shared authority
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2021 ◽  
Vol 36 (4) ◽  
Author(s):  
Emily Hong

This article introduces the “multiply produced film” as a methodology and analytic that highlights the asymmetrical dynamics inherent to collaboration. I draw on (auto)ethnographic material from the making of Get By (2014), a film on worker-community solidarity, to explore collaboration across race, class, and gender in subject matter and method. I situate the multiply produced film within a genealogy that grafts ontological insights from the anthropology of exchange onto the epistemological contributions of feminist, decolonial, and visual anthropologists committed to collaboration. I argue that as a method, collaborative filmmaking has the potential to challenge narrow Western conceptions of autonomy and authorship through shared authority and fluid roles that engender a cascading multivocality that shapes the resulting filmic form. As an analytic, the multiply produced film reveals how collaboration entails a fundamental tension between the gift-like exchanges of solidarity and the outwardly commoditized form (e.g., films, books) produced by such exchanges, raising questions about asymmetries of power, prestige, and accountability. 


Actuators ◽  
2021 ◽  
Vol 10 (9) ◽  
pp. 210
Author(s):  
Mingyue Yan ◽  
Wuwei Chen ◽  
Qidong Wang ◽  
Linfeng Zhao ◽  
Xiutian Liang ◽  
...  

Reasonably foreseeable misuse by persons, as a primary aspect of safety of the intended functionality (SOTIF), has a significant effect on cooperation performance for lane keeping. This paper presents a novel human–machine cooperative control scheme with consideration of SOTIF issues caused by driver error. It is challenging to balance lane keeping performance and driving freedom when driver error occurs. A safety evaluation strategy is proposed for safety supervision, containing assessments of driver error and lane departure risk caused by driver error. A dynamic evaluation model of driver error is designed based on a typical driver model in the loop to deal with the uncertainty and variability of driver behavior. Additionally, an extension model is established for determining the cooperation domain. Then, an authority allocation strategy is proposed to generate a dynamic shared authority and achieve an adequate balance between lane keeping performance and driving freedom. Finally, a model predictive control (MPC)-based controller is designed for calculating optimal steering angle, and a steer-by-wheel (SBW) system is employed as an actuator. Numerical simulation tests are conducted on driver error scenarios based on the CarSim and MATLAB/Simulink software platforms. The simulation results demonstrate the effectiveness of the proposed method.


2021 ◽  
Vol 1 (1) ◽  
pp. 79-92
Author(s):  
Mauro Romanelli

Abstract As audience-oriented and information-driven organisations, museums are embracing the Internet and interactive technology for developing virtual museums by encouraging the participation of the users in cultural activities. Technology does not exist per se being socially shaped. Museums have the opportunity to promote social innovation by developing technology and opening up to the audience as an active participant in the definition of cultural contents emphasising the interaction and communication between museums and their users. The Internet and interactive technology help museums to drive service innovation by opening up to the participation of the audience in defining cultural heritage contents. As virtual-oriented and technology-driven organisations, museums are becoming social, developing social spaces for innovation, selecting different pathways by managing information and knowledge sharing, developing interactive and virtual technology, building a shared authority on cultural heritage, involving the user as an active participant in co-production of cultural heritage knowledge.


Collections ◽  
2020 ◽  
pp. 155019062098104
Author(s):  
Marissa C. Rhodes

This case study describes the challenges faced by A Journal of the Plague Year: An Archive of COVID-19 ( JOTPY) in achieving metadata consistency despite the project’s success at capturing rich metadata for its nearly 10,000 objects. The problem of inconsistency was amplified by JOTPY’s model of shared authority and its status as a global curatorial consortium with dozens of partners. JOTPY was able to address this issue of metadata consistency by employing, training, and tasking hourly student curators called the Curation Crew. The Curation Crew underwent rigorous curatorial training and was, despite their lack of experience in archival curation, able to achieve an impressive level of curatorial consistency. They are now recognized as JOTPY’s greatest quality control assets and have even begun to, themselves, contribute to the development of best practices. In addition to their data-cleaning tasks, the Curation Crew also directs its labors toward recording their own thoughts and feelings by generating several submissions per week. As metadata consistency improves, the Curation Crew’s labor is being redirected toward a wider range of tasks such as oral history transcription and targeted collecting.


Author(s):  
Yvette Solomon ◽  
Susan Hough ◽  
Stephen Gough

AbstractRealistic Mathematics Education (RME) relies on the pedagogy of guided reinvention, in which opportunities for learning are created through the teacher’s orchestration of whole-class mathematical discussion towards a specific goal. However, introducing an RME approach to students who are accustomed to traditional teaching requires a substantial shift in roles, particularly with respect to the devolution of authority from teacher to student. In this study, we worked with low-attaining students, implementing RME to improve understanding of fractions. The analysis highlights how the introduction of guided reinvention is supported by extended wait time and teacher neutrality, but also by teachers’ appropriation of student strategies as a basis for supporting shared authority in the joint construction of mathematical ideas. The article considers the relationship between guided reinvention, appropriation and student agency.


Environments ◽  
2020 ◽  
Vol 7 (12) ◽  
pp. 104
Author(s):  
Cristian Albornoz ◽  
Johannes Glückler

We examine decision-making, shared authority, and pluralism as key characteristics for the effective co-management of natural resources. Drawing on the concept of network governance, we complement this approach by studying localized practices of governance that support existing and compensate for missing aspects in the regulation. The regime of territorial use rights for fisheries (TURF) in Chile is a recognized example of large-scale co-management that has given rise to local organizations that manage and exploit benthic resources. Based on multi-sited qualitative fieldwork across five regions, we analyze practices with respect to two governance objects: the deterrence of illegal fishing and the periodic assessment of the fisheries’ biology fields. Our analysis shows that local fisher organizations have institutionalized informal practices of surveillance and monitoring to fill in the gaps of existing regulations. Although fisher organizations and consultants—the so-called management and exploitation areas for benthic resources (AMERB)—have managed to operate the TURF regime, they depend on the government to enforce regulations and receive public subsidies to cover the costs of delegated governance tasks. We suggest that governance effectiveness could benefit from delegating additional authority to the local level. This would enhance the supervision of productive areas and better adaptation of national co-management regulations to the specific geographical context.


Author(s):  
Na Li

Historical video games, as one genre of historical reenactment in the digital environment, have rapidly evolved in China during the past two decades. Probing the affective, imaginative, and playful nature of historical video games, this article argues that the power of historical video games lies first in the methodological value and pedagogical virtue of the counterfactual thinking, and second in the potential to digitally and collectively shape the historical consciousness of players. With a potential for a shared authority, historical video games have emerged as participatory public history in China.


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