scholarly journals Virtual Heritage: A Concise Guide

10.5334/bck ◽  
2021 ◽  

Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

Author(s):  
Miguel Escobar Varela ◽  
Andrea Nanetti ◽  
Michael Stanley-Baker

In Singapore, digital humanities (DH) is inclusive of the larger spectrum of the humanities, including not only its traditional disciplines (e.g., languages and literature, philosophy, law, geography, history, art history, musicology) but also anthropology, heritage studies, museum studies, performing arts, and visual arts. Multilingual, interdisciplinary, and audiovisual projects are particularly prominent. A community is growing around an emergent concept of DH, and it is developing results mainly in society-driven research projects. Although the DH label is relatively new, and DH dialogue across Singapore institutions is at its early stages, Singapore-based researchers have carried out digital research for decades. An increasing number of projects are home-grown, but several projects have also migrated to Singapore recently due to the high degree of mobility at Singaporean institutions. Current trends suggest that the next stage of DH history in Singapore will include the development of more formal institutions and more participation in global DH conversations.


Author(s):  
Caterina Paola Venditti ◽  
Paolo Mele

Within digital archaeology, an important part is centered on technologies that allow representing, or replaying, ancient environments. It is a field where scientific competences' contribution to contents makes a difference, and pedagogical repercussion are stimulating. Among the other reality technologies, the Mixed Reality, giving the possibility to experience in front of the users' eyes both static models of individual objects and entire landscapes, it is increasingly used in archaeological contexts as display technology, with different purposes such as educational, informative, or simply for entertainment. This chapter provides a high-level overview about possible orientations and uses of this technology in cultural heritage, also sketching its use in gaming within the role of gaming itself in smart communication of archaeological contents and issues.


Art History ◽  
2014 ◽  
Author(s):  
Daniel J. Sherman

Art museums, their antecedents, and, related exhibition spaces have produced texts of various kinds—catalogues, guidebooks, travel accounts—since their inception in Europe in the Early Modern period, and museums have been an important site of research since the beginnings of disciplinary art history in the 19th century. Courses of study aimed at museum professionals have also produced, over the past century, an abundant literature on the technical aspects of the various activities in which museums engage. But art museums have emerged as the object of sustained scholarly inquiry in their own right only since the 1980s. The scholarly study of art museums, moreover, is most fruitfully considered a subfield not only of art history, but also of an interdisciplinary field, critical museum studies. Contributions to this field come from a variety of disciplines, including anthropology, history, literature, and sociology as well as art history. Critical museum studies focuses on the functions, practices, and ideology of museums in society, understanding these to be neither fully autonomous nor wholly derivative of social or political structures. While recognizing that different museum types, such as art museums, have distinct protocols and histories, scholars in critical museum studies have often looked to work on related museum types, such as history, natural history, and anthropology museums, for theoretical insight. Indeed, the role of institutions in constituting distinct categories of knowledge, and in delineating borders between them, has long been a significant area of inquiry in critical museum studies. As a contribution to Oxford Bibliographies in Art History, this article is not an introduction to the entire field of critical museum studies; it does not, for example, include works concerned solely with museums of science, history, or anthropology. The focus is on resources pertinent to the study of art museums within the parameters of art history, excluding primarily technical works (those related to conservation, for example). In keeping with the interdisciplinary nature of scholarly research on the history of museums, however, the titles surveyed include many that are not limited to museums of art. For among the signal insights of critical museum studies is that questioning the boundaries of art history and its institutions is a productive way of bringing art history to the forefront of humanist inquiry. The overriding, but not exclusive, emphasis on museums in Europe and North America reflects both the way the study of art museums has developed and the contours of the field, though the rapid proliferation of art institutions in other parts of the world has spurred scholarship worthy of attention.


2019 ◽  
Vol 4 ◽  
Author(s):  
Benedikt Kleinmeier ◽  
Benedikt Zönnchen ◽  
Marion Gödel ◽  
Gerta Köster

Pedestrian dynamics is an interdisciplinary field of research. Psychologists, sociologists, traffic engineers, physicists, mathematicians and computer scientists all strive to understand the dynamics of a moving crowd. In principle, computer simulations offer means to further this understanding. Yet, unlike for many classic dynamical systems in physics, there is no universally accepted locomotion model for crowd dynamics. On the contrary, a multitude of approaches, with very different characteristics, compete. Often only the experts in one special model type are able to assess the consequences these characteristics have on a simulation study. Therefore, scientists from all disciplines who wish to use simulations to analyze pedestrian dynamics need a tool to compare competing approaches. Developers, too, would profit from an easy way to get insight into an alternative modeling ansatz. Vadere meets this interdisciplinary demand by offering an open-source simulation framework that is lightweight in its approach and in its user interface while offering pre-implemented versions of the most widely spread models.


Electronics ◽  
2020 ◽  
Vol 9 (5) ◽  
pp. 827 ◽  
Author(s):  
Teodoro Alamo ◽  
Daniel Reina ◽  
Martina Mammarella ◽  
Alberto Abella

We provide an insight into the open-data resources pertinent to the study of the spread of the Covid-19 pandemic and its control. We identify the variables required to analyze fundamental aspects like seasonal behavior, regional mortality rates, and effectiveness of government measures. Open-data resources, along with data-driven methodologies, provide many opportunities to improve the response of the different administrations to the virus. We describe the present limitations and difficulties encountered in most of the open-data resources. To facilitate the access to the main open-data portals and resources, we identify the most relevant institutions, on a global scale, providing Covid-19 information and/or auxiliary variables (demographics, mobility, etc.). We also describe several open resources to access Covid-19 datasets at a country-wide level (i.e., China, Italy, Spain, France, Germany, US, etc.). To facilitate the rapid response to the study of the seasonal behavior of Covid-19, we enumerate the main open resources in terms of weather and climate variables. We also assess the reusability of some representative open-data sources.


2019 ◽  
pp. 241-263
Author(s):  
Jeremy Harkins ◽  
Christopher Heard
Keyword(s):  

2017 ◽  
Vol 13 (4) ◽  
pp. 76-92 ◽  
Author(s):  
Anneke Zuiderwijk

This article describes how virtual research environments (VREs) offer new opportunities for researchers to analyse open data and to obtain new insights for policy making. Although various VRE-related initiatives are under development, there is a lack of insight into how VREs support collaborative open data analysis by researchers and how this might be improved, ultimately leading to input for policy making to solve societal issues. This article clarifies in which ways VREs support researchers in open data analysis. Seven cases presenting different modes of researcher support for open data analysis were investigated and compared. Four types of support were identified: 1) ‘Figure it out yourself', 2) ‘Leading users by the hand', 3) ‘Training to provide the basics' and 4) ‘Learning from peers'. The author provides recommendations to improve the support of researchers' open data analysis and to subsequently obtain new insights for policy making to solve societal challenges.


2020 ◽  
Vol 8 (3) ◽  
pp. 139-146
Author(s):  
Jan Dolák

The article deals with museology (museum studies) and cultural heritage studies as basic tools for active and successful museum practice. It brings forward the question of importance and suitability of various museum courses and their relation to specialized university studies that work towards the improvement of daily museum practice. It analyses and evaluates not only the studies, but also scholarly and project activities of Museology department at the Comenius University in Bratislava.


Information ◽  
2018 ◽  
Vol 9 (10) ◽  
pp. 251 ◽  
Author(s):  
Roza Vasileva ◽  
Lucelia Rodrigues ◽  
Nancy Hughes ◽  
Chris Greenhalgh ◽  
Murray Goulden ◽  
...  

Universities, like cities, have embraced novel technologies and data-based solutions to improve their campuses with ‘smart’ becoming a welcomed concept. Campuses in many ways are small-scale cities. They increasingly seek to address similar challenges and to deliver improved experiences to their users. How can data be used in making this vision a reality? What can we learn from smart campuses that can be scaled up to smart cities? A short research study was conducted over a three-month period at a public university in the United Kingdom, employing stakeholder interviews and user surveys, which aimed to gain insight into these questions. Based on the study, the authors suggest that making data publicly available could bring many benefits to different groups of stakeholders and campus users. These benefits come with risks and challenges, such as data privacy and protection and infrastructure hurdles. However, if these challenges can be overcome, then open data could contribute significantly to improving campuses and user experiences, and potentially set an example for smart cities.


Heritage ◽  
2021 ◽  
Vol 4 (3) ◽  
pp. 1447-1459
Author(s):  
Mafkereseb Kassahun Bekele

Recent technological advancements in immersive reality technologies have become a focus area in the virtual heritage (VH) domain. In this regard, this paper attempts to design and implement clouds-based collaborative and multi-modal MR application aiming at enhancing cultural learning in VH. The design and implementation can be adopted by the VH domain for various application themes. The application utilises cloud computing and immersive reality technologies. The use of cloud computing, collaborative, and multi-modal interaction methods is influenced by the following three issues. First, studies show that users’ interaction with immersive reality technologies and virtual environments determines their learning outcome and the overall experience. Second, studies also demonstrate that collaborative and multi-modal interaction methods enable engagement in immersive reality environments. Third, the integration of immersive reality technologies with traditional museums and cultural heritage sites is getting significant attention in the domain. However, a robust approach, development platforms (frameworks) and easily adopted design and implementation approaches, or guidelines are not commonly available to the VH community. This paper, therefore, will attempt to achieve two major goals. First, it attempts to design and implement a novel application that integrates cloud computing, immersive reality technology and VH. Second, it attempts to apply the proposed application to enhance cultural learning. From the perspective of cultural learning and users’ experience, the assumption is that the proposed approach (clouds-based collaborative and multi-modal MR) can enhance cultural learning by (1) establishing a contextual relationship and engagement between users, virtual environments and cultural context in museums and heritage sites, and (2) by enabling collaboration between users.


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