scholarly journals A Distributed Game Engine for Mobile Games on the Android Platform

Author(s):  
Davide Gadia ◽  
Dario Maggiorini ◽  
Davide Puopolo ◽  
Laura Anna Ripamonti ◽  
Luca Ziliani
Author(s):  
Iryna Tregubova ◽  
Vladyslav Hryhorashchenko

Recently, the market for consoles and mobile games is growing, and therefore to find a game engine that meets the demanding requirements of users is not an easy task. Technology platforms have become clear favorites of many developers. However, the market is volatile, and therefore the question of choosing a game engine will not lose its relevance in the near future and is the first, main, relevant and important subject of choice in this work. The relevance of this article is to write an original algorithm for 2D computer game, taking into account the latest intelligent technologies, which will be different from previous versions by its uniqueness: a new procedural generation, improved artificial intelligence of characters, original game mechanics, which necessitated the creation of a key to unlock levels. To work on this task, the open cross-platform LOVE2D engine and the Lua programming language a powerful, efficient and easy to learn language were substantiated. The reason for choosing the LOVE2D game engine is that its technology is unique in itself. Simple text was used in the development of the game algorithm. A significant number of issues were resolved in unique way from scratch while developing. Original positions of game mechanics are created such as unlocking the end of the level, the infinity of the game and focusing on the maximum "Score", increasing the size of each subsequent level, compared to the previous one, improved artificial intelligence of characters are the main differences from existing approaches used to create previous Super Mario Bros projects. The reason that makes this project more advanced and a little more random than the original game: it's a procedural level generation. Since the game is infinite it's really important to keep levels random and different. The obtained results made it possible to say that the work done is a new step forward in comparison with previous developments of algorithms for this 2D game. The original algorithm and code for 2D computer game, using the capabilities of modern information technologies, can be useful not only for creating mobile games, but also for solving virtual reality, augmented reality, TV presentation, visualization effects of the hologram. The project presented in the paper is made exclusively for the purpose of implementation in the educational process.


2019 ◽  
Vol 5 (1) ◽  
pp. 015-032
Author(s):  
Diajeng Fitri Aulia Niza ◽  
Samuel Gandang Gunanto ◽  
Andri Nur Patrio

Lost in Toraja game is an educational game with adventure-puzzle genre. The main character is Orion, who explores Tana  Toraja,  South Celebes, one of local area  in Indonesia. Orion is a character from West Java, and his intention to Tana Toraja is looking for her missing sister when she’s on her trip there.Lost in Toraja has a playtime around 30-45 minutes. The player will become a main character, who enter the game area, and they have to find the way out. Each area has several puzzle that player has to solved. The game was made using digital technique in Unity game engine, and will be build in Android platform and Windows platform.The game’s intention is to spread Tana Toraja culture among Indonesian’s citizen itself, even into foreign country. Game is a pleasing media to have fun and leart at once.Keywords: Game, Adventure-Puzzle, 2D, Education, Tana Toraja


2018 ◽  
Vol 3 (10) ◽  
Author(s):  
C-H Lo ◽  
Y-C Chang

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SISFORMA ◽  
2017 ◽  
Vol 3 (2) ◽  
pp. 70
Author(s):  
Wahyu Febriyanto ◽  
Brenda Chandrawati ◽  
Erdhi Widyarto

Introducing environment is important for children. Included in this environment is the life of living beings such as humans, animals, and plants. The role of parents is needed in introducing the living creatures. One of the living creatures that endeared children are animals, especially the pets. Therefore made educational game The Pets. With the game "The Pets" is expected to help parents to teach the children in learning about pets based on place of living and food. In this paper describes how to design and create introducing pet game based on the type of food and its habitat in two different languages . "The Pets" has the Android platform with a minimum API Level 14 is created using the game engine Construct 2. Using two dimensional model and image with interesting coloring for children, and using the application CorelDraw X4. From results of the survey, "The Pets" can provide new knowledge and can assist children in learning about pets based on place of living and food. Children who previously could not mention animals vocabulary in English, after playing "The Pets" can name them into English.


2020 ◽  
Vol 9 (2) ◽  
pp. 144
Author(s):  
Ana Yuliana ◽  
Ariputra Pratama

This research was made by looking at data on the income of the mobile game industry during 2016 which reached US $ 40.6 billion (around Rp. 541 trillion), up 15% from the previous year's achievement of US $ 34.8 billion (around Rp. 480 trillion). The increase was partly due to the growth in revenue figures from the Android platform, which has increased by 32 percent over the previous year. Garena AOV (Arena of Valor) mobile game is one of Indonesian people's favorite mobile games that has attributes in the form of HD graphics (intel high definition), game system: true fair and interesting events. These three attributes are thought to affect the number of consumers who install and play the Garena AOV (Arena of Valor) mobile game. The number of samples in this study were 30 people, with criteria as users of the Arena of Valor game and the status of STIE Indonesia Pontianak students in the morning class of 2014-2017. Primary data from the questionnaire will be processed statistically using SPSS with the independent variable is hd (intel high definition), game system: true fair and event and the dependent variable is consumer decision. The results of this study are simultaneously independent variables significantly influence the dependent variable by 35.6%. Partially the independent variable has a significant effect on the dependent variable.


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