scholarly journals Public Communication of Technological Change: Modest and Less Modest Witnesses

2016 ◽  
Vol 4 (2) ◽  
pp. 5 ◽  
Author(s):  
Per Hetland

<p>When journalists popularize a highly topical new technology, such as the Internet, they situate their popularization within technological expectations; when researchers popularize it, they situate their popularization within both a retrospective and prospective understanding of technological change. Following this, journalists are inclined to appeal to emotionally involved users or pioneers, and researchers are inclined to appeal to responsible citizens. Hence, journalists immodestly dramatize the future by boosting a new technology or turning its risks into threats, while researchers acting as “modest witnesses” pour oil in troubled waters, indicating skepticism about the journalistic approach. Consequently, the technology popularization field is structured in two dimensions: from public appreciation of technology via public engagement to critical understanding of technology in public, and from expectation-based argumentation to research-based argumentation. </p><p> </p>

2020 ◽  
Vol 4 (3) ◽  
pp. 29-39
Author(s):  
Sulkhiya Gazieva ◽  

The future of labor market depends upon several factors, long-term innovation and the demographic developments. However, one of the main drivers of technological change in the future is digitalization and central to this development is the production and use of digital logic circuits and its derived technologies, including the computer,the smart phone and the Internet. Especially, smart automation will perhaps not cause e.g.regarding industries, occupations, skills, tasks and duties


2019 ◽  
Vol 11 (12) ◽  
pp. 258 ◽  
Author(s):  
Spyros Makridakis ◽  
Klitos Christodoulou

Blockchain is a new technology, often referred to as the Internet of Value. As with all new technologies, there is no consensus on its potential value, with some people claiming that it will bring more disruptive changes than the Internet and others contesting the extent of its importance. Despite predictions that the future is perilous, there is evidence that blockchain is a remarkable, new technology that will change the way transactions are made, based on its ability to guarantee trust among unknown actors, assure the immutability of records, while also making intermediaries obsolete. The importance of blockchain can be confirmed by the interest in digital currencies, the great number of published blockchain papers, as well as MDPI’s journal Future Internet which exclusively publishes blockchain articles, including this special issue covering present and future blockchain challenges. This paper is a survey of the fast growing field of blockchain, discussing its advantages and possible drawbacks and their implications for the future of the Internet and our personal lives and societies in general. The paper consists of the following parts; the first provides a general introduction and discusses the disruptive changes initiated by blockchain, the second discusses the unique value of blockchain and its general characteristics, the third presents an overview of industries with the greatest potential for disruptive changes, the forth describes the four major blockchain applications with the highest prospective advantages, and the fifth part of the paper ends with a discussion on the most notable subset of innovative blockchain applications—Smart Contracts, DAOs (Decentralized Autonomous Organizations) and super safe networks—and their future implications. There is also a concluding section, which summarizes the paper, describes the future of blockchain, and mentions the challenges to be overcome.


Author(s):  
Jean-Michel Cornu

This paper presents the basics about network architecture and some of the current proposals for the future of the internet. There are two keys factors to understand the ongoing discussions: the definition of what is a Network usually depends of the industry you are coming from, while all of these kinds of networks are needed. The second key deals with two different kinds of values: the value of scarcity and the value of abundance: efficiency versus adaptability. This leads to new technology such as Cognitive Radio.


Author(s):  
V. Walter ◽  
D. Laupheimer ◽  
D. Fritsch

Crowdsourcing is a new technology and a new business model that will change the way in which we work in many fields in the future. Employers divide and source out their work to a huge number of anonymous workers on the Internet. The division and outsourcing is not a trivial process but requires the definition of complete new workflows – from the definition of subtasks, to the execution and quality control. A popular crowdsourcing project in the field of collection of geodata is OpenStreetMap, which is based on the work of unpaid volunteers. Crowdsourcing projects that are based on the work of unpaid volunteers need an active community, whose members are convinced about the importance of the project and who have fun to collaborate. This can only be realized for some tasks. In the field of geodata collection many other tasks exist, which can in principle be solved with crowdsourcing, but where it is difficult to find a sufficient large number of volunteers. Other incentives must be provided in these cases, which can be monetary payments.


2021 ◽  
Vol 7 (2) ◽  
pp. 129
Author(s):  
Kamarin Merritt ◽  
Shichao Zhao

Over the past few years, the internet and omni-channel domains have created a new economy that is growing rapidly and shifting the way in which businesses operate due to the influence of technological advancements and innovations. Now customers are embracing technology more than ever, user experience is becoming a crucial factor of the customer journey and remaining competitive in any industry is becoming increasingly difficult due to this. These changes have forced many businesses to rethink their presence, whether this is physically or digitally. In order to gain an understanding of how this should be approached, this paper focuses on demonstrating a critical understanding of innovation theories and concepts, which are utilised to enhance value for business. As well as this, web-based technologies and User Experience (UX) principles will be outlined and applied in order to create an online presence for a prototype supermarket, which will be then be reflected upon against PESTLE factors. From this, an innovative strategy will be formulated and evaluated for a new technology-based product/venture.


2018 ◽  
Vol 1 (1) ◽  
pp. 81
Author(s):  
Zahira Hanifa

Kemajuan teknologi yang sangat cepat, pesat dan tidak akan pernah ada habisnya melahirkan berbagai macam kelebihan serta kekurangannya dari teknologi-teknologi canggih itu sendiri. Dewasa ini kita tidak bisa mengelak dari kemajuan teknologi karena memang pada dasarnya semua teknologi yang terlahir diperuntukkan agar memudahkan kita sebagai pengguna. Namun, lahirnya teknologi baru juga mengundang dampak bagi penggunanya. Salah satunya yaitu penulis akan memfokuskan kepada bagaimana masa depan dari readership buku. Hal ini memancing penulis untuk menulis dan mengulasnya karena, saat ini pembaca buku mulai beralih kepada bentuk media elektronik yang terkoneksi dengan internet, sehingga dalam penggunaan media baru ini akan sangat memudahkan penggunanya dalam membaca. Pada tulisan ini, penulis akan memfokuskan bagaimana prediksi serta pro dan kontra terhadap tingkat jumlah pembaca (readership) khususnya buku. Tidak menutup kemungkinan memang generasi sekarang dan yang akan datang, akan mengubah cara membaca mereka dari buku manual menjadi buku yang telah tedigitalisasikan. Adapun dalam tulisan ini, penulis akan mencoba memberikan pandangan – pandangan kedepan dari buku yang mana nasip nya juga sangat dipengaruhi dari berapa jumlah pembaca dari buku yang secara manual, dengan melihat beberapa kasus yang telah terjadi pada media cetak lainnya, seperi koran/ newspaper.ABSTRACT Technological advances that are very fast, rapidly and will never endlessly bear a variety of advantages and disadvantages of the advanced technologies themselves. Today we cannot escape from the advancement of technology because it is basically all the technology that is born destined to facilitate us as users. However, the birth of new technology also invites impact for its users. One of them is the author will focus on how the future of the book readership. This provokes the author to write and review it because, now the book readers are turning to the form of electronic media connected to the internet, so in the use of this new media will greatly facilitate users in reading. In this paper, the author will focus how the predictions and pros and cons on the level of the number of readers (readership), especially books. It is possible that present and future generations will change the way they read from manuals into books that have been digitized. As in this paper, the author will try to give forward views of the book which his destiny is also greatly influenced by how many readers of the book manually, by looking at some cases that have occurred in other print media, like newspapers / newspaper.


2010 ◽  
Vol 17 (2-3) ◽  
pp. 87-104
Author(s):  
Paul Basu ◽  
Simon Coleman

In its 2002-3 Strategic Review, the Royal Anthropological Institute reasserted the importance of the public communication of anthropology for the future of the discipline. Two significant venues for public engagement activity were identified: museums and pre-university education contexts. We present an account of the development and piloting of an anthropology teaching and learning resource that bridges these two arenas. Complementing efforts to introduce an anthropology A-Level, the Culture, Identity, Difference resource uses museum collections as a way of introducing anthropological perspectives on topics such as belief, ethnicity, gender and power to enhance students' studies across a range of different A-Level subjects. We reflect on some of the lessons learnt during the process, including the value of developing resources that can be used flexibly and creatively by teachers and students, and the need to approach the museum as a space of encounter, exploration and experimentation rather than as a didactic educational venue.


2020 ◽  
Vol 19 (4) ◽  
pp. 493-501 ◽  
Author(s):  
Elijah Smith

In this probe, I seek to analyse the characteristics and tendencies of virtual groups, which I define as any group of people that are connected in a decentralized and persistent manner, via the internet or cellular networks. By analysing two dimensions that shape virtual groups – their size and their velocity of communication – we can understand some intrinsic environments that are formed, by nature of the medium itself. The velocity of a platform can be understood as how quickly ideas are transferred and a response is expected – consider reading a forum post versus participating in a video chat. Slow-velocity mediums, by nature of the eye, tend to promote an individualistic view and refined thoughts. High-velocity mediums, corresponding to the ear and occurring in real time, promote more unity and collective views. The second dimension (the size or openness of a platform) is determined both by how many members are in the group, but also by how access is controlled. Small and private groups, like a close-knit tribe, function as a whole and promote familial harmony. Large or public groups struggle to maintain a collective vision but benefit from a wide variety of view points. By analysing these dimensions together and looking at specific examples, we can strive to understand deep-seated issues within virtual groups and make predictions for what the future of decentralized gatherings will look like.


Author(s):  
V. Walter ◽  
D. Laupheimer ◽  
D. Fritsch

Crowdsourcing is a new technology and a new business model that will change the way in which we work in many fields in the future. Employers divide and source out their work to a huge number of anonymous workers on the Internet. The division and outsourcing is not a trivial process but requires the definition of complete new workflows – from the definition of subtasks, to the execution and quality control. A popular crowdsourcing project in the field of collection of geodata is OpenStreetMap, which is based on the work of unpaid volunteers. Crowdsourcing projects that are based on the work of unpaid volunteers need an active community, whose members are convinced about the importance of the project and who have fun to collaborate. This can only be realized for some tasks. In the field of geodata collection many other tasks exist, which can in principle be solved with crowdsourcing, but where it is difficult to find a sufficient large number of volunteers. Other incentives must be provided in these cases, which can be monetary payments.


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