scholarly journals Futuristic Technology in Architecture & Planning - Augmented and Virtual Reality: an Overview

Author(s):  
Pearl Jishtu ◽  
Madhura A Yadav

Speed has become a way of life. We are asymptotically piling data. Speed can be achieved with new design processes, techniques, and Technology. Innovations AR and VR are just some of the many forms of technologies that will play a key role in shaping the Architecture and Planning of tomorrow, making it future-ready and ushering in a new age of innovation. AR and VR in Architecture & Planning were introduced as assisting tools and has helped generate multiple design options, expanded possibilities of visualization, and provided us with more enhanced, detailed, and specific experience in real-time; enabling us to see the resultsof work on hand well before the commencement of the project. These tools are further developed for city development decisions, helping citizens interact with local authorities, access public services, and plan their commute. After reviewing multiple research papers, it had been observed that each one is moving forward with the changes brought by it, without entirely understanding its role. This paper provides a summary of theappliance of AR & VR in architecture and planning.

2020 ◽  
Author(s):  
Pearl Jishtu ◽  
Madhura A Yadav

AR and VR – simulation tools created to assist global evolution for saving time. Time as resource is difficult to harness; however, it would make work highly efficient and productive when tackled with automation. All concerned are excited about AR and VR’s involvement in our lifestyle, but not all have comprehended its impact. AR and VR in Architecture & Planning were introduced as assisting tools and has helped generate multiple design options, expanded possibilities of visualization, and provided us with more enhanced, detailed, and specific experience in real-time; enabling us to visualize the result of work at hand well before the commencement of the project. These tools are further being developed for city development decisions, helping citizens interact with local authorities, access public services, and plan their commute. After reviewing multiple research papers on AI, it was observed that all are moving forward with the changes brought by it, without entirely understanding its role. This paper provides an overview of the application of AR & VR in architecture and planning.


2010 ◽  
Vol 19 (05) ◽  
pp. 1041-1068 ◽  
Author(s):  
REFIK SAMET

This paper proposes a methodology for supporting the design of fault-tolerant computers for real-time applications. To this end, the paper first presents steps of fault tolerance and describes mechanisms that can be used to realize them. Then, the design options consisting of described mechanisms are proposed and a table summarizing them is designed. From that, the paper proposes a flowchart for choosing between the many various design options available for building a redundant computer system. Choosing an optimal design option is performed according to the number of redundant computers, the mode of operation of redundant computers, the computer failure mode and the severity of the real-time constraint. Finally, graphical models for sequencing the mechanisms of design options are proposed. The main merit of the proposed methodology includes a spectrum of design options of fault-tolerant mechanisms for real-time computers tolerating a single fault at a time and a guide for choosing between them.


2013 ◽  
Vol 308 ◽  
pp. 171-174 ◽  
Author(s):  
Jozef Novak-Marcincin ◽  
Veronika Fečová ◽  
Ludmila Novakova-Marcincinova ◽  
Jozef Torok ◽  
Jozef Barna

The aim of this article was to describe the creation of application for the motion capture technology. The part of this contribution deals with the use of virtual reality technology in the many area of life, but it is focused on the engineering area. The next part describes the used software and magnetic device for this application. The practical parts deals with the creation of this application, it describe this proces and shown the results of this created application and how this application is working in the real time.


2020 ◽  
Vol 6 (3) ◽  
pp. 127-130
Author(s):  
Max B. Schäfer ◽  
Kent W. Stewart ◽  
Nico Lösch ◽  
Peter P. Pott

AbstractAccess to systems for robot-assisted surgery is limited due to high costs. To enable widespread use, numerous issues have to be addressed to improve and/or simplify their components. Current systems commonly use universal linkage-based input devices, and only a few applicationoriented and specialized designs are used. A versatile virtual reality controller is proposed as an alternative input device for the control of a seven degree of freedom articulated robotic arm. The real-time capabilities of the setup, replicating a system for robot-assisted teleoperated surgery, are investigated to assess suitability. Image-based assessment showed a considerable system latency of 81.7 ± 27.7 ms. However, due to its versatility, the virtual reality controller is a promising alternative to current input devices for research around medical telemanipulation systems.


2021 ◽  
pp. 104687812110082
Author(s):  
Omamah Almousa ◽  
Ruby Zhang ◽  
Meghan Dimma ◽  
Jieming Yao ◽  
Arden Allen ◽  
...  

Objective. Although simulation-based medical education is fundamental for acquisition and maintenance of knowledge and skills; simulators are often located in urban centers and they are not easily accessible due to cost, time, and geographic constraints. Our objective is to develop a proof-of-concept innovative prototype using virtual reality (VR) technology for clinical tele simulation training to facilitate access and global academic collaborations. Methodology. Our project is a VR-based system using Oculus Quest as a standalone, portable, and wireless head-mounted device, along with a digital platform to deliver immersive clinical simulation sessions. Instructor’s control panel (ICP) application is designed to create VR-clinical scenarios remotely, live-stream sessions, communicate with learners and control VR-clinical training in real-time. Results. The Virtual Clinical Simulation (VCS) system offers realistic clinical training in virtual space that mimics hospital environments. Those VR clinical scenarios are customizable to suit the need, with high-fidelity lifelike characters designed to deliver interactive and immersive learning experience. The real-time connection and live-stream between ICP and VR-training system enables interactive academic learning and facilitates access to tele simulation training. Conclusions. VCS system provides innovative solutions to major challenges associated with conventional simulation training such as access, cost, personnel, and curriculum. VCS facilitates the delivery of academic and interactive clinical training that is similar to real-life settings. Tele-clinical simulation systems like VCS facilitate necessary academic-community partnerships, as well as global education network between resource-rich and low-income countries.


2020 ◽  
Vol 22 (Supplement_3) ◽  
pp. iii461-iii461
Author(s):  
Andrea Carai ◽  
Angela Mastronuzzi ◽  
Giovanna Stefania Colafati ◽  
Paul Voicu ◽  
Nicola Onorini ◽  
...  

Abstract Tridimensional (3D) rendering of volumetric neuroimaging is increasingly been used to assist surgical management of brain tumors. New technologies allowing immersive virtual reality (VR) visualization of obtained models offer the opportunity to appreciate neuroanatomical details and spatial relationship between the tumor and normal neuroanatomical structures to a level never seen before. We present our preliminary experience with the Surgical Theatre, a commercially available 3D VR system, in 60 consecutive neurosurgical oncology cases. 3D models were developed from volumetric CT scans and MR standard and advanced sequences. The system allows the loading of 6 different layers at the same time, with the possibility to modulate opacity and threshold in real time. Use of the 3D VR was used during preoperative planning allowing a better definition of surgical strategy. A tailored craniotomy and brain dissection can be simulated in advanced and precisely performed in the OR, connecting the system to intraoperative neuronavigation. Smaller blood vessels are generally not included in the 3D rendering, however, real-time intraoperative threshold modulation of the 3D model assisted in their identification improving surgical confidence and safety during the procedure. VR was also used offline, both before and after surgery, in the setting of case discussion within the neurosurgical team and during MDT discussion. Finally, 3D VR was used during informed consent, improving communication with families and young patients. 3D VR allows to tailor surgical strategies to the single patient, contributing to procedural safety and efficacy and to the global improvement of neurosurgical oncology care.


2021 ◽  
Vol 26 (3) ◽  
pp. 290-297
Author(s):  
Mengjie Jing ◽  
Zhixin Cui ◽  
Hang Fu ◽  
Xiaojun Chen

Author(s):  
Benjamin J. Darter ◽  
Jason M. Wilken ◽  
Melissa E. Brawner ◽  
Emily Sinitski

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