Bilingualism and Mathematics Learning: Another Perspective

1992 ◽  
Vol 23 (1) ◽  
pp. 34-44
Author(s):  
Philip C. Clarkson ◽  
Peter Galbraith

There has been continuing discussion in the literature as to the effects of bilingualism on cognitive tasks. Much of the research has been carried out with immigrant students in developed countries. This study is set in a developing country and was based on the theoretical work of Cummins. Grade 6 students from five urban Community Schools in Papua New Guinea completed several mathematics and language tests, a survey form eliciting information on home background, and a test of cognitive development. The data supported the thesis that students' level of competence in their original tongue and in English, the language of their regular schooling, were significant influences on mathematical performance. In particular these results supported Cummins's threshold hypothesis. They also support the notion that bilingualism should not be taken as a unidimensional entity, and that allowance should be made for its multidimensional nature when carrying out research and when making educational decisions.

2020 ◽  
pp. 209653112093072
Author(s):  
JeongSuk Pang ◽  
Wee Tiong Seah

Purpose: Given the unclear relationship between cognition and affect, this article reports on a study exploring how the volitional variable of values may provide some explanation for students with excellent performance despite a negative attitude toward mathematics. Design/Approach/Methods: It is part of an international “What I Find Important (in my mathematics learning)” [WIFI] study, which assesses the attributes of mathematics learning and teaching that are valued by students. The participants of this study were a total of 816 Korean students who responded to the WIFI questionnaire. Findings: The results of principal component analysis indicated that the following five attributes about mathematics and mathematics pedagogy were valued by Korean students: understanding, connections, fun, accuracy, and efficiency. These attributes were further analyzed with relation to student gender, school system, and student confidence. Originality/Value: Korean students’ valuing of understanding and connections is noteworthy. It is hoped that the findings of this study might explain Korean students’ exceptional performance despite a generally low affective mode, and extending this further, how values in mathematics education might be a useful construct to help us make sense of the observed mismatch beyond Korea and more globally.


Author(s):  
Atma Murni ◽  
Rini Dian Anggraini ◽  
Sakur

Tujuan dari penelitian ini adalah untuk mengetahui pengaruh penerapan Strategi Pemecahan Masalah dalam pembelajaran kooperatif pendekatan struktural Think Pair Share (TPS) terhadap hasil belajar matematika siswa kelas VIII SMP Negeri 14 Pekanbaru. Penelitian ini menggunakan desain penelitian pra eksperimental menggunakan desain penelitian perbandingan kelompok statis. Instrumen pengumpulan data meliputi tes keterampilan mahematika awal dan tes hasil belajar matematika. Data dianalisis menggunakan uji t. Hasil penelitian ini menunjukkan bahwa terdapat pengaruh strategi pemecahan masalah dalam pembelajaran kooperatif pendekatan struktural Think Pair Share (TPS) terhadap hasil belajar matematika siswa kelas VIII SMP Negeri 14 Pekanbaru.   The aim of this study was to know the influence of Problem Solving Strategy implementation in cooperative learning of structural approach Think Pair Share (TPS) to mathematics learning outcome of VIII class students of SMP Negeri 14 Pekanbaru. This study use pre experimental research design using The static group comparison research design. The instruments of  data collection include early mahematics skills test and mathematics learning outcome test. Data were analyzed using t test. The result of this study showed that there is influence of problem solving strategy in cooperative learning of structural approach Think Pair Share (TPS)  to mathematics learning outcome  of  VIII class students of SMP Negeri 14 Pekanbaru


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


Author(s):  
Su-Ting Yong

The purpose of this study was to explore gender differences among digital native students in mathematics learning and gaming. A quantitative dominant mixed methods approach was employed in which quantitative surveys [174 students] and qualitative interviews [eight students, eight parents and six teachers] were administered concurrently. Data collected has revealed that students are characterized as digital natives and do not portray a significant gender gap in technology usage. Nevertheless, males and females tend to demonstrate their digital native characteristics differently. Males are more likely to play computer games and acknowledge the many benefits of gaming. Moreover, boys have better spatial skills and they are more confident in mathematics. While females still lag behind males in spatial abilities and mathematics confidence in the past, digital native females are not helping to close the gender gap. Essentially, girls could play more computer games to strengthen their spatial abilities.


1988 ◽  
Vol 15 ◽  
pp. 253 ◽  
Author(s):  
James W. Stigler ◽  
Ruth Baranes

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