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2021 ◽  
Author(s):  
Piotr Wzorek ◽  
Tomasz Kryjak

This paper presents a method for automatic generation of a training dataset for a deep convolutional neural network used for playing card detection. The solution allows to skip the time-consuming processes of manual image collecting and labelling recognised objects. The YOLOv4 network trained on the generated dataset achieved an efficiency of 99.8% in the cards detection task. The proposed method is a part of a project that aims to automate the process of broadcasting duplicate bridge competitions using a vision system and neural networks.



2021 ◽  
Author(s):  
Piotr Wzorek ◽  
Tomasz Kryjak

This paper presents a method for automatic generation of a training dataset for a deep convolutional neural network used for playing card detection. The solution allows to skip the time-consuming processes of manual image collecting and labelling recognised objects. The YOLOv4 network trained on the generated dataset achieved an efficiency of 99.8% in the cards detection task. The proposed method is a part of a project that aims to automate the process of broadcasting duplicate bridge competitions using a vision system and neural networks.



Author(s):  
Bryan P Cutsinger ◽  
Vincent Geloso ◽  
Mathieu Bédard

Abstract We use the first French experiment with playing card money in its colony of Quebec between 1685 and 1719 to illustrate the link between legal tender restrictions and the price level. Initially, the quantity of playing card money and the government’s poor fiscal condition appears to have had little effect on prices. After 1705, however, the playing card money became inflationary. We argue that this was caused by the government’s increased enforcement of the legal tender laws and the adoption of a redemption plan intended to remove the notes from circulation.



2021 ◽  
Vol 3 (2) ◽  
pp. 173-179
Author(s):  
Muhardi Muhardi

The practice of gambling is growing day by day in various levels of society, from the lower classes to the upper classes. This was proven when the Pesisir Selatan Criminal Investigation Unit (Sat Reskrim) arrested 7 (seven) mothers who played playing card gambling in Kampung Samudera, Kenagarian Surantih, Sutera District, Pesisir Selatan on October 21, 2017. But before taking the route criminal law in general, this case has been resolved by customary law in Pesisir Selatan by receiving customary sanctions. This research is a descriptive analytical study. The approach used in this study is a normative juridical approach supported by an empirical juridical approach. From the results of the research it can be explained that: First, the application of customary sanctions in the settlement of gambling crimes in Pesisir Selatan Regency, is by considering local rules and discretion made by the Head of Criminal Investigation Unit of the Pesisir Selatan Police. Where deliberation leaders, traditional, religious and family leaders hold a meeting, the results of the deliberation are conveyed to the police so that the suspects will be given customary sanctions, in the form of requiring them to walk from the location of arrest to one of the mosques, and vowing not to repeat the act again. Second, the obstacles to the application of customary sanctions in solving gambling crimes in Pesisir Selatan Regency are internal obstacles to the police and external obstacles to the police. There are settlement steps that can be taken in overcoming the obstacles that occur in overcoming gambling with preventive and repressive measures.



Early Theatre ◽  
2021 ◽  
Vol 23 (2) ◽  
Author(s):  
Clare Egan

This essay focuses on provincial libel cases between private individuals tried at the court of Star Chamber during the early seventeenth century. Libelling saw personal scandals creatively couched in verses, visual symbols, or mock-ceremonies, and read, sung, and posted in early modern communities. This essay identifies a range of ‘manners’ of libel, and compares a libellous ‘Stage plaie’ to a set of libellous mock-proclamations and a ‘book’ of playing card knaves. The essay argues that libels should be understood as functioning on a spectrum of performance. They should therefore prompt an expansion of the boundaries of early performance.



2021 ◽  
Vol 4 ◽  
pp. 103-108
Author(s):  
Mikhail Vladimirovich Bezrodny ◽  

The analysis of the playing card terms paroles and paroles-pe clarifies why the secret of the three sure cards made Chaplitsky win back his loss, but proved fatal to Hermann. Besides, the report comments on the epigraph to the third chapter of Pushkin’s novella, as well as on the literary sources of the late Countess’s visit to the protagonist; it is specified which particular pistol Hermann used to threaten her, and what gerboviielenty are.



Author(s):  
Qianmin Chen ◽  
Eric Rigall ◽  
Xianglong Wang ◽  
Hao Fan ◽  
Junyu Dong
Keyword(s):  


2020 ◽  
Vol 97 (10) ◽  
pp. 3727-3730
Author(s):  
James P. McEvoy ◽  
Alastair Kay
Keyword(s):  


2020 ◽  
Vol 38 (2) ◽  
pp. 118-136
Author(s):  
Nicola McDowell

The Austin Playing Card Assessment was developed to help identify visual perceptual difficulties related to clutter and to determine the nature of each child’s difficulties. The aim of this pilot study was to find out whether a task of progressively increasing difficulty, for pairing playing cards, is effective in identifying these kinds of visual difficulties. Parents of 11 research and 11 control subjects completed an inventory to ascertain whether their child’s visual behaviours were suggestive of visual perceptual difficulties. All participants completed the Austin Playing Card Assessment in two separate locations, with an ABA experimental design. The time taken to complete each level of the test was recorded. Structured observations were made of the participants’ visual behaviours when completing the assessment. Inventory scores from the research subjects indicated a higher likelihood of visual perceptual difficulties, whereas the control subjects’ scores did not. Research subjects were also slower at completing the Austin Playing Card Assessment. Independent T-tests comparing the time taken across all levels of difficulty ranged between p = .011 to p < .001. Cohen’s d calculations demonstrated a large effect size. Overall, research subjects demonstrated more indicators of visual perceptual difficulties. The Austin Playing Card Assessment has the potential to be effective for detecting and identifying visual perceptual difficulties in children. Information gathered through the assessment process could also be used to inform intervention. As this was a pilot study, further research is needed to support these findings.



2020 ◽  
Vol 1 (1) ◽  
pp. 18-24
Author(s):  
Muhammad Ricky Saputra ◽  
Lisbet Situmorang

ABSTRACT: This article interprets the game of Billiards Gambling in Tengin Baru Village, Sepaku District, Penajam Paser Utara Regency which is done openly. The social context of the billiard gambling text can be said to be like being in a social space that is starting to open up by the influence of global economic culture, bound by the Anti-Gambling Law, average primary school education levels, the majority of followers of Islam and local tribal values ​​that also prohibit gambling. The Billiards Gambling Game is a combination of three elements, namely: (billiard sports, playing card gambling, buying and selling games). The sport of billiards gambling is used as a mode of outer settlement, art games are used as the core of the game, and both are packaged as entertainment businesses that are subject to buying and selling games. In the players' understanding, Billiards Gambling is transformed into various meanings according to subjectivity such as: hobbies, games, challenging games, professions, entertainment, fun, official games. In the text, the readers of the Biliary Gambling game get an articulation of new meanings that are not always in line with what the original author meant. ABSTRAK: Artikel ini menafsir permainan Judi Biliar di Desa Tengin Baru Kecamatan Sepaku Kabupaten Penajam Paser Utara yang di lakukan secara terang-terangan. Konteks sosial dari teks judi biliar ini bisa dikatakan seperti berada di ruang sosial yang mulai terbuka oleh pengaruh budaya ekonomi global, terikat oleh UU Anti Perjudian, tingkat pendidikan rata- rata sekolah dasar, mayoritas penganut islam dan nilai-nilai lokal suku yang juga melarang perjudian. Permainan Judi Biliar adalah perpaduan tiga elemen yaitu: (olahraga biliar, judi kartu remi, permainan jual beli). Olahraga judi biliar digunakan sebagai modus penapakan luar, permainan kartu remi digunakan sebagai inti permainan, dan keduanya dikemas sebagai bisnis hiburan yang tunduk pada permainan jual beli. Dalam pemahaman para pemain, Judi Biliar ini menjelma menjadi beragam makna menurut subyektifitas seperti: hobbi, game, permainan penuh tantangan, profesi, hiburan, iseng-isengan, permainan yang resmi. Di teks para pembaca permainan Judi Biliar mendapatkan artikulasi pemaknaan baru yang tidak selalu sejalan dengan apa maksud awal pengarangnya.



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