logic training
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Mathematics ◽  
2021 ◽  
Vol 9 (11) ◽  
pp. 1255
Author(s):  
Lukas Hapl ◽  
Hashim Habiballa

This article introduces the possible usage of the developed programming discourse that can be used to support training in the digital logic area. The discourse merges several programming paradigms into one solution. The intended learners are secondary school students focused on digital system programming. The main intent is to find out whether digital logic curriculum based on Digital Circuits Based Logical Programming (DCBLP) inheritance has positive impact on the students and the way they explore the digital logic itself. Students’ cognitive and affective areas are in the scope of this preliminary research and questionnaires and cognitive tests will help to support the research. Experimental and control groups were used to gather relevant records. To analyse and support the interpretation of the data gathered by questionnaires, the chi-square test (two-tailed) has been used. ANOVA has been used to evaluate data for the achievement test results. The preliminary research revealed there is a possibility of using developed programming discourse DCBLP in digital logic training. Students claim overall usefulness of the discourse in the training; the strong motivation power of the programming discourse itself has not been discovered. From the test we conclude that the performance of the students trained using new programming discourse is significantly better. It is possible to use more different programming paradigms, such as imperative and declarative, in one solution to support training in the area of digital logic. Such solutions can enhance the way the students deal with the programming languages and also supports interdisciplinary relationships.


2020 ◽  
Author(s):  
Rachel Gloria Stephens ◽  
John C Dunn ◽  
Brett Hayes ◽  
Michael Kalish

Dual-process theories posit that separate kinds of intuitive (Type 1) and reflective (Type 2) processes contribute to reasoning. Under this view, inductive judgments are more heavily influenced by Type 1 processing, and deductive judgments are more strongly influenced by Type 2 processing. Alternatively, single-process theories propose that both types of judgments are based on a common form of assessment. The competing accounts were respectively instantiated as two-dimensional and one-dimensional signal detection models, and their predictions were tested against specifically targeted novel data using signed difference analysis. In two experiments, participants evaluated valid and invalid arguments, under induction or deduction instructions. Arguments varied in believability and type of conditional argument structure. Additionally, we used logic training to strengthen Type 2 processing in deduction (Experiments 1 & 2) and belief training to strengthen Type 1 processing in induction (Experiment 2). The logic training successfully improved validity-discrimination, and differential effects on induction and deduction judgments were evident in Experiment 2. While such effects are consistent with popular dual-process accounts, crucially, a one-dimensional model successfully accounted for the results. We also demonstrate that the one-dimensional model is psychologically interpretable, with the model parameters varying sensibly across conditions. We argue that single-process accounts have been prematurely discounted, and formal modeling approaches are important for theoretical progress in the reasoning field.


2019 ◽  
Vol 3 (1) ◽  
pp. 111
Author(s):  
Susilo Setyo Utomo ◽  
Djakariah Djakariah ◽  
Jonas Thene Jonas Thene

ABSTRAKPengabdian kepada Masyarakat dilaksanakan di Kelurahan Penfui Timur Kecamatan Kupang Tengah Kabupaten Kupang. Target luaran yang diharapkan melalui kegiatan ini dapat dirumuskan sebagai berikut: (1) Anak-anak di Desa Penfui Timur dapat mengembangkan karakter, selain belajar formal. (2) Anak-anak di Desa Penfui Timur dapat mengaplikasikan pengalaman dan ilmu yang kami berikan dengan sarana puzzle, selama maupun setelah kegiatan ini berlangsung. (3) Anak-anak mengenal kekayaan dan nilai-nilai sosial budaya yang mereka miliki dan mengandung nilai-nilai karakter di dalamnya yang dapat diterapkan dalam kehidupan sehari-hari. (4) Anak-anak di Desa Penfui Timur dapat mencintai dan melestarikan budaya mereka. Metode yang digunakan dalam Pengabdian kepada masyarakat ini didesain dalam bentuk ceramah, diskusi dan sharing pendapat baik dengan anak maupun orang tuanya dalam rangka untuk menjawab masalah yang berkaitan dengan upaya menanamkan karakter berbasis nilai-nilai kearifan lokal pada anak-anak di Penfui Timur dan permainan anak-anak dengan media puzzle. Media puzzle sangat pas untuk dipakai karena puzzle identik dengan anak yaitu dunia bermain. Puzzle juga memiliki manfaat untuk meningkatkan keterampilan kognitif, keterampilan motorik halus, keterampilan sosial, keterampilan berinteraksi dengan orang lain, melatih koordinasi mata dengan tangan, melatih logika, melatih kesabaran, dan memperluas pengetahuan. Hasil dari kegiatan ini menunjukkan bahwa puzzle berbasis kearifan lokal memuat nilai-nilai karakter sebagai salah satu sarana dalam mengembangkan karakter  pada anak-anak. Dengan pertimbangan bahwa anak-anak lebih menyukai permainan ini karena dianggap menarik dan tidak membosankan.Kata Kunci: Pendidikan Karakter, Kearifan Lokal, Media Puzzle ABSTRACTCommunity Service is carried out in Penfui Timur Village, Kupang Tengah District, Kupang Regency. The expected output targets through this activity can be formulated as follows: (1) Children in East Penfui Village can develop their character, in addition to formal learning. (2) Children in Penfui Timur Village can apply the experience and knowledge that we provide using puzzles, both during and after this activity takes place. (3) Children recognize the wealth and socio-cultural values they have and contain character values that can be applied in daily life. (4) Children in East Penfui Village can love and preserve their culture. The method used in community service is designed in the form of lectures, discussions, and sharing of opinions both with children and their parents to answer problems related to efforts to instill character-based values of local wisdom in children in East Penfui and children's play with puzzle media. The media puzzle is very fitting to use because a puzzle is identical to children, namely the world of play. Puzzles also have benefits for improving cognitive skills, fine motor skills, social skills, interacting skills with others, training eye coordination with hands, training logic, training patience, and expanding knowledge. The results of this activity show that local wisdom-based puzzles contain character values as a means of developing character in children. With the consideration that children prefer this game because it is considered interesting and not boring. Keywords: Character Education, Local Wisdom, Media Puzzle


Author(s):  
Narúsci S. Bastos ◽  
Fernanda Mota ◽  
Diana F. Adamatti ◽  
Fernanda Carvalho

INTRODUCTION: Challenges that require new approaches are emerging to resolve the constant changes in society and the introduction of computer systems increasingly complex. In this context, computational thinking can be seen as a way of solving problems, designing systems and understanding human behavior. This paper proposes a study on the development of computational thinking in high school students, based on Neuroscience. OBJECTIVE: The aim of the paper is to identify possible changes in brain physiology pre and post computational logic training and characterize brain activity during the resolution of the logic test problems. METHOD: To carry out this study, it was necessary to collect brain signals in two stages: before and after the training in computational logic, while individuals solved a logic test. RESULTS: From these data we analyze the areas with greater brain activity during the resolution of each proposed issue, which were collected through non-invasive technique using an EEG equipment (electroencephalogram) and a BCI (Brain Computer-interface) called Actichamp by BrainVision. CONCLUSION: As a first implication of the results, it is possible for students to activate as many brain areas as possible before practicing a programming logic.


2014 ◽  
Vol 103 ◽  
pp. 276-282 ◽  
Author(s):  
Junlong Luo ◽  
Xiaochen Tang ◽  
Entao Zhang ◽  
Edward J.N. Stupple

2013 ◽  
Vol 1 (1-2) ◽  
pp. 149-163

The biography of Ion, who came from a poor peasant family, then became professor (he obtained his PhD at the most prestigious university in the former Soviet empire) and member of the first freely elected Moldovan parliament, offers a case study in which we can observe, at the micro scale, the upward social mobility process that took place in the Soviet Union through secondary and higher education institutions. However, this “life story” illustrates a certain cap which was sometimes imposed to new “national cadres” (employees) in their career development, who were suspected of disloyalty towards the Soviet regime. This new elite formed and capped by the same system (a process which was subject to a double logic: training of professionals and political control) became in the years of perestroika and the “velvet revolutions”, the new vanguard which took over after the departure of the Soviet government, by embracing the values of the “national revival” and liberal democracy


Author(s):  
João F. Ferreira ◽  
Alexandra Mendes ◽  
Alcino Cunha ◽  
Carlos Baquero ◽  
Paulo Silva ◽  
...  

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