collaborative environment
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2022 ◽  
pp. 095042222110682
Author(s):  
Mehmet Tas ◽  
Hayot Berk Saydaliev ◽  
Shirali Kadyrov

Based on the definition of entrepreneurship, entrepreneurs can be considered as risk-takers. The literature contains conflicting theories as to whether risk-taking can be influenced by external factors. The current paper investigates the effect of entrepreneurship education and collaborative environment on financial risk-taking behavior among university-age young people. To this end, an online survey was conducted involving 510 participants and various statistical tests were utilized to test the research hypothesis. To measure financial risk-taking propensity, the Choice Dilemma Questionnaire methodology was implemented. The results of the analysis reveal that both the level of entrepreneurship education and a collaborative environment increase financial risk-taking. Moreover, multiple linear regression methodology was used to capture the significant factors that influence financial risk-taking when investing alone and investing in a collaborative environment. As a policy recommendation, the authors suggest that an entrepreneurship training curriculum should be developed that incorporates the various activities and elements of a collaborative environment.


2022 ◽  
pp. 54-76
Author(s):  
Irene Silas

Educational technology supports student learning in many ways through a variety of tools. Padlet is a versatile platform that can transform an on-ground or virtual classroom into a fun collaborative environment where the instructor and students are collaborators. This chapter provides a review of literature on the use of educational technology and Padlet as facilitators of student engagement, collaboration, and peer feedback. The author explains the way the platform works and shares some lesson plans as examples of the versatility of this educational tool. The purpose of this chapter is to extend the knowledge to the practitioners in the field of English as a Second or Foreign Language.


Author(s):  
M. Bouziani ◽  
H. Mouatassim ◽  
K. Fadl ◽  
H. Nouari

Abstract. Land subdivision represents a complex procedure which leads to the construction of a set of buildings and utilities necessary for the viability of the project: Roads, sewerage network, water network, electricity network and telecommunication networks. The techniques adopted so far to carry out land subdivision projects in Morocco have certain limitations. Several stakeholders are necessary for the realization of a land subdivision and many 2D plans and documents are used. These plans and documents are independently produced and carried out by the various trades involved in the project. If a change is made to one element of the project, which often happens, several documents and plans are affected and must be updated. This can be a source of errors and conflicts and can lead to an increase in the time and cost of the hall project. This study proposes the development of a Building Information Modelling (BIM) infrastructure workflow adapted to land subdivision projects in Morocco. The integration of BIM in this type of project is an innovation in the Moroccan context. It will improve the design, simplify communication and collaboration between the various stakeholders and facilitate the management and the monitoring of the project. The resulting digital BIM model can be used to produce 2D and 3D construction plans, take measurements and plan work. It constitutes the basic platform to perform calculations and simulations at any stage of the infrastructure life cycle and to detect and resolve interferences in a collaborative environment.


2021 ◽  
Vol 13 (2) ◽  
pp. 480-487
Author(s):  
Rethy B. Menon ◽  
K.S. Hamsavardhini

This article deals with the impact on customer loyalty through the implementation of customer co-creation campaigns in the beauty industry, also referred to as the cosmetic industry; while additionally featuring central points that add to the ability and willingness of a customer to partake in these co-creation campaigns. Co-creation refers to the practice deviced by organizations to team up with their stakeholders during the planning, advancing, and implementing stages of their products and services. “It replaces the hierarchical approach to management and the linear approach to innovation, affording all stakeholders the possibility to influence and bring forth meaningful and relevant solutions in a collaborative environment” (Kirah, A 2009). An exploratory survey was conducted to collect data from 229 respondents, through questionnaires. All the respondents were users of cosmetic products, irrespective of gender; living in the cities of Bangalore and Mysore. Mean, Standard Deviation, Correlation and Factor Analysis were used to analyse the acquired data, and study the outcomes. The findings of the study suggest that the customer co-creation campaigns have a favorable impact on customer loyalty, ultimately resulting in higher customer retention rates. The study also confirms various factors contributing to a customer’s participation in the co-creation campaign.


Author(s):  
Alina VASILOIU

This article presents how online games can be used in the speech therapy sesssions with children, having as case study the mobile app OctoPlay. The OctoPlay application combines the speech therapists` approach with technology and meets the needs of children, therapists and parents through the structure of customizable exercises, collaborative environment and other tools included in the application (video model and mirror technique, virtual reality version, automatic progress reports and the possibility to customize the exercises according to the child’s needs). Practical aspects about how Octoplay App can be used are discussed and information about how it can be accessed are detailed.


Author(s):  
Lorenzo Stacchio ◽  
Alessia Angeli ◽  
Shirin Hajahmadi ◽  
Gustavo Marfia

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