children's museum
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2021 ◽  
pp. 1476718X2110599
Author(s):  
Jessica J Luke ◽  
Sarah Brenkert ◽  
Nicole Rivera

Interest in social emotional learning (SEL) is higher than ever, as parents, educators, and policymakers recognize that children need more than cognitive skills for later life success. However, most SEL research has been conducted in formal education settings. This article describes results from an empirical study of 4–5 years old SEL in two informal learning settings, including children’s museums and community playgrounds. Members of the Children’s Museum Research Network observed 606 preschool children using the Revised/Shortened Minnesota Preschool Affect Checklist (MPAC-R/S). Findings show that preschool children engaged in SEL in both settings, but that significantly more instances of SEL were seen in children’s museums compared with community playgrounds. We argue that children’s museums may provide an important, peer-to-peer opportunity for children to develop and practice their SEL, one that is unique from the more common teacher-child interactions provided in schools.


2021 ◽  
Author(s):  
Jesse C Niebaum ◽  
Laura Elizabeth Michaelson ◽  
Sarah Brenkert ◽  
Grace Lois Dostart ◽  
Yuko Munakata

Increased recognition of the need to study child development in more naturalistic contexts has led to the formation of partnerships between researchers and museums. Researcher- museum partnerships provide researchers access to families and more naturalistic contexts within which to study child development. Although benefits for researchers are well established, benefits for the museum or visitors are less clear. To investigate potential benefits of research exhibits for parents, we compared the impact of a research toy exhibit and permanent museum exhibits at a children’s museum. Although parents reported that their children had less fun at the research exhibit, parents learned more at the research exhibit and reported that the research exhibit raised more questions and had greater relevance to them compared with permanent exhibits. Parents were also more likely to apply ideas from the research exhibit into their daily life compared with permanent exhibits. Our findings support unique benefits for research exhibits for parents and indicate a need to showcase potential learning opportunities for visitors in future research-museum partnerships.


2021 ◽  
Vol 12 ◽  
Author(s):  
Maria Marcus ◽  
Diana I. Acosta ◽  
Pirko Tõugu ◽  
David H. Uttal ◽  
Catherine A. Haden

Using a design-based research approach, we studied ways to advance opportunities for children and families to engage in engineering design practices in an informal educational setting. 213 families with 5–11-year-old children were observed as they visited a tinkering exhibit at a children’s museum during one of three iterations of a program posing an engineering design challenge. Children’s narrative reflections about their experience were recorded immediately after tinkering. Across iterations of the program, changes to the exhibit design and facilitation provided by museum staff corresponded to increased families’ engagement in key engineering practices. In the latter two cycles of the program, families engaged in the most testing, and in turn, redesigning. Further, in the latter cycles, the more children engaged in testing and retesting during tinkering, the more their narratives contained engineering-related content. The results advance understanding and the evidence base for educational practices that can promote engineering learning opportunities for children.


2021 ◽  
Vol 14 (3) ◽  
pp. 1-24
Author(s):  
Mohd Kamal Othman ◽  
Shaziti Aman ◽  
Nurfarahani Norman Anuar ◽  
Ikram Ahmad

This empirical study was conducted to design, develop, and evaluate children's experiences with a game-based mobile guide (GBMG) application at Sarawak Cultural Village (SCV). The Interaction Design lifecycle model was used for the systematic development of the GBMG application. A total of 45 children took part in this study who were divided into two groups: a paper-based pamphlet and GBMG application group. The Museum Experience Scale were used to evaluate the overall experience with the GBMG application in this study. Results showed that the children in the mobile-based groups have a higher mean for the four dimensions of MES, although the difference is only significant for the emotional connection dimension. This study shows that the game-based mobile guide application did not significantly improve children's museum experience at SCV except for their emotional connection. Additional findings from the Heuristic Evaluation with six Human-Computer Interaction experts offered a deeper understanding of why the GBMG did not improve the children's visitor experience at SCV. The outcome of this study contributes to the research field of game-based mobile applications to enhance children's experiences at living museums with several issues raised for further research.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Victor R. Lee

Purpose This paper aims to introduce and explores the use of electrodermal activity (EDA) data as a tool for obtaining data about youth engagement during maker learning activities. Design/methodology/approach EDA and survey data were collected from a yearlong afterschool maker program for teens that met weekly and was hosted at a children’s museum. Data from four youth who were simultaneously present for eight weeks were examined to ascertain what experiences and activities were more or less engaging for them, based on psychophysiological measures. Findings Most of the focal youth appeared to show higher levels of engagement by survey measures throughout the program. However, when examined by smaller time intervals, certain activities appeared to be more engaging. Planning of maker activities was one space where engagement was higher. Completing sewing projects with minimal social interaction appeared to be less engaging. Specific activities involving common maker technologies yielded mixed levels of engagement. Originality/value Some research is emerging that uses EDA data as a basis for generating inferences about various states while participating in maker learning activities. This paper provides a novel analysis building on some techniques established in the still emergent body of prior research in this area.


2021 ◽  
Author(s):  
Bria Long ◽  
Judith Fan ◽  
Renata Chai ◽  
Michael C. Frank

To what extent do visual concepts of dogs, cars, and clocks change across childhood? We hypothesized that as children progressively learn which features best distinguish visual concepts from one another, they also improve their ability to connect this knowledge with external representations. To examine this possibility, we investigated developmental changes in children's ability to produce and recognize drawings of common object categories. First, we recruited children aged 2-10 years to produce drawings of 48 categories via a free-standing kiosk in a children's museum, and we measured how recognizable these >37K drawings were using a deep convolutional neural network model of object recognition. Second, we recruited other children across the same age range to identify the drawn category in a subset of these drawings via "guessing games" at the same kiosk.We found consistent developmental gains in both children's ability to include diagnostic visual features in their drawings and in children's ability to use these features when recognizing other children's drawings. Our results suggest that children's ability to connect internal and external representations of visual concepts improves gradually across childhood and imply that developmental trajectories of visual concept learning may be more protracted than previously thought.


2021 ◽  
Vol 12 ◽  
Author(s):  
Angelina Joy ◽  
Fidelia Law ◽  
Luke McGuire ◽  
Channing Mathews ◽  
Adam Hartstone-Rose ◽  
...  

Informal science learning sites (ISLS) create opportunities for children to learn about science outside of the classroom. This study analyzed children’s learning behaviors in ISLS using video recordings of family visits to a zoo, children’s museum, or aquarium. Furthermore, parent behaviors, features of the exhibits and the presence of an educator were also examined in relation to children’s behaviors. Participants included 63 children (60.3% female) and 44 parents in 31 family groups. Results showed that parents’ science questions and explanations were positively related to children observing the exhibit. Parents’ science explanations were also negatively related to children’s science explanations. Furthermore, children were more likely to provide science explanations when the exhibit was not interactive. Lastly there were no differences in children’s behaviors based on whether an educator was present at the exhibit. This study provides further evidence that children’s interactions with others and their environment are important for children’s learning behaviors.


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