scholarly journals IMPLEMENTASI HOTSPOT DENGAN USER MANAGERUNTUK INTERNET WIRELESS MENGGUNAKANMIKROTIK Rb 941-2nd DI MTsN 1SUMBAWA BESAR

2021 ◽  
Vol 3 (3) ◽  
pp. 415-419
Author(s):  
Eri Sasmita Susanto ◽  
Arsi Dwi Septiarini ◽  
Yunanri W

This study aims to implement a wifi hotspot at MTsN 1 Sumbawa Besar to minimize network disturbances. This research is implemented using network devices such as Mikrotik Router, Windows Server 2007 and other supporting network devices. The network development method uses the Network Development Life Cycle (NDLC) approach. It is starting with the process of analysis, design, simulation to implementation. The instrument of data collection techniques in the study used observation, interviews, documentation and literature study. The final result of this research is to implement a hotspot network that can cover the entire madrasa area. MTsN 1 Sumbawa Besar canAccess the internet without any network disturbances.

2020 ◽  
Vol 2 (2) ◽  
pp. 139-148
Author(s):  
Riska Haerani ◽  
Lalu Zazuli Azhar Mardedi

Perkembangan teknologi informasi pada saat ini semakin cepat, berdasarkan pada kebanyakan area hotspot belum memiliki system pada server untuk melakukan optimalisasi management bandwith. Sehingga karena terbatasnya bandwith pada area-area hotspot tersebut menyebabkan koneksi disetiap user terganggu karena belum mempunyai system untuk melakukan management bandwith dan pada sisi operator melakukan pembatasan jumlah bandwith yang diberikan. Metodologi penelitian yang digunakan adalah Network Development Life Cycle (NDLC), terdapat tiga tahapan yang digunakan yaitu analysis, design, simulation prototyping. Pada tahap analysis memuat tentang pengumpulan data, tahap design memuat tentang rancangan jaringan sedangkan tahap simulation prototyping memuat tentang instalasi konfigurasi dan ujicoba. Terdapat 3 ujicoba yang dilakukan yani dengan melakukan pengetesan bandwith menggunakan speedtest, melakukan unduh file menggunakan IDM, dan melakukan streaming youtube, untuk skenarionya dengan melakukan ujicoba setelah penerapan dan sebelum HTB diterapkan. Dari permasalahan yang dipaparkan diatas, penulis ingin membuat system untuk pengoptimalisasi penggunaan bandwith dengan metode HTB (Hierarchical Token Bucket), sehingga dapat mengoptimalkan penggunaan bandwith dan melakukan penyetaraan terhadap pemakaian dari user. Pada pengujian speedtest sebelum di aktifkan HTB untuk unduh di dapatkan kecepatan 11,32 Mbps sedangkan untuk unggah 10,93 Mbps, untuk streaming Youtube 6,992 Mbps. Setelah diaktifkan HTB maka pengujian speedtest untuk unduh 1,1 Mbps sedangkan untuk unggah 1,63 Mbps, untuk streaming Youtube 1,025 Mbps.


Author(s):  
Johan Muliadi Kerta ◽  
Panji Adiprabowo ◽  
Eva Kusmiyati ◽  
Sylvia Astri Wulandari Rahardjo

Using various applications needs more than one authentication or user and password to login. Users in BPPT found this problem on their network application. Implementation of Single Sign On can help users to use only one authentication for many applications. Therefore a research is conducted to design and implement Single Sign On system that simplify and facilitate the user's email account to access application. Data are collected from literature study, system observation, and interviews while the design uses Network Development Life Cycle (NDLC) method. The research results in a Single Sign On system that utilizez Lightweight Directory Access Protocol (LDAP). In addition, Remote Authentication Dial-In User Service (RADIUS) is managed in accordance with the needs of the institution. Single Sign On system designed runs well and is able to provide conveniences for the user to use the services of existing applications, as it provides a standard email address to the user's identity. It also helps administrators to perform control of users trying to login. 


2014 ◽  
Vol 11 (1) ◽  
Author(s):  
I Gede Adi Saputra Yasa

This study was aimed to (1) describe the problems in the drainage system in MonangManing area, (2) design the waterway of the drainage system based on subak local genius,and (3) implement the design model of drainage system based on subak local genius, especially for the route along Monang Maning area, in West Denpasar district – Denpasarmunicipality, by using the Geography Information System.This research used the software development method called System Development Life Cycle (SDLC), which was divided into 5 cycled phases; Planning, Analysis, Design,Implementation and Maintenance. This study produced some products based on the purposes of the study; (1) thedescription of the problems in the drainage system in Monang Maning which included thewaste disposal into the water, the land exploitation, the utilization of the buildings, the trespassing over the river border sign, sedimentation, the constriction of the river orwaterway, and the constriction or the loss of the water holes on the pavement due to theraising of the street height, (2) the waterway of the drainage system based on subak local genius, which involved the transformation of telabah gede / telabah aya into 9 (nine) primarydrainage waterways, the transformation of telabah pemaron gede into 16 (sixteen) secondarydrainage waterways and the transformation of telabah pemaron cenik into 27 tertiary drainage waterways, in which the division buildings for the drainage waterways based onsubak local genius in Monang Maning were 7 primary inlet-outlet control, 23 secondary inlet- outlet control and 28 tertiary inlet-outlet control, (3) the implementation of software usingMAPINFO, MySQL 5, VB 6 and ODBC 5.3 software. The software presented the primary,secondary and tertiary waterway design, the direction and the connectors on each waterway.


Author(s):  
Denny Firmansyah ◽  
Martini Martini ◽  
Hidayanti Murtina

Abstrak: Seiring dengan perkembangan teknologi di era ini, game juga mengalami perkembangan yang pesat. Tetapi pada umumnya game di Indonesia dinilai negatif oleh kebanyakan masyarakat. Permasalahanya adalah banyak game yang beredar game-game yang merusak dan tidak ada konten edukasinya, banyak anak-anak yang ketagihan, kecanduan game tersebut sehingga berjam-jam didepan komputer. Padahal jika diarahkan dengan benar dan baik, game bisa dijadikan sarana belajar yang menyenangkan, asik, dan diyakini lebih efektif dari belajar yang hanya membaca saja. Maka dari itu berdasarkan hal tersebut maka dibuatlah game edukasi pengenalan nama buah dalam bahasa Inggris menggunakan RPG Maker MV, adapun metode penelitian yang digunakan dalam pembuatan game edukasi ini yaitu dengan cara Observasi dan studi pustaka. Metode pengembangan menggunakan metode Multimedia Development Life Cycle (MDLC), Aplikasi ini berbasis Windows (PC/Laptop).   Kata Kunci : Buah, Game Edukasi, RPG Maker MV   Abstract:  Along with the development of technology in this era, the game also experienced rapid development. But in general the game in Indonesia is considered negative by most people. The problem is that many games are circulating, destructive games and no educational content, many children are addicted, addicted to the game so many hours in front of the computer. Yet if directed correctly and well, games can be used as a fun, cool learning tool, and are believed to be more effective than learning that only reads it. Therefore based on this, make educational game intoduce the name of fruits in English was made using RPG Maker MV, as for the research methods used in making this educational game that is by observation and literature study. The development method uses the Multimedia Development Life Cycle (MDLC), this application is based on Windows (PC / Laptop).   Keywords: Fruits, Game Educational, RPG Maker MV


2021 ◽  
Vol 5 (2) ◽  
pp. 126
Author(s):  
Aldi Ardiansyah ◽  
Iskandar Fitri ◽  
Agus Iskandar

This research aims to develop a solution application and make work easier during the Covid-19 pandemic, especially in online attendance activities and office management. This study also completes the shortcomings of previous studies, where previous studies used the geotagging feature. The development tools used by researchers use the android studio and the waterfall System Development Life Cycle (SDLC) development method. The result of this research is an application that is connected to the internet in the process of attendance activities. The attendance data is stored in the database along with the photos entered at the time of attendance.Keywords:Android, SDLC, Online Attendance, Management.


2021 ◽  
Vol 3 (1) ◽  
pp. 267-271
Author(s):  
Lilik Widyawati ◽  
Heroe Santoso ◽  
Hamdika Budiman

Sistem komputasi terdistribusi menjadi salah satu kebutuhan dalam implementasi aplikasi berbasis server seperti database server dan web server agar tercapainya tingkat performansi tinggi. Masalah yang sering terjadi adalah kegagalan pada server sehingga perfrorma dari sebuah server terganggu, sehingga dibutuhkan suatu teknik deploy dapat digunakan untuk menyediakan sistem terdistribusi dengan performansi tinggi. Virtualisasi berbasis container menjadi pilihan untuk menjalankan sistem terdistribusi karena arsitektur yang ringan, kinerja yang cepat, dan efisiensi sumber daya. Salah satu virtualisasi berbasis container adalah memperkenalkan alat pengembangan sistem terdistribusi yang disebut Kubernetes, yang memungkinkan memanajemen deploy server untuk menyediakan sistem dengan availability yang tinggi. Metodologi pengembangan system yang digunakan adalah Network Development Life Cycle (NDLC). Dari 6 tahapan yang ada, hanya digunakan 3 tahapan yaitu Analysis, Design, dan Simulation Prototyping. Uji coba atau scenario pengujian yang dilakukan adalah Ftp Deploy dan Web Server Nginx sehingga dapat menjaga ketersediaan dan sistem mampu melakukan failover saat terjadi kegagalan pada server


2017 ◽  
Vol 3 (04) ◽  
pp. 100 ◽  
Author(s):  
Isnaini Hayati ◽  
Mochammad Teguh Kurniawan

Yayasan Kesehatan Telkom merupakan organisasi pengelola layanan kesehatan di bawah perusahaan Telekomunikasi Indonesia dan membutuhkan infrastruktur jaringan LAN yang memadai untuk memberikan pelayanan kesehatan. Cisco Three-Layer Hierarchical Model merupakan konsep yang dapat diterapkan dalam merancang infrastruktur jaringan LAN dengan membagi fungsi setiap perangkat jaringan berdasarkan lapisan core, distribution dan access. Network Development Life Cycle (NDLC) digunakan sebagai metode dalam perancangan infrastruktur jaringan LAN karena sifatnya yang berulang dan berkelanjutan untuk pengembangan infrastruktur jaringan suatu organisasi. Tahapan NDLC yang digunakan yaitu tahap Analysis, Design dan Simulation Prototyping. Perancangan infrastruktur jaringan tersebut akan disimulasikan dengan simulator GNS3. Hasil perancangan tersebut diuji dengan pengukuran Quality of Service (QoS) dengan parameter throughput, delay dan packet loss yang dianalisis dengan menggunakan wireshark. Penelitian ini menghasilkan rancangan infrastruktur jaringan LAN Yakes Telkom Bandung untuk memenuhi kebutuhan pengguna jaringan LAN dalam melakukan aktivitas proses bisnis dengan menerapkan redundant link dan QoS yang menghasilkan nilai delay, throughput dan packet loss yang baik sesuai standar ITU-T (The International Telecommunication Union-Telecommunication). Manajemen bandwidth diterapkan sesuai kebutuhan pengguna dan rancangan desain infrastruktur jaringan sesuai perkembangan teknologi informasi saat ini.


Author(s):  
I Gede Adi Saputra Yasa

This study was aimed to (1) describe the problems in the drainage system in MonangManing area, (2) design the waterway of the drainage system based on subak local genius,and (3) implement the design model of drainage system based on subak local genius, especially for the route along Monang Maning area, in West Denpasar district – Denpasarmunicipality, by using the Geography Information System.This research used the software development method called System Development Life Cycle (SDLC), which was divided into 5 cycled phases; Planning, Analysis, Design,Implementation and Maintenance. This study produced some products based on the purposes of the study; (1) thedescription of the problems in the drainage system in Monang Maning which included thewaste disposal into the water, the land exploitation, the utilization of the buildings, the trespassing over the river border sign, sedimentation, the constriction of the river orwaterway, and the constriction or the loss of the water holes on the pavement due to theraising of the street height, (2) the waterway of the drainage system based on subak local genius, which involved the transformation of telabah gede / telabah aya into 9 (nine) primarydrainage waterways, the transformation of telabah pemaron gede into 16 (sixteen) secondarydrainage waterways and the transformation of telabah pemaron cenik into 27 tertiary drainage waterways, in which the division buildings for the drainage waterways based onsubak local genius in Monang Maning were 7 primary inlet-outlet control, 23 secondary inlet- outlet control and 28 tertiary inlet-outlet control, (3) the implementation of software usingMAPINFO, MySQL 5, VB 6 and ODBC 5.3 software. The software presented the primary,secondary and tertiary waterway design, the direction and the connectors on each waterway.


2021 ◽  
Vol 4 (2) ◽  
pp. 334-344
Author(s):  
Febriansyah Febriansyah ◽  
◽  
Siti Muntari ◽  

This study aims to produce Search and Booking Hotel Application in the city of Pagar Alam web-based which can facilitate Hotel Owners in managing data and also facilitate parties who want to get information quickly, and can be accessed anytime and anywhere. At Hotel in Kota Pagar Alam information about Hotel is currently still manual, namely visitors must come directly to Kota Pagar Alam Hotel to find information and see the condition of Hotel in Kota Pagar Alam so visitors need a long time to find information about Hotel , the purpose of making the application easier for users to search and book Hotel in the City of Pagar Alam so that users can more easily find information about the Hotel Pagar Alam. Data collection methods in this study use the method of interview, observation, documentation and literature study. The Sistem development method uses a waterfall with stages of analysis, design, coding and testing. This Sistem was developed using Adobe Dreamweaver CS3, PHP, MySQL, and Xampp applications. The results of the interim research in the form of Search and Booking Hotel applications in the City of Pagar Alam web-based


2018 ◽  
Vol 4 (2) ◽  
pp. 67
Author(s):  
Rahmat Novrianda

PT. Rikku Mitra Sriwijaya merupakan salah satu perusahaan yang menyalurkan tenaga cleaning service. Perusahaan ini telah memiliki Wireless Local Area Network (WLAN) yang digunakan sebagai media pertukaran data serta informasi dengan memanfaatkan media transmisi wireless, WLAN PT. Rikku Mitra Sriwijaya saat ini menggunakan WPA2-PSK sebagai sistem keamanan untuk otentikasi pengguna agar dapat mengakses internet. Akan tetapi, penggunaan WPA2-PSK sebagai keamanan WLAN masih memiliki kelemahan dikarenakan penggunaan 1 password yang sama untuk banyak user agar dapat terhubung dengan hotspot WLAN PT. Rikku Mitra Sriwijaya akan menjadi peluang terjadinya cyber crime. Hal ini terjadi karena akan sangat mudah user yang tidak bertanggung jawab untuk masuk ke dalam WLAN PT. Rikku Mitra Sriwijaya. Dari informasi yang diperoleh, pada tahun 2017 PT. Rikku Mitra Sriwijaya mengalami kehilangan serta perusakan data dan informasi yang dimilikinya. Oleh karena itu, pada penelitian ini akan diterapkan authentication Captive Portal sebagai usaha peningkatan keamanan WLAN PT. Rikku Mitra Sriwijaya menggantikan WPA2-PSK. Proses penelitian ini menggunakan metode Network Development Life Cycle (NDLC), metode ini berorientasi pada network yang memiliki 6 tahapan dengan siklus yang tidak memiliki awal dan akhir. Keseluruhan konfigurasi yang dibutuhkan dalam membangun authentication Captive Portal memanfaatkan program Winbox. Penelitian yang telah dilakukan ini menghasilkan suatu pembatasan otentikasi user khusus bagi user yang telah terdaftar pada WLAN PT. Rikku Mitra Sriwijaya yang diizinkan mengakses internet perusahaan ini. Selain itu, program Winbox juga dapat digunakan untuk monitoring seluruh user yang terhubung ke WLAN PT. Rikku Mitra Sriwijaya, baik user yang sedang aktif maupun yang tidak aktif.    PT. Rikku Mitra Sriwijaya is one of the companies that supply cleaning service personnel. This company already has Wireless Local Area Network (WLAN) which is used as a medium for exchanging data and information by utilizing wireless transmission media, LAN PT. Rikku Mitra Sriwijaya currently uses WPA2-PSK as a security system for authenticate users to be able to access the internet. However, the use of WPA2-PSK as WLAN security still has weaknesses due to the use of the a same password for many users can be connected to the PT. Rikku Mitra Sriwijaya WLAN hotspot will be a chance of occurrence the cyber crime. This happens because it will be very easy for users who are not responsible for enter to WLAN PT. Rikku Mitra Sriwijaya. From the information obtained, in 2017 PT. Rikku Mitra Sriwijaya has lost and damaged their data and information. Therefore, captive portal authentication will be applied in this research as an effort to increase PT. Rikku Mitra Sriwijaya WLAN security that replace WPA2-PSK. This research process uses the Network Development Life Cycle (NDLC) method, this method is network oriented which has 6 stages with a cycle that has no beginning and ending. The entire configuration needed to build an captive portal authentication utilizes the Winbox program. This research has been carried out resulted limitation for users authentication specifically for users who have registered on PT. Rikku Mitra Sriwijaya WLAN is allowed to access the internet of this company. Furthermore, Winbox program also can be used for monitoring all connected users to PT. Rikku Mitra Sriwijaya WLAN both active and inactive users.


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