Discovering Neurotechnology with Tom Budzynski

Biofeedback ◽  
2011 ◽  
Vol 39 (4) ◽  
pp. 152-153
Author(s):  
Robert Austin

This article summarizes projects and experiences the author shared with Thomas Budzynski over two decades of friendship and collaboration. Examples include a variety of sound and light stimulation systems, including Budzynski's use of such devices in a clinical context; his Hemifield project; and subliminal audio techniques. The author discusses Budzynski's role as director of research for SynchroMed, LLC, a small Seattle-based neurotechnology research and development company. His work there culminated in a two-university study of the effects of light and sound stimulation and GSR biofeedback on the academic performance of college students. Finally, some of Budzynski's ongoing preliminary research ideas are described. These include high/low alpha ratios and their potential application to the enhancement of cognitive skills and Budzynski's “brain brightening” concept, which used multifrequency flicker stimulation intended to evoke broadband shifts in electroencephalogram spectral activation.

2019 ◽  
Author(s):  
Mark Van Buladaco ◽  
Garri Mikhail Aguirre ◽  
Joshua Manito ◽  
Alexis Soliman ◽  
El Christian Villareal

NASPA Journal ◽  
2006 ◽  
Vol 43 (3) ◽  
Author(s):  
Kellah M. Edens

College students are sleeping less during the week than reported a few years ago. Lack of sleep among college students has been identified as one of the top three healthrelated impediments to academic performance by the American College Health Association’s National College Health Assessment survey; and it is associated with lower grades, incompletion of courses, as well as negative moods. This research examines the underlying dynamics of lack of sleep on academic motivation, a key predictor of academic performance. Specifically, the relationship of sleep habits with self-efficacy, performance versus mastery goal orientation, persistence, and tendency to procrastinate were investigated. Findings indicate that 42% of the participants (159 students out of a total of 377) experience excessive daytime sleepiness (EDS); and those identified with EDS tend: (1) to be motivated by performance goals rather than mastery goals; (2) to engage in procrastination (a self-handicapping strategy) to a greater extent than students who are rested; and (3) to have decreased self-efficacy, as compared to students not reporting EDS. Several recommendations for campus health professionals to consider for a Healthy Campus Initiative are made based on the findings.


2006 ◽  
Vol 9 (3) ◽  
pp. 341-357 ◽  
Author(s):  
Lisa A. Harrison ◽  
Chiesha M. Stevens ◽  
Adrienne N. Monty ◽  
Christine A. Coakley

2021 ◽  
Vol 12 (2) ◽  
pp. 108
Author(s):  
Ismi Nurul Qomariah ◽  
Mistianah Mistianah

Abstrak. Penelitian ini bertujuan untuk mengembangkan model pembelajaran Think berbasis media I Spring suite 8 bagi mahasiswa Pendidikan Biologi. Jenis penelitian ini adalah Research and Development. Pengembangan media pembelajaran menggunakan metode Research and Development (R & D) dengan model 4 D (Define, Design, Develop, dan Dessiminate). Penelitian ini dimulai dari tahap define yaitu mengidentifikasi konsep-konsep material yang harus terkandung dalam media. Mendesain lebih lanjut model pembelajaran Think berbasis media pembelajaran I Spring suite 8. Setelah media dirancang dan dibuat maka dilakukan tahap pengembangan yaitu validasi produk oleh ahli dan uji coba produk pada proses perkuliahan. Hasil penelitian menunjukkan bahwa validitas ahli materi dalam kriteria valid dengan persentase 88 persen, hasil validitas ahli media dalam kriteria valid dengan persentase media pembelajaran sebesar 89 persen. Dari uji kelayakan diperoleh hasil uji kelayakan. Disimpulkan bahwa media termasuk dalam kategori sangat baik.Asbtract. This study aims to develop I Spring suite 8 learning media based Think learning model for Biology Education college students. The type of this research was Research and Development. The development of  learning media uses the Research and Development (R & D) method with the 4 D model (Define, Design, Develop, and Dessiminate). This research starts from the define stage that was identificatethe material concepts that must be contained in media. Furthermoredesign the I Spring suite 8 learning media based Think learning model. After media has been designed and created, the development stage was carried out, namely product validation by experts and product testing in the lecture process. The results showed that the validity of the material experts was in valid criteria with the percentage of 88 percent, the results of validity by media experts were in valid criteria with the percentage of learning media as much as 89percent. From the feasibility test, it was concluded that the media is included in the categoryvery good.


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