scholarly journals Mulan, de 1998 a 2020: Os estereótipos, orientalismos e narrativas da cultura asiática que permaneceram após 22 anos

2021 ◽  
Vol 12 (1) ◽  
Author(s):  
Marcela Langer
Keyword(s):  

A presente resenha concentra-se na análise entre os filmes Mulan de 1998, e o live action de mesmo nome, lançado em 2020, no qual busca propor uma discussão entre suas divergências e semelhanças, bem como a perpetuidade de narrativas orientalistas que permaneceram nas duas produções da Disney nesse espaço de 22 anos. A partir do viés de O Orientalismo de Edward Said, o texto engloba a problemática acerca das produções estadunidenses sobre histórias asiáticas, tendo por diretriz temporal o espaço entre o primeiro e o último filme do conto ancestral chinês.

2020 ◽  
Vol 1 (1) ◽  
pp. 28-33
Author(s):  
Iu. V. Amelina ◽  
R. V. Amelin

The article discusses the prospects of role-playing games in the educational process to increase students’ motivation and involvement, as well as the possibility of modern information technologies (primarily social networks) for constructing innovative forms of such games. The author’s format of the live-action role-playing game is presented. It was developed and tested at the Saratov State University. It involves the integration of numerous educational tasks into a single plot, within which each participant plays a role and communicates with other participants to complete tasks. The main interaction, plot development and group activities occur in dialogs, conversations and groups of social networks. This approach has shown its viability in teaching legal disciplines, and also has prospects for use in IT education.


2019 ◽  
Vol 18 (2) ◽  
pp. 221-237
Author(s):  
Eyal Clyne

Drawing on speech acts theory, this article discusses the illocutionary and perlocutionary forces of discursive practices with which certain academic circles seek to discredit the Saidian ‘Orientalism’ framework. Identifying the unusual value attached to Said as object of attachment or detachment, desirability and exceptionality, this analysis turns away from deliberations about ‘orientalism’ as a party in a battle of ideas, and studies common cautionary statements and other responses by peers as actions in the social (academic) world, that enculture and police expectations. Cautioning subjects about this framework, or conditioning its employment to preceding extensive pre-emptive complicating mitigations, in effect constructs this framework as undesirable and ‘risky’. While strong discursive reactions are not uncommon in academia, comparing them to treatments of less-controversial social theories reveals formulations, meanings and attentions which are arguably reserved for this ‘theory’. Conclusively, common dismissals, warnings and criticisms of Said and ‘Orientalism’ often exemplify Saidian claims, as they deploy the powerful advantage of enforcing hegemonic, and indeed Orientalist, views.


2004 ◽  
Vol 2 (2) ◽  
pp. 144-145
Author(s):  
Naim S. Ateek
Keyword(s):  

2014 ◽  
Vol 7 (2) ◽  
pp. 136-151 ◽  
Author(s):  
Sung-Ae Lee

To displace a character in time is to depict a character who becomes acutely conscious of his or her status as other, as she or he strives to comprehend and interact with a culture whose mentality is both familiar and different in obvious and subtle ways. Two main types of time travel pose a philosophical distinction between visiting the past with knowledge of the future and trying to inhabit the future with past cultural knowledge, but in either case the unpredictable impact a time traveller may have on another society is always a prominent theme. At the core of Japanese time travel narratives is a contrast between self-interested and eudaimonic life styles as these are reflected by the time traveller's activities. Eudaimonia is a ‘flourishing life’, a life focused on what is valuable for human beings and the grounding of that value in altruistic concern for others. In a study of multimodal narratives belonging to two sets – adaptations of Tsutsui Yasutaka's young adult novella The Girl Who Leapt Through Time and Yamazaki Mari's manga series Thermae Romae – this article examines how time travel narratives in anime and live action film affirm that eudaimonic living is always a core value to be nurtured.


2017 ◽  
Vol 16 (1) ◽  
pp. 7-25 ◽  
Author(s):  
Tahrir Hamdi

Postcolonialism, profoundly influenced by the Palestinian scholar Edward Said, has until recently been oddly silent on Palestine, a topic that not only preoccupied Said's thinking and writing, but also inspired his theoretical ideas on imperialism, anti-colonial struggle and the worldliness and affiliations of the text and the critic. This theoretical silence on Palestine was, in fact, preceded by a historical, political, geographical, social and cultural contestation of all forms of Palestinian spaces that include not only dispossessing Palestinians of their land, but also building apartheid walls, destroying hundreds of thousands of olive trees, appropriating/stealing traditional Palestinian dishes and clothes, silencing Palestinian narratives and the Muslim call to prayer. This paper will argue that these contested spaces necessarily become sites of Palestinian cultural production, struggle and sumud.


1988 ◽  
Vol 17 (4) ◽  
pp. 160-165 ◽  
Author(s):  
Edward Said ◽  
Ibrahim Abu-Lughod
Keyword(s):  

Author(s):  
Ni Komang Tri Jayanti
Keyword(s):  

Penelitian ini berjudul “Alih Wahana Manga Ao Haru Ride Karya Sakisaka Io ke dalam Film Live Action Karya Sutradara Miki Takahiro”. Penelitian ini memberi pemahaman lebih mendalam mengenai film live action yang dibuat dengan sumber berupa manga. Tujuan penelitian ini adalah untuk menyediakan wawasan mengenai perubahan sastra populer Jepang menjadi film live action. Metode yang digunakan dalam penelitian ini adalah metode deskriptif analisis dan metode informal. Teori yang digunakan dalam penelitian ini adalah Teori Struktural yang dikemukakan oleh Robert Stanton (2007) dan Teori Alih Wahana oleh Damono (2012). Pada penelitian ini ditemukan beberapa perubahan pada unsur intrinsik dari manga ke dalam film live action sebagai hasil. Perubahan tersebut diantaranya 1) penciutan dari manga ke dalam film terjadi pada alur, tokoh / karakter, latar (tempat, waktu dan sosial), tema, dan sudut pandang dan disebabkan oleh durasi, biaya produksi, dan perubahan fokus sutradara; 2) penambahan pada film terjadi pada alur, tokoh / karakter, dan latar (tempat, waktu dan sosial) yang terjadi demi memperkuat nuansa dan kesan tertentu dan membuat alur nampak alami; 3) perubahan bervariasi yang terjadi pada alur, tokoh / karakter, dan latar (tempat, waktu dan sosial) yang terjadi akibat perubahan suasana dan fungsi peristiwa dalam film.


2017 ◽  
Vol 8 (2) ◽  
pp. 187-192
Author(s):  
Gertrud Koch

"Operative Ontologien werden in diesem Artikel als relationale kommunikative Situationen vorgestellt, in denen Medien und Technik Teil einer Praxis sind, aber nicht einfach mit dieser zusammenfallen. Die Ontologie bezieht sich auf eine temporäre Konstellation, beispielsweise eine Verknüpfung von Maschine, Körper und Bild, in der die ontologische Frage der Anthropologie perspektivisch immer wieder verschoben wird. Wie das genau zu verstehen ist, wird am Fallbeispiel der Motion-Capture-Technik deutlich, in der durch eine Verschmelzung von Live Action Movie und der animierten Welt der Visual Effects eine permanente Veränderung dessen erfolgt, was als Mensch oder menschliche Umwelt angesehen wird. This article presents operational ontologies as communicative situations in which media and technology are part of a practice, but do not simply coincide with it. Ontology refers to a temporary constellation, for example a link between machine, body and image, which shifts the ontological question of anthropology in perspective time and again. This thesis is further illustrated by a case study of the motion capture technique, whose merging of live action movie and the animated world of visual effects leads to a permanent modification of our notions of the human being and human environment. "


2018 ◽  
Vol 10 (1) ◽  
pp. 12-18
Author(s):  
Christine Mersiana Lukmanto

Throughout the years, technologies have developed varied techniques for animators to create films. One of the oldest and interesting techniques of animating is Rotoscope by tracing every single frame from live action footages and enhancing it with animator’s style. In terms of anthropomorphism, it creates an uncanny realistic effect because it mimics the reality of the structure, the proportion and the movement. Due to its easy process in animating, there are some critiques and debates about how far rotoscoping can be considered as the “true” animation. This research would cover the identity of rotoscoping, professionals and animator’s perspective as well as the aesthetic of this technique. Keywords: rotoscope, realism, true animation, perspective and aesthetic


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