scholarly journals PENGEMBANGAN MEDIA iSPRING SUITE 8 DENGAN MODEL THINK PADA MATA KULIAH GENETIKA

2021 ◽  
Vol 12 (2) ◽  
pp. 108
Author(s):  
Ismi Nurul Qomariah ◽  
Mistianah Mistianah

Abstrak. Penelitian ini bertujuan untuk mengembangkan model pembelajaran Think berbasis media I Spring suite 8 bagi mahasiswa Pendidikan Biologi. Jenis penelitian ini adalah Research and Development. Pengembangan media pembelajaran menggunakan metode Research and Development (R & D) dengan model 4 D (Define, Design, Develop, dan Dessiminate). Penelitian ini dimulai dari tahap define yaitu mengidentifikasi konsep-konsep material yang harus terkandung dalam media. Mendesain lebih lanjut model pembelajaran Think berbasis media pembelajaran I Spring suite 8. Setelah media dirancang dan dibuat maka dilakukan tahap pengembangan yaitu validasi produk oleh ahli dan uji coba produk pada proses perkuliahan. Hasil penelitian menunjukkan bahwa validitas ahli materi dalam kriteria valid dengan persentase 88 persen, hasil validitas ahli media dalam kriteria valid dengan persentase media pembelajaran sebesar 89 persen. Dari uji kelayakan diperoleh hasil uji kelayakan. Disimpulkan bahwa media termasuk dalam kategori sangat baik.Asbtract. This study aims to develop I Spring suite 8 learning media based Think learning model for Biology Education college students. The type of this research was Research and Development. The development of  learning media uses the Research and Development (R & D) method with the 4 D model (Define, Design, Develop, and Dessiminate). This research starts from the define stage that was identificatethe material concepts that must be contained in media. Furthermoredesign the I Spring suite 8 learning media based Think learning model. After media has been designed and created, the development stage was carried out, namely product validation by experts and product testing in the lecture process. The results showed that the validity of the material experts was in valid criteria with the percentage of 88 percent, the results of validity by media experts were in valid criteria with the percentage of learning media as much as 89percent. From the feasibility test, it was concluded that the media is included in the categoryvery good.

2019 ◽  
Vol 11 (1) ◽  
pp. 19
Author(s):  
Mistianah Mistianah ◽  
Ismi Nurul Qomariyah

This study aims to develop a focusky-based module on Paracytology course for Biology Education college students. The type of this research is Research Development (Research and Development). The development of focusky-based module uses the Research and Development (R & D) method with the 4 D model (Define, Design, Develop, and Dessiminate). This research starts from the define stage where at this stage identification of material concepts that must be contained in focusky-based module. Furthermore  design the focusky-based module. After focusky-based module has been designed and created, the development stage is carried out, namely product validation by experts and product testing in the lecture process. The results showed that the validity of the material experts was in valid criteria with the percentage of paracytology modules of 89%, the results of validity by media experts were in valid criteria with the percentage of learning media as much as 88,25%. From the feasibility test, it was concluded that the module is included in the category very good.


2017 ◽  
Vol 2 (2) ◽  
Author(s):  
Priyanti Priyanti ◽  
Muhammad Khumaedi ◽  
M Burhan Rubay Wijaya ◽  
Indani Indani

Penelitian ini bertujuan untuk: Menguji keefektifan, kelayakan dan kepraktisan model yang dikembangkan. Penelitian ini menggunakan metode research and development (R&D). Model yang dikembangkan yaitu pembelajaran pengelolaan usaha boga.  Studi pendahuluan dalam penelitian ini menunjukkan bahwa diperlukan tindak lanjut terhadap pembelajaran pengelolaan usaha boga untuk meningkatkan kompetensi wirausaha siswa. Model PPUB terbukti efektif dari adanya peningkatan hasil belajar siswa sebesar 0,371% kreteria “sedang”. Terbukti layak dari respon guru dengan rata-rata 3,25 kriteria “sangat layak”. Terbukti praktis dari respon siswa dengan rata-rata 3,4 kreteria “praktis”. Dengan demikian model PPUB dapat meningkatkan kompetensi wirausaha siswa jasa boga. Saran agar hasil penelitian model perlu disosialisasikan kepada guru SMK Jasa Boga agar dapat diterapkan dalam pembelajaran pengelolaan usaha boga.This study aimed to determine: Testing the effectiveness, feasibility and practicality of the catering business management learning model which was developed. This study used Research and Development (R&D). The model that developed was the learning of catering business management. The preliminary study in this study indicated that follow-up to the learning of catering business management is required to improve the students’ entrepreneurship competence. The development stage of catering business learning model included product design from learning media development and the strategy of learning model. The PPUB model proved that it was effective from the improvement of student learning outcomes by 0,371% with “medium” criteria. The PPUB model proved that it was feasible from the teacher responses with an average grade of 3.25 with “very feasible” criteria, and the model proved that it was practical from the student responses by obtaining an average of 3.4 with “practical” criteria. Thus, the model could improve students’ entrepreneurs catering services competence. The suggestion from result of this study is model of PPUB needs to be socialized to the teachers of SMK Jasa Boga in order it can be apply in management of catering business learning


2019 ◽  
Vol 2 ◽  
pp. 111
Author(s):  
Jhoni Lagun Siang ◽  
Bahrudin Hasan ◽  
Lukman Tamhir

The purpose of this study is to: (1) produce video lessons that are feasible to be applied as learning media. (2) knowing the feasibility of learning videos so that they are feasible to be applied to learning media. Development of this learning video uses research and development methods or Research & Development which produces learning videos. This development research uses Allesi and Trollip method, which includes 3 steps of development, namely (1) planning: determining needs and goals, gathering resources, and generating ideas. (2) design: create flowcharts, create storyboards, and prepare scripts. (3) development: producing video and audio, programming material, preparing supporting components, evaluating and revising. The results of this development research are learning video products that have been tested for their feasibility by media experts, material experts, and students as users of the media. The overall results of the trial showed results, good namely obtaining a Worthy category with details: (1) the material expert test obtained an average yield of 3.55 which was categorized as feasible (2) the media expert test obtained an average yield of 3.5 which was categorized as feasible (3) scale test small by students get 3.5 average results which are categorized as feasible, (4) large-scale test by students get an average yield of 3.19 which is categorized as feasible. Based on the results of the media feasibility test, it can be concluded that the video is learning feasible to use.


2021 ◽  
Vol 6 (3) ◽  
pp. 254
Author(s):  
Miftahul Jannah Fitri ◽  
Silvi Trisna ◽  
Iing Rika Yanti

This study aims to produce a learning device in the form of a physics module based on SETS that is valid and practical to improve students' conceptual understanding. The type used in this research is Research and Development (R&D). Subjects of this study were teacher and students of class XI MIA 1 with a total of 31 subjects. The research procedure  is the 4-D model, namely define, design, develop, and disseminate. Due to time and cost limitations, this  research is limited to the develop stage. The research instrument used was a validity questionnaire, practicality, and a description of the conceptual understanding. Furthermore, data obtained were analyzed to see the validity and practicality of the module as well as an assessment of students' conceptual understanding of dynamic fluid material. The level of understanding of students' concepts is seen from the aspects of interpretation, exemplifying, explaining, and comparing. The results showed that the physics module based on the SETS developed was categorized as very valid with an average of 82.16 and in the very practical category with a percentage of 84.29. Then for understanding the concept of students obtained a score of 94.67 in the interpretation  aspect,  86.98 in the exemplary aspect, then 81.10 and 86.61 respectively for the aspects of explaining and comparing. Learning using a physics module based on SETS is very good to be applied in order to improve students' conceptual understanding of dynamic fluid material. This was proven by the increase in students' understanding of concepts in every physics learning meeting on dynamic fluid material.


Jurnal PenSil ◽  
2019 ◽  
Vol 8 (1) ◽  
pp. 24-30
Author(s):  
Gilang Mawardi ◽  
Tuti Iriani ◽  
Daryati Daryati

This research is a type of research and development that aims to produce products in the form of multimedia powerpoint-based learning media in Learning Competency courses. This development research is a Research and Development research method with the 4D (four-D) model. This research is basically done through four main stages, namely define process, design process, develop process, and disseminate process. However, the research only reaches the stage of the development process. This study uses a questionnaire as a tool to test the feasibility of the media through the validation of media experts and material experts. The results of development are multimedia powerpoint-based learning media products. Assessments by material expert lecturers get scores 4,27 categorized as "Very Good". An assessment by a media expert lecturer got a score of 3.31 which was categorized as "Quite Good". The results of the average assessment from material and media experts get the value "3,79" means that multimedia-based learning media is categorized as "Good.".


2019 ◽  
Vol 8 (2) ◽  
pp. 151-158
Author(s):  
I Dewa Putu Nyeneng ◽  
◽  
Afif Rahman Riyanda ◽  
Kartini Herlina ◽  
◽  
...  

This study explores Android-based mobile learning media design on electrical content. The Media is designed to contain electrical content that is abstract and can not be seen with the naked eye. The content is depicted in a tangible and easily understood by students. The methods used in the development of the research media are Research and Development (R&D), and the development model conducted in this study is the IDI (Instructional Development Institute) Model of research results shows that the media Learning on electrical content is considered valid and the media is easy to use for students and teachers in the learning process. Keywords: learning Media, Mobile Learning, Android, electricity


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Della Indika Juniarni ◽  
Raudhatul Fadhilah ◽  
Rizmahardian Ashari Kurniawan

The students problem in understanding the electron configurations was caused by the ineffective learning media which is used by the teacher didn’t fit the student’s characteristic. Therefore, it is important to develop media of Lego Chemistry games for electron configurations class. The validation of the media is validated in three aspects. They were validity from the results of the game, practicality from the results of the questionnaire, and the effectiveness from the results of the pre and post tests. This study used a Research and Development (R & D) model of Borg and Gall conducted in seven stages. The study showed that media of Lego Chemistry games was suitable for teaching learning process. It can be seen from the results of the material and media aspects by 0,83 and 0,94 which was valid. The results of the practicality of the questionnaires on the small and main tryouts were 92,50% and 90,66% and were considered practical. The results of the effectiveness of the N Gain on the small and main tryouts were 0.74 and 0.92 (high). Therefore, media of Lego Chemistry games was valid and effective. It is suitable to be used as the learning media in Chemistry class.


2019 ◽  
Vol 7 (3) ◽  
pp. 99
Author(s):  
I G Adi Aryana ◽  
L.J.E. Dewi ◽  
I.N Pasek Nugraha

Penelitian ini bertujuan untuk: 1) Mengetahui pengembangan media pembelajaran berbasis video animasi Software Solidworks 2014 dan Adobe Flash CS3, pada mata pelajaran Teknologi Dasar Otomotif (TDO) materi Motor Bakar. 2) Mengetahui kelayakan media pembelajaran berbasis video animasi Software Solidworks 2014 dan Adobe Flash CS3, pada mata pelajaran Teknologi Dasar Otomotif (TDO) materi Motor Bakar kelas X TBSM di SMK Negeri 3 Singaraja. Penelitian ini menggunakan jenis penelitian (R&D) Research and Development, dengan model pengembangan 4D (Four D models), yang terdiri dari 4 tahap yaitu tahap pendefinisian (define) tahap perancangan (design) tahap pengembangan (development) dan penyebaran (deseminate). Pada penelitian ini baru dilakukan 3 tahap, Hasil validitas dari 1) Ahli materi yaitu sangat layak dengan persentase 85.33%, 2) Ahli media memberikan hasil dengan persentase sebesar 90% sehingga kriteria dari segi media sangat layak, 3) Uji coba kelompok kecil memperoleh persentase sebesar 86.5%, sehingga dapat dinyatakan dalam kriteria sangat layak, 4) Uji coba kelompok besar mendapatkan kriteria sangat layak dengan persentase sebesar 89.2%. Berdasarkan hasil pembahasan dari penelitian dan pengembangan ini dapat dinyatakan sangat layak dari segi materi, dan media serta tanggapan dari siswa, sehingga media ini dapat dinyatakan sangat layak digunakan untuk pembelajaran. Kata Kunci: Media Pembelajaran, Video Animasi, Solidworks 2014, Adobe Flash CS3, Motor Bakar.This study aims to: 1) determine the development of instructional media Based on Animation Video of Software Solidworks 2014 And Adobe Flash CS3 in Eyes of Automotive Basic Technology (ABT) Theory of Combustion Engine. 2) determine the feasibility of learning media based On Animation Video of Software Solidworks 2014 And Adobe Flash CS3 in Eyes of Automotive Basic Technology (ABT) Theory of Combustion Engine for Class X TBSM in SMK Negeri 3 Singaraja. This study uses a type of research (R&D) Research and Development, with a 4-D development model (Four D model), which consists of 4 stages, namely the stage of defining, the design phase of development and the development of deseminate). In this research, only 3 stages have been carried out. The results of the validity of 1) Theory experts are very decent with a percentage of 85.33%, 2) Media experts give results with a percentage of 90% so that the criteria in terms of the media are very feasible, 3) Small group trials get a percentage of 86.5%, so that it can be stated in very feasible criteria, 4) Large group trials get a very feasible criterion with a percentage of 89.2%. Based on the results of the discussion of this research and development can be declared very feasible in terms of material, and the media and responses from students, so that this media can be declared very feasible to use for learning. Keywords: Learning Media, Animation Video, Solidworks 2014, Adobe Flash CS3, Combustion Engine.


2017 ◽  
Vol 2 (2) ◽  
Author(s):  
Rapita Ulan Sari ◽  
Rusdarti Rusdarti ◽  
Rodia Syamwil

Penelitian ini bertujuan untuk membuat pengembangan model pembelajaran berbasis potensi lokal bidai pada mata pelajaran Kewirausahaan dan menguji kevalidan dan keefektifan dalam menggunakan pembelajaran yang dikembangkan untuk membuat siswa berminat berwirausaha bidai. Metode yang digunakan dalam penelitian ini adalah research and development dengan dibuat penyederhanaan pada langkah ke enam sebagai model final yang pelaksanaannya dilaksanakan dalam tahap studi pendahuluan dan tahap pengembangan. Tahap studi pendahuluan dalam penelitian ini menggunakan observasi wawancara terbuka dari pernyataan guru. Tahap pengembangan model pembelajaran kewirausahaan meliputi desain produk yang divalidasi oleh para ahli, selanjutnya diimplementasikan ke dalam perangkat pembelajaran yang akan divalidasi oleh praktisi sebagai pengguna model sebelum diterapkan di dalam kelas. Hasil penelitian ini menunjukkan model pembelajaran kewirausahaan berbasis potensi lokal bidai dikembangkan menghasilkan model konseptual, model hipotetik, dan model akhir. Model pembelajaran kewirausahaan berbasis potensi lokal yang dikembangkan dinyatakan valid dan efektif untuk meningkatkan pengetahuan dan keterampilan membuat bidai dan berwirausaha, memiliki sikap positif terhadap warisan budaya, dan menghasilkan produk bernilai komersil.. Hasil akhir penelitian pada model pembelajaran kewirausahaan ini yaitu hasil akhir model pembelajaran kewirausahaan berbasis potensi lokal bidai dikategorikan valid dan efektif. This research aims to make the development of learning model based on local potential of bidai on Entrepreneurship subjects and to test the validity and effectiveness in using a developed learning to make students interested in entrepreneurial bidai. Research and development were used as the method in this study with a simplification made in the sixth step as a final model, which the implementation was carried out in the preliminary study stage and development stage. The preliminary study stage in this study used open interview observations of teacher statements. The development phase of the entrepreneurship-learning model includes product design, which was validated by experts, and then implemented into learning tools that would be validated by practitioners as model users before being applied in the classroom. The results of this study indicate that the developed entrepreneurship-learning model based on the local potential of bidai generates conceptual models, hypothetical models, and final models. The developed entrepreneurship-learning model based on the local potential is said as a valid and effective learning model in improving the knowledge and skills of bidai and entrepreneurship, possessing a positive attitude toward cultural heritage, and producing commercial value products. The result of this study on the entrepreneurship-learning model is that the developed entrepreneurship-learning model based on the local potential of bidai t is said as a valid and effective learning model.


2018 ◽  
Vol 1 (2) ◽  
pp. 136-142
Author(s):  
Yunita Wardianti ◽  
Ria Dwi Jayati

The research aims at producing a valid biology module with local wisdom-based to senior high school students of Lubuklinggau. The research used research and development design with local wisdom-based. The development of the module refered to four D model which was developed by Thiagarajan. The model consists of four stages, namely Define, Design, Develop, and Disseminate. However, the research was limited on the development stage, particularly on validation stage. The validity test on this stage was a theoretic validity, which is executed by the three experts. The validation included material validation, construction/media validation, and language validation. The result showed that the development met the validity criteria with material validity score 4,165; construction/media validity score 4,259; and language validity  score 4,338 categorised to be 'very valid'. In conclusion, the biology module developed with local wisdom-based to senior high school students of Lubuklinggau was valid. Keywords: validity, biology module, local wisdom


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