3d digitisation
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2022 ◽  
Vol 59 (1) ◽  
pp. 3-18
Author(s):  
Jiří Frank ◽  
Josef Kortan ◽  
Miroslav Kukrál ◽  
Vojtěch Leischner ◽  
Lukáš Menšík ◽  
...  

One of the challenges that museums often face is how to present their ‚treasures‘ in a form that is both comprehensive and relevant to today‘s audiences. Digital content alone is not enough in this context and 3D content is increasingly gaining importance. One of the most accessible and at the same time most effective 3D digitisation methods is photogrammetry. The result, if procedures are followed correctly, is not only high-quality content with a wide range of uses, but also potential stepping stones for effective business models. This can reduce acquisition costs quite significantly and make 3D digitisation accessible to a wider range of institutions.


2021 ◽  
Vol 13 (23) ◽  
pp. 13020
Author(s):  
Sara Peinado-Santana ◽  
Patricia Hernández-Lamas ◽  
Jorge Bernabéu-Larena ◽  
Beatriz Cabau-Anchuelo ◽  
José Antonio Martín-Caro

This paper describes an innovative, accessible, and sustainable method for enhancing cultural heritage. Documenting and disseminating the public works heritage have now come of age, digitally speaking, with the adoption of new technologies both to further research on and heighten the esteem attributed to the public works heritage. Nonetheless, academic discourse rarely describes procedures for the 3D digitisation of heritage works comprehensible to non-expert readers with limited resources. Taking that premise as a starting point, with special attention to the determinants of the public works heritage, this article aims to define the general, open-source methodology covering 3D model data capture, information processing and optimisation. The article also discusses model dissemination strategies using free platforms and low-cost tools. The general discussion is illustrated with the case study of Ariza Bridge in Spain. This Renaissance-style structure dates from the second half of the sixteenth century. Despite its listing as a cultural heritage asset, the monument was flooded by the Giribaile reservoir waters in 1998 and is now only wholly visible during droughts. The application, developed with open-source software and implemented with free platforms and low-cost tools, features geo-referencing and is designed to be accessible to non-expert users. The methodology proposed is intended as a suitable instrument for the sustainable study, valorisation and dissemination of the built heritage.


2021 ◽  
Vol 1 (2) ◽  
pp. 56-85
Author(s):  
George Galanakis ◽  
Xenophon Zabulis ◽  
Theodore Evdaimon ◽  
Sven-Eric Fikenscher ◽  
Sebastian Allertseder ◽  
...  

A valuable aspect during crime scene investigation is the digital documentation of the scene. Traditional means of documentation include photography and in situ measurements from experts for further analysis. Although 3D reconstruction of pertinent scenes has already been explored as a complementary tool in investigation pipelines, such technology is considered unfamiliar and not yet widely adopted. This is explained by the expensive and specialised digitisation equipment that is available so far. However, the emergence of high-precision but low-cost devices capable of scanning scenes or objects in 3D has been proven as a reliable alternative to their counterparts. This paper summarises and analyses the state-of-the-art technologies in scene documentation using 3D digitisation and assesses the usefulness in typical police-related situations and the forensics domain in general. We present the methodology for acquiring data for 3D reconstruction of various types of scenes. Emphasis is placed on the applicability of each technique in a wide range of situations, ranging in type and size. The application of each reconstruction method is considered in this context and compared with respect to additional constraints, such as time availability and simplicity of operation of the corresponding scanning modality. To further support our findings, we release a multi-modal dataset obtained from a hypothetical indoor crime scene to the public.


2021 ◽  
Vol 11 (12) ◽  
pp. 5321
Author(s):  
Marcin Barszcz ◽  
Jerzy Montusiewicz ◽  
Magdalena Paśnikowska-Łukaszuk ◽  
Anna Sałamacha

In the era of the global pandemic caused by the COVID-19 virus, 3D digitisation of selected museum artefacts is becoming more and more frequent practice, but the vast majority is performed by specialised teams. The paper presents the results of comparative studies of 3D digital models of the same museum artefacts from the Silk Road area generated by two completely different technologies: Structure from Motion (SfM)—a method belonging to the so-called low-cost technologies—and by Structured-light 3D Scanning (3D SLS). Moreover, procedural differences in data acquisition and their processing to generate three-dimensional models are presented. Models built using a point cloud were created from data collected in the Afrasiyab museum in Samarkand (Uzbekistan) during “The 1st Scientific Expedition of the Lublin University of Technology to Central Asia” in 2017. Photos for creating 3D models in SfM technology were taken during a virtual expedition carried out under the “3D Digital Silk Road” program in 2021. The obtained results show that the quality of the 3D models generated with SfM differs from the models from the technology (3D SLS), but they may be placed in the galleries of the vitrual museum. The obtained models from SfM do not have information about their size, which means that they are not fully suitable for archiving purposes of cultural heritage, unlike the models from SLS.


2021 ◽  
Vol 37 ◽  
pp. 102787
Author(s):  
Marissia Deligiorgi ◽  
Maria I. Maslioukova ◽  
Melinos Averkiou ◽  
Andreas C. Andreou ◽  
Pratheba Selvaraju ◽  
...  

Author(s):  
Anestis Koutsoudis ◽  
George Ioannakis ◽  
Petros Pistofidis ◽  
Fotis Arnaoutoglou ◽  
Nikolaos Kazakis ◽  
...  

Author(s):  
Douglas Pritchard ◽  
Thomas Rigauts ◽  
Francesco Ripanti ◽  
Marinos Ioannides ◽  
Raffaella Brumana ◽  
...  

Following the action plan implementation of the Virtual Multimodal Museum (ViMM) project, which finished in March 2019, the European Commission issued a Declaration on Cooperation on Advancing Digitisation of Cultural Heritage during the Digital Day in April 2019. One year later, in April 2020, the European Commission (EC) launched a call for tenders to develop a Study on quality in 3D digitisation of tangible cultural heritage (the Study), thus responding to the increasing demand for internationally recognised standards for the holistic 3D documentation of Europe’s rich cultural heritage (CH). To address this lack of standards, the Study aims to map parameters, formats, standards, benchmarks, methodologies and guidelines, relating to 3D digitisation of tangible cultural heritage, to the different potential purposes or uses, by type of tangible cultural heritage, and by degree of complexity of tangible cultural heritage. A team of researchers at the Cyprus University of Technology (CUT) is leading a consortium of partners from industry and academia across Europe to conduct this unique Study. This work in progress paper introduces the objectives and methodology of the Study, as well as presenting some of its first results.


Author(s):  
V. A. Girelli ◽  
M. A. Tini ◽  
M. G. D’Apuzzo ◽  
G. Bitelli

Abstract. In the field of Cultural Heritage, the availability of a complete, detailed and photo-realistic 3D model of the objects of interest permits to describe all the aspects related to geometry, colours and materials, as well as the work techniques and the decay state. Besides, it offers multiple possibilities for the documentation, the analysis and the study.This paper describes the experience, carried out by the DICAM Geomatics group of the University of Bologna, about the 3D digitisation of two important statues of Neptune, by means of the integration of 3D image-based and range-based techniques. The two artworks, both realized by the sculptor Giambologna, are the big bronze statue of the god adorning the homonymous fountain, one of the most symbolic monuments of the city of Bologna, and its archetype, exhibited in one of the civic museums.The obtained 3D models, beyond the important function of documentation, knowledge and preservation of the two objects, also permit a comparison between the small archetype, conveniently scaled, and the big final statue. In the manuscript all the surveying and data processing operations concerning the objects digitisation are described. Particular attention is paid to the problems related to the scale of the archetype and the comparison between the two obtained 3D models, with the aim to evaluate and represent the occurred changes.


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