Using STEM to Reinforce Measurement Skills

2015 ◽  
Vol 22 (3) ◽  
pp. 196-199 ◽  
Author(s):  
Sherri A. Farmer ◽  
Kristina M. Tank ◽  
Tamara J. Moore

To master measurement, elementary school students need opportunities to discuss how they measured and applied their developing skills and reasoning in context. When measurement is taught without a context, students may struggle to make sense of the numbers and units involved. iSTEM (Integrating Science Technology Engineering in Mathematics) authors share ideas and activities that stimulate student interest in the integrated fields of science, technology, engineering, and mathematics (STEM) in K–grade 6 classrooms.

2014 ◽  
Vol 21 (4) ◽  
pp. 249-253
Author(s):  
Mi Yeon Lee

This multipurpose activity can be used in STEM education with elementary school students to reinforce scientific concepts of such weather components as temperature, precipitation, clouds, and wind by integrating manipulation of online apps (technology), knowledge of graphing and data analysis (mathematics), and creation of a wind vane (engineering). iSTEM: Integrating Science Technology Engineering in the Mathematics authors share ideas and activities that stimulate student interest in the integrated fields of science, technology, engineering, and mathematics (STEM) in K—grade 6 classrooms.


2019 ◽  
Vol 6 (1) ◽  
pp. 133 ◽  
Author(s):  
Steven J. Seage ◽  
Mehmet Türegün

Science, technology, engineering, and mathematics (STEM) programs serving students from low socioeconomic areas are understudied in the literature. More research studies need to be conducted to make informed instructional decisions for students who may be at a disadvantage compared to their peers from higher socioeconomic areas. The purpose of this research study was to determine the effects of traditional science instruction and blended learning on STEM achievement of elementary school students from low socioeconomic areas. Third, fourth and fifth grade students (N = 129) from a low-socioeconomic school were randomly assigned to receive traditional science instruction or a blended learning science curriculum approach. The science, technology, engineering, and mathematics (STEM) achievement scores were analyzed by conducting a one-way two-group Multiple Analysis of Variance (MANOVA) implemented in R statistical computing platform (R Core Team, 2018). The results indicated that the teaching method had a statistically significant effect on the linear combination of the science, technology, mathematics and engineering scores (F(4,124) = 80.27, p < .0001, Pillai’s Trace = .721, partial η2 = .721), in favor of the blended learning approach.


2013 ◽  
Vol 20 (2) ◽  
pp. 116-119
Author(s):  
Terri L. Kurz

iSTEM: Integrating Science Technology Engineering in the Mathematics authors share ideas and activities that stimulate student interest in the integrated fields of science, technology, engineering, and mathematics (STEM) in K'grade 6 classrooms. In this month's lesson, elementary school children in the primary grades learn to create symmetrical structures using wooden blocks. Student interviews and an observational rubric are used to assess the children. Extensions for intermediate elementary grades are provided.


2021 ◽  
Vol 2 (1) ◽  
pp. 91-100
Author(s):  
Eva Luthfi Fakhru Ahsani ◽  
Yva Alfiana Nurhaliza

The purpose of this research is to apply STEAM learning to develop the creativity level of Elementary School Students in the Outermost Disadvantaged Regions of Indonesia. The application of loose parts in STEAM learning is considered capable of developing the creativity of elementary school children. This type of research includes field research with qualitative descriptive methods. The subjects of this study were the fourth graders of SD Inpres Oeteta, Sulamu District, Kupang Regency, East Nusa Tenggara. Methods of data collection using interview techniques, observation, and documentation. The result of this research is that STEAM learning can develop students' skills in the fields of Science, Technology, Engineering, Art and Mathematical. using materials available in the environment. In addition, STEAM learning is able to make children have creativity in ways of thinking, solving problems and being able to think scientifically.


2018 ◽  
Vol 10 (3) ◽  
pp. 46-57 ◽  
Author(s):  
Jin-Ok Kim ◽  
Jinsoo Kim

This article aims at developing an art-based STEAM educational program that would help elementary school students to develop their abilities to solve scientific problems and artistic sensibilities by using an educational robot. In addition, this article investigates whether the program could be applied in the field. In order to achieve the purpose of this article, ‘mobile' and ‘abstraction' were selected as the subjects of the activities and the STEAM educational program which allowed students to learn knowledge regarding science, technology and mathematics in a comprehensive manner through the course in order to experience and create works of art. Also, the level of satisfaction and effectiveness were confirmed by applying the program to the class targeting students in the 4th and 6th grades.


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