scholarly journals 3D DIGITIZATION OF AN HERITAGE MASTERPIECE - A CRITICAL ANALYSIS ON QUALITY ASSESSMENT

Author(s):  
F. Menna ◽  
E. Nocerino ◽  
F. Remondino ◽  
M. Dellepiane ◽  
M. Callieri ◽  
...  

Despite being perceived as interchangeable when properly applied, close-range photogrammetry and range imaging have both their pros and limitations that can be overcome using suitable procedures. Even if the two techniques have been frequently cross-compared, critical analysis discussing all sub-phases of a complex digitization project are quite rare. Comparisons taking into account the digitization of a cultural masterpiece, such as the Etruscan Sarcophagus of the Spouses (Figure 1) discussed in this paper, are even less common. The final 3D model of the Sarcophagus shows impressive spatial and texture resolution, in the order of tenths of millimetre for both digitization techniques, making it a large 3D digital model even though the physical size of the artwork is quite limited. The paper presents the survey of the Sarcophagus, a late 6th century BC Etruscan anthropoid Sarcophagus. Photogrammetry and laser scanning were used for its 3D digitization in two different times only few days apart from each other. The very short time available for the digitization was a crucial constraint for the surveying operations (due to constraints imposed us by the museum curators). Despite very high-resolution and detailed 3D models have been produced, a metric comparison between the two models shows intrinsic limitations of each technique that should be overcome through suitable onsite metric verification procedures as well as a proper processing workflow.

Author(s):  
F. Menna ◽  
E. Nocerino ◽  
F. Remondino ◽  
M. Dellepiane ◽  
M. Callieri ◽  
...  

Despite being perceived as interchangeable when properly applied, close-range photogrammetry and range imaging have both their pros and limitations that can be overcome using suitable procedures. Even if the two techniques have been frequently cross-compared, critical analysis discussing all sub-phases of a complex digitization project are quite rare. Comparisons taking into account the digitization of a cultural masterpiece, such as the Etruscan Sarcophagus of the Spouses (Figure 1) discussed in this paper, are even less common. The final 3D model of the Sarcophagus shows impressive spatial and texture resolution, in the order of tenths of millimetre for both digitization techniques, making it a large 3D digital model even though the physical size of the artwork is quite limited. The paper presents the survey of the Sarcophagus, a late 6th century BC Etruscan anthropoid Sarcophagus. Photogrammetry and laser scanning were used for its 3D digitization in two different times only few days apart from each other. The very short time available for the digitization was a crucial constraint for the surveying operations (due to constraints imposed us by the museum curators). Despite very high-resolution and detailed 3D models have been produced, a metric comparison between the two models shows intrinsic limitations of each technique that should be overcome through suitable onsite metric verification procedures as well as a proper processing workflow.


2020 ◽  
Vol 8 (3) ◽  
pp. 143-150
Author(s):  
Haqul Baramsyah ◽  
Less Rich

The digital single lens reflex (DSLR) cameras have been widely accepted to use in slope face photogrammetry rather than the expensive metric camera used for aerial photogrammetry. 3D models generated from digital photogrammetry can approach those generated from terrestrial laser scanning in term of scale and level of detail. It is cost effective and has equipment portability. This paper presents and discusses the applicability of close-range digital photogrammetry to produce 3D models of rock slope faces. Five experiments of image capturing method were conducted to capture the photographs as the input data for processing. As a consideration, the appropriate baseline lengths to capture the slope face to get better result are around 1/6 to 1/8 of target distance.  A fine quality of 3D model from data processing is obtained using strip method and convergent method with 80% overlapping in each photograph. A random camera positions with different distances from the slope face can also generate a good 3D model, however the entire target should be captured in each photograph. The accuracy of the models is generated by comparing the 3D models produced from photogrammetry with the 3D data obtained from laser scanner. The accuracy of 3D models is quite satisfactory with the mean error range from 0.008 to 0.018 m.


Author(s):  
A. T. Mozas-Calvache ◽  
J. L. Pérez-García ◽  
J. M. Gómez-López ◽  
J. L. Martínez de Dios ◽  
A. Jiménez-Serrano

Abstract. This paper describes the methodology employed to obtain 3D models of three funerary complexes (QH31, QH32 and QH33) of the Necropolis of Qubbet el Hawa (Aswan, Egypt) and the main results obtained. These rock-cut tombs are adjacent structures defined by complex geometries such as chambers, corridors and vertical shafts. The main goal of this study was to discover the spatial relationships between them and obtain a complete 3D model. In addition, some models with realistic textures of the burial chambers were demanded in order to analyse archaeological, architectural and geological aspects. The methodology was based on the use of Terrestrial Laser Scanning and Close Range Photogrammetry. In general, both techniques were developed in parallel for each tomb. Some elements presented difficulties because of their reduced dimensions, the presence of vertical falls, some objects stored in the tombs that generated occlusions of some walls, coincidence of other workers, poor illumination conditions, etc. The results included three complete 3D models obtained without texture and some parts of interest obtained with real textures. All models were merged into a global 3D model. The information extracted from this product has helped architects and archaeologists to contrast their premises about the spatial behaviour of the tombs. The results have also allowed the obtaining of the first 3D documentation of these tombs under the same reference system, allowing them to be studied completely. This information is very important for documentation purposes but also to understand the spatial behaviour of these structures and the excavation processes developed by ancient Egyptians 4000 years ago.


2018 ◽  
Vol 16 (3) ◽  
pp. 297 ◽  
Author(s):  
Željko Santoši ◽  
Igor Budak ◽  
Mario Šokac ◽  
Tatjana Puškar ◽  
Đorđe Vukelić ◽  
...  

Development and improvement of 3D digitizing systems provide for the ability to digitize a growing number of materials and geometrical forms of greater complexity. This paper presents the application of 3D digitizing system using close range photogrammetry on the upper jaw cast in plaster in order to obtain its 3D model. Because of the low visual characteristics of gypsum, such as color and texture, many questions arise about the possibility of applying this particular method to this type of physical models. In order to overcome bad visual properties of gypsum, this paper analyzes the possibility of the photogrammetry method application supported by the projected light texture which is based on patterns in the form of noise-obtained  mathematically modeled functions. In order to determine the selected image for light texture which gives the better results, an experiment was designed and carried out. Only two images were tested. One image is selected based on previous research and the other one was generated by the Matlab function for uniformly distributed random numbers. For validation and a comparative analysis of the results, an object of 3D digitization was generated with and without projected light texture. CAD inspection was applied for the analysis of the obtained 3D digitizing results. 3D model obtained by approved professional optical 3D scanner as a reference was used. The results in this paper confirm better accuracy of 3D models obtained with the use of light textures, but this approach requires additional hardware and setup adjustment for images acquisition.


2018 ◽  
Vol 49 ◽  
pp. 00067 ◽  
Author(s):  
Paulina Lewińska ◽  
Dominik Sowiński ◽  
Stanisław Szombara

The purpose of this project is to determine a fast way of calculating the volume and distribution of snow mantle, which is located in wide terrain concavities in mountain areas. Our study area was so-called Szrenicki Cirque (Kocioł Szrenicki), which is the nival recess, located in Karkonosze Mountains, Poland. We analyzed modern technologies, that are designed to generate 3D-models: terrain laser scanning and close-range photogrammetry (including structure-from-motion technique). There were two major reasons for our research. First, analyzing if a structure-frommotion based software is capable of creating a 3D model of snow cover since potential tie points for adjoin pictures are scarce. The second was to establish the quality and accuracy of this model in relation to potentially more accurate terrestrial laser scanning results. An important issue was also is to estimate the fastest, simplest and least expensive methodology that can be implemented as a daily task of Karkonosze National Park workers. A proper, fast, safe and accurate method of calculating the snow cover volume would incise the safety and avalanche risk evaluation in the vicinity of Karkonosze Mountains. In addition, the developed method can be used to monitor the risk of local spring floods.


Author(s):  
C. A. Graham ◽  
K. G. Akoglu ◽  
A. W. Lassen ◽  
S. Simon

When it comes to capturing the geometry of a cultural heritage artifact, there is certainly no dearth of possible acquisition techniques. As technology has rapidly developed, the availability of intuitive 3D generating tools has increased exponentially and made it possible even for non-specialists to create many models quickly. Though the by-products of these different acquisition methods may be incongruent in terms of quality, these discrepancies are not problematic, as there are many applications of 3D models, each with their own set of requirements. Comparisons of high-resolution 3D models of an iconic Babylonian tablet, captured via four different closerange technologies discussed in this paper assess which methods of 3D digitization best suit specific intended purposes related to research, conservation and education. Taking into consideration repeatability, time and resource implications, qualitative and quantitative potential and ease of use, this paper presents a study of the strengths and weakness of structured light scanning, triangulation laser scanning, photometric stereo and close-range photogrammetry, in the context of interactive investigation, conditions monitoring, engagement, and dissemination.


Author(s):  
Agnieszka Chmurzynska ◽  
Karolina Hejbudzka ◽  
Andrzej Dumalski

During the last years the softwares and applications that can produce 3D models using low-cost methods have become very popular. What is more, they can be successfully competitive with the classical methods. The most wellknown and applied technology used to create 3D models has been laser scanning so far. However it is still expensive because of the price of the device and software. That is why the universality and accessibility of this method is very limited. Hence, the new low cost methods of obtaining the data needed to generate 3D models appeare on the market and creating 3D models have become much easier and accessible to a wider group of people. Because of their advantages they can be competitive with the laser scanning. One of the methods uses digital photos to create 3D models. Available software allows us to create a model and object geometry. Also very popular in the gaming environment device – Kinect Sensor can be successfully used as a different method to create 3D models. This article presents basic issues of 3D modelling and application of various devices, which are commonly used in our life and they can be used to generate a 3D model as well. Their results are compared with the model derived from the laser scanning. The acquired results with graphic presentations and possible ways of applications are also presented in this paper.


2019 ◽  
Vol 8 (5) ◽  
pp. 221 ◽  
Author(s):  
Arttu Julin ◽  
Kaisa Jaalama ◽  
Juho-Pekka Virtanen ◽  
Mikko Maksimainen ◽  
Matti Kurkela ◽  
...  

The Internet has become a major dissemination and sharing platform for 3D content. The utilization of 3D measurement methods can drastically increase the production efficiency of 3D content in an increasing number of use cases where 3D documentation of real-life objects or environments is required. We demonstrated a developed, highly automated and integrated content creation process of providing reality-based photorealistic 3D models for the web. Close-range photogrammetry, terrestrial laser scanning (TLS) and their combination are compared using available state-of-the-art tools in a real-life project setting with real-life limitations. Integrating photogrammetry and TLS is a good compromise for both geometric and texture quality. Compared to approaches using only photogrammetry or TLS, it is slower and more resource-heavy but combines complementary advantages of each method, such as direct scale determination from TLS or superior image quality typically used in photogrammetry. The integration is not only beneficial, but clearly productionally possible using available state-of-the-art tools that have become increasingly available also for non-expert users. Despite the high degree of automation, some manual editing steps are still required in practice to achieve satisfactory results in terms of adequate visual quality. This is mainly due to the current limitations of WebGL technology.


Author(s):  
G. Kontogianni ◽  
R. Chliverou ◽  
A. Koutsoudis ◽  
G. Pavlidis ◽  
A. Georgopoulos

The 3D digitisation of small artefacts is a very complicated procedure because of their complex morphological feature structures, concavities, rich decorations, high frequency of colour changes in texture, increased accuracy requirements etc. Image-based methods present a low cost, fast and effective alternative because laser scanning does not meet the accuracy requirements in general. A shallow Depth of Field (DoF) affects the image-based 3D reconstruction and especially the point matching procedure. This is visible not only in the total number of corresponding points but also in the resolution of the produced 3D model. The extension of the DoF is a very important task that should be incorporated in the data collection to attain a better quality of the image set and a better 3D model. An extension of the DoF can be achieved with many methods and especially with the use of the focus stacking technique. In this paper, the focus stacking technique was tested in a real-world experiment to digitise a museum artefact in 3D. The experiment conditions include the use of a full frame camera equipped with a normal lens (50mm), with the camera being placed close to the object. The artefact has already been digitised with a structured light system and that model served as the reference model in which 3D models were compared and the results were presented.


2020 ◽  
Vol 6 (3) ◽  
pp. 446-458
Author(s):  
Marwa Mohammed Bori ◽  
Zahraa Ezzulddin Hussein

As known Close range photogrammetry represents one of the most techniques to create precise 3D model. Metric camera, digital camera, and Laser scanning can be exploited for the photogrammetry with variety level of cost that may be high. In this study, the cost level is taken in to consideration to achieve balance between the cost and the obtained accuracy. This study aims to detect potential of low cost tools for creating 3D model in terms of obtained accuracy and details and comparing it with corresponding studies. Smart phone camera is the most available for everyone; this gave the motivation for use in this study. In addition, Google Earth was used to integrate the 3D model produced from all sides including the roof.  Then, two different types of the mobile camera were used in addition to the DSLR camera (Digital Single Lens Reflex) for comparison and analysis purposes. Thus, this research gave flexibility in work and low cost resulting from replacement the metric camera with the smart camera and the unmanned aerial vehicle (UAV) with Google Earth data. Mechanism of the work can be summarized in four steps. Firstly, photogrammetry planning to determine suitable baselines from object and location of targets that measured using GPS and Total station devices. Secondly, collect images using close range photogrammetry technique. Thirdly, processing step to create the 3D model and integrated with Google Earth images using the Agi Photoscan software. Finally, Comparative and evaluation stage to derive the accuracy and quality of the model obtained from this study using statistical analysis method. Regarding this Study, University of Baghdad, central library was selected as the case study. The results of this paper show that the low cost 3D model resulted from integrating  phone and Google Earth images gave suitable result with mean accuracy level reached to about less than 5 meters compared with DSLR camera result, this may be used for several applications such as  culture heritage and architecture documentation.


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