scholarly journals Combining of Narrative News and VR Games: Comparison of Various Forms of News Games

2021 ◽  
Vol 12 (05) ◽  
pp. 1-19
Author(s):  
Xiaohan Feng ◽  
Makoto Murakami

The information explosion makes it easier to ignore information that requires social attention, and news games can make that information stand out. There is also considerable research that shows that people are more likely to remember narrative content. Virtual environments can also increase the amount of information a person can recall. If these elements are blended together, it may help people remember important information. This research aims to provide directional results for researchers interested in combining VR and narrative, enumerating the advantages and limitations of using text or non-text plot prompts in news games. It also provides hints for the use of virtual environments as learning platforms in news games. The research method is to first derive a theoretical derivation, then create a sample of news games, and then compare the experimental data of the sample to prove the theory. The research compares the survey data of a VR game that presents a story in non-text format (Group VR), a game that presents the story in non-text format (Group NVR), a VR game that presents the story in text (Group VRIT), and a game that presents the story in text (Group NVRIT) will be compared and analyzed. This paper describes the experiment. The results of the experiment show that among the four groups, the means that can make subjects remember the most information is a VR news game with a storyline. And there is a positive correlation between subjects' experience and confidence in recognizing memories, and empathy is positively correlated with the correctness of memories. In addition, the effects of "VR," "experience," and "presenting a story from text or video" on the percentage of correct answers differed depending on the type of question.

2021 ◽  
Author(s):  
Xiaohan Feng ◽  
Makoto Murakami

The information explosion makes it easier to ignore information that requires social attention, and news games can make that information stand out. There is also considerable research that shows that people are more likely to remember narrative content. Virtual environments can also increase the amount of information a person can recall. If these elements are blended together, it may help people remember important information. This research aims to provide directional results for researchers interested in combining VR and narrative, enumerating the advantages and limitations of using text or non-text plot prompts in news games. It also provides hints for the use of virtual environments as learning platforms in news games. The research method is to first derive a theoretical derivation, then create a sample of news games, and then compare the experimental data of the sample to prove the theory. The research compares the survey data of a VR game that presents a story in non-text format (Group VR), a game that presents the story in non-text format (Group NVR), a VR game that presents the story in text (Group VRIT), and a game that presents the story in text (Group NVRIT) will be compared and analyzed. This paper describes the experiment. The results of the experiment show that among the four groups, the means that can make subjects remember the most information is a VR news game with a storyline. And there is a positive correlation between subjects' experience and confidence in recognizing memories, and empathy is positively correlated with the correctness of memories. In addition, the effects of "VR," "experience," and "presenting a story from text or video" on the percentage of correct answers differed depending on the type of question.


Author(s):  
A. V. Nemaeva ◽  
V. G. Alpatova

The evaluation of the distribution of complaints about manifestations of musculoskeletal fatigue in the cervical spine among dentists-therapists on the basis of the survey data. Through photogoniometer research method the evaluation of working posture of specialists depending on the magnification system used was carried out.


Author(s):  
Jennifer Wolak

Campaigns draw people into the partisan practice of politics, through close competition, campaign ads, and calls to take sides. Yet the conflicts of contentious campaigns may do little to encourage compromise, instead leading voters to call on their representatives to deliver on their campaign promises. This chapter shows rather than close the door to compromise, conflicts instead serve as a reminder that other people want different things than we do in politics, disrupting people’s tendencies to assume most others agree with them. Analysis of survey data shows that people who live in states marked by close partisan divides are more likely to prefer a president who is willing to consider compromise. Experimental data confirm that when people learn that other Americans want different policy outcomes, they become more willing to consider compromise solutions.


1969 ◽  
Vol 42 (3) ◽  
pp. 675-681 ◽  
Author(s):  
Gene A. Bialas ◽  
James L. White

Abstract The extrusion of molten plastics, elastomers and fibers represent an important industrial operation. The rate of extrusion of melts through dies is limited by the onset of a flow instability. This phenomenon consists of a change in flow from uniform to irregular that results in the production of rough and distorted extradates drastically different from the smooth cylinders obtained at lower rates. Extrusion melt flow instability is observed in the entire spectrum of polymer melts ranging from silicone gums through nylon and polyolefin plastics to raw elastomers. Since the first descriptions of this phenomena in the 1940's considerable research effort has been expended in this area with limited agreement. It is the purpose of part I to: (1) present new experimental data on capillary flow of polymer melts and extrudate distortion, and (2) to review critically the literature on extrudate distortion.


2020 ◽  
Vol 12 (2) ◽  
pp. 185-202
Author(s):  
Rony Sandra Yofa Zebua

Nowadays, online learning has forced educational stakeholders to sufficiently involve online learning by handling the fundamental difference from traditional learning platforms. While educative interaction is vital but very limited to online learning, the teachers should condition the new environment to enable the learning process. However, educative interaction on online learning requires exact syntax to help the teachers implement it correctly. Therefore, this study aimed to identify the implementation of educative learning on online learning and formulate the syntax to help teachers create educative interaction. The study focused on Islamic and Character Education subjects. The research method is qualitative, using in-depth interviews to gather the data. The informants were from 2 different elementary schools. The study result revealed two types of syntax for educative interaction on online learning: the syntax of educative interaction on real-time chatting app and syntax of educative interaction on the video conference app. Every syntax has similar general phases: preparation, introduction, core, and closing. However, every phase has different details, adjusted to the service provided by the application used. Eventually, the teachers' competence and spirit and supporting infrastructure become the primary factors in maximizing the interaction. Besides, application choice determines the strategy that will be done.


Author(s):  
Stephanie Feli Taebenu ◽  
Caroline V. Katemba

Google Classroom is one of the most used learning platforms during this Covid-19 pandemic at school, especially in Indonesia. Besides that, another application is used to make the English classes attractive and interesting. Memrise application is used in this study as an addition to google classroom. Therefore, the purpose of this study is to see if there is a significant difference in vocabulary enhancement between females and males using Google Classroom and Memrise. This study employed a quantitative research method and a comparative design with pre-test and post-test. The sample size for this study was 40 students. The students were divided into two groups, with those two groups there were 20 female and 20 male students. The result of this study showed that both groups of students could enhance their vocabulary ability but, the female group result showed a significantly higher enhancement compared to the male group. Another result showed there was a significant difference in vocabulary enhancement between students who were taught using Memrise through Google Classroom in the female and male groups. In summary, the findings indicated that Memrise was effective in helping students to enhance and enrich their vocabulary. 


2014 ◽  
Vol 129 (3) ◽  
pp. 1311-1353 ◽  
Author(s):  
Rema Hanna ◽  
Sendhil Mullainathan ◽  
Joshua Schwartzstein

Abstract We consider a model of technological learning under which people “learn through noticing”: they choose which input dimensions to attend to and subsequently learn about from available data. Using this model, we show how people with a great deal of experience may persistently be off the production frontier because they fail to notice important features of the data they possess. We also develop predictions on when these learning failures are likely to occur, as well as on the types of interventions that can help people learn. We test the model’s predictions in a field experiment with seaweed farmers. The survey data reveal that these farmers do not attend to pod size, a particular input dimension. Experimental trials suggest that farmers are particularly far from optimizing this dimension. Furthermore, consistent with the model, we find that simply having access to the experimental data does not induce learning. Instead, behavioral changes occur only after the farmers are presented with summaries that highlight previously unattended-to relationships in the data.


2010 ◽  
Vol 15 (8) ◽  
pp. 486-491
Author(s):  
Darin Beigie

Probability Experiments with Shared Spreadsheets Probability experiments illustrate how apparently random events are ultimately governed by the laws of probability. A large number of trials are usually necessary for experimental data to converge to a theoretical prediction. Having students electronically combine their data into a shared spreadsheet provides an efficient and powerful way to collectively analyze a large amount of information. In this activity, seventh-grade students use a shared spreadsheet to collaboratively investigate what happens when they roll a pair of dice. They compare the case of two 6-sided dice with the case of a 4-sided die rolled with an 8-sided die.


2019 ◽  
Vol 11 (12) ◽  
pp. 168781401989213 ◽  
Author(s):  
Lyu Fuyan ◽  
Minjun Zhang ◽  
Fu Shichen ◽  
Lv Yuting ◽  
Li He ◽  
...  

Calcium carbide sludge is a kind of dense paste; when transported by pipeline, the pressure loss is enormous. However, how to calculate the pressure loss accurately has not been solved until now. This article aims to present a new method to build a pressure loss calculation model based on the experimental data of pipeline transportation. To determine the relationship between the pressure loss and the properties of calcium carbide sludge, a new circulating pipeline testing apparatus was designed. The test studied pressure losses arising from changes in the mass concentration of the paste, flow velocity, pipe diameter, and pipe length. Analyzing the obtained data by means of nonlinear curve fitting, the adsorption coefficient and viscosity coefficient were defined and then the calculation formula was deduced. Finally, the calculation formula was verified for a project pipeline with a relatively large diameter equal to φ200 mm and the same parameters as those of industrial applications. The results show that under the appropriate conditions of applying the model, the relative error is less than 20%, so the model can be applied to engineering pressure loss estimation. This method provides a suitable pipe transportation calculation method for dense paste, combining experimental data and theoretical derivation.


Sign in / Sign up

Export Citation Format

Share Document