scholarly journals User Interface Design for Effective E-Learning based on Personality Traits

2013 ◽  
Vol 61 (14) ◽  
pp. 28-32 ◽  
Author(s):  
L. Arockiam ◽  
J. Charles Selvaraj
2005 ◽  
pp. 325-351
Author(s):  
Badrul Khan

Interface design refers to the overall look and feel of an e-learning program (Hall, 1997). User interface design is the creation of a seamless integration of content and its organization, together with the navigational and interactive controls that learners use to work with the content (Jones & Farquhar, 1997). The design of an e-learning interface is critical because it determines how learners interact with the presented information (Brown, Milner & Ford, 2001). In an e-learning environment, all e-learning interfaces should be designed to accommodate the tasks of learners while they access information. Lohr (2000) states that learning interfaces are defined as those where communication cues take place between a learner and a learning system.


2014 ◽  
Vol 16 (1) ◽  
pp. 105-110
Author(s):  
Kateryna Synytsya ◽  
Natalya Prokofyeva ◽  
Aleksejs Grocevs ◽  
Vladimirs Tomko

Abstract The paper describes various types of assessment tasks that are used in e-learning environments and studies the use of HTML5 in the development of user interface elements for e-learning systems. Popular existing practices of HTML5 user interface design are examined, and some examples relevant to e-learning environments are provided.


Author(s):  
Olga C. Santos ◽  
Emanuela Mazzone ◽  
Maria Jose Aguilar ◽  
Jesus Boticario

This chapter presents the information architecture approach for the design of an administration tool for educators to manage educational oriented recommendations in virtual learning environments. In this way, educators can be supported in the publication stage of the e-learning life cycle after recommendations have been designed with the TORMES methodology. The chapter starts introducing relevant background information on recommender systems for e-learning and the rationale for the educators’ involvement in the recommendation design process. Afterwards, the chapter comments on the information architecture that supports the user interface design process with user-centered design methods, including the goals to achieve in each of the steps defined. The chapter ends by discussing the application of this approach in different contexts.


2018 ◽  
Vol 154 ◽  
pp. 03009
Author(s):  
Supangat ◽  
Francisca Haryati Chandar ◽  
Agus Hermanto

The success of an E-Learning is determined from two elemen such as instructional design and user interface design. This study focuses on user interface design. To get a user interface design that suits the personality of students, with carried out research using data mining in e-learning participants. This study uses association rule mining to user design interface of an e-learning application. From the results of the process of training and testing of the 344 (three hundred and forthty-four) dataset consisting of 233 datasets training and 121 datasets testing, introverted personality types, shows that there are two combinations that come from these two processes when counting frequent itemset, namely: { Times New Roman, Blue, White} and {White, Black, Calibri}, whereas personality types extrovert, no combination of dominant favored by this type, and the results are identical to the results of the process of training data, with a choice of preferred color is Blue as foreground and background colors are White. Both of these colors appear in the results of the process of training and testing datasets, with selected font is Arial.


Author(s):  
Magrizef Gasah ◽  
Nurul Hidayah Mat Zain ◽  
Aslina Baharum

<p class="Body">This paper presents an approach in creating positive emotion for children’s e-learning using user interface design. The problems that this research aims to solve are the lack of children interest in school and early childhood school dropout. This research consists of three phases where each phase has its own research method. In this paper, the proposed research method aims to identify the user interface design that could trigger positive emotion and achieved using a qualitative method and quantitative method. The result shows a guideline for creating e-learning application that could help designer and developer to develop the application. Hopefully, the guideline of the positive emotion and the e-learning application could help the children more interested in school and learning in the future.<em></em></p>


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