Contents Preference Model Combined with Matrix Factorization for Movie Recommendation

2021 ◽  
Vol 47 (3) ◽  
pp. 280-288
Author(s):  
Seoin Baek ◽  
Daiki Min
2021 ◽  
Vol 11 (6) ◽  
pp. 2817
Author(s):  
Tae-Gyu Hwang ◽  
Sung Kwon Kim

A recommender system (RS) refers to an agent that recommends items that are suitable for users, and it is implemented through collaborative filtering (CF). CF has a limitation in improving the accuracy of recommendations based on matrix factorization (MF). Therefore, a new method is required for analyzing preference patterns, which could not be derived by existing studies. This study aimed at solving the existing problems through bias analysis. By analyzing users’ and items’ biases of user preferences, the bias-based predictor (BBP) was developed and shown to outperform memory-based CF. In this paper, in order to enhance BBP, multiple bias analysis (MBA) was proposed to efficiently reflect the decision-making in real world. The experimental results using movie data revealed that MBA enhanced BBP accuracy, and that the hybrid models outperformed MF and SVD++. Based on this result, MBA is expected to improve performance when used as a system in related studies and provide useful knowledge in any areas that need features that can represent users.


2017 ◽  
Vol 13 (4) ◽  
pp. 445-470 ◽  
Author(s):  
Yiu-Kai Ng

Purpose The purpose of this study is to suggest suitable movies for children among the various multimedia selections available these days. Multimedia have a significant impact on the social and psychological development of children who are often explored to inappropriate materials, including movies that are either accessible online or through other multimedia channels. Even though not all movies are bad, there are negative effects of offensive languages, violence and sexuality as exhibited in movies. Parents and guidance of children need all the help they can get to promote the healthy use of movies these days. Design/methodology/approach To offer parents appropriate movies of interest to their youths, the authors have developed MovRec, a personalized movie recommender for children, which is designed to provide educational and suitable entertaining opportunities for children. MovRec determines the appealingness of a movie for a particular user based on its children-appropriate score computed by using the backpropagation model, pre-defined category using latent Dirichlet allocation, its predicted rating using matrix factorization and sentiments based on its users’ reviews, which along with its like/dislike count and genres, yield the features considered by MovRec. MovRec combines these features by using the CombMNZ model to rank and recommend movies. Findings The performance evaluation of MovRec clearly demonstrates its effectiveness and its recommended movies are highly regarded by its users. Originality/value Unlike Amazon and other online movie recommendation systems, such as Common Sense Media, Internet Movie Database and TasteKid, MovRec is unique, as to the best of the authors’ knowledge, MovRec is the first personalized children movie recommender.


2020 ◽  
Vol 39 (4) ◽  
pp. 5905-5914
Author(s):  
Chen Gong

Most of the research on stressors is in the medical field, and there are few analysis of athletes’ stressors, so it can not provide reference for the analysis of athletes’ stressors. Based on this, this study combines machine learning algorithms to analyze the pressure source of athletes’ stadium. In terms of data collection, it is mainly obtained through questionnaire survey and interview form, and it is used as experimental data after passing the test. In order to improve the performance of the algorithm, this paper combines the known K-Means algorithm with the layering algorithm to form a new improved layered K-Means algorithm. At the same time, this paper analyzes the performance of the improved hierarchical K-Means algorithm through experimental comparison and compares the clustering results. In addition, the analysis system corresponding to the algorithm is constructed based on the actual situation, the algorithm is applied to practice, and the user preference model is constructed. Finally, this article helps athletes find stressors and find ways to reduce stressors through personalized recommendations. The research shows that the algorithm of this study is reliable and has certain practical effects and can provide theoretical reference for subsequent related research.


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