tournament selection
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2021 ◽  
Author(s):  
◽  
Huayang Xie

<p>This thesis presents an analysis of the selection process in tree-based Genetic Programming (GP), covering the optimisation of both parent and offspring selection, and provides a detailed understanding of selection and guidance on how to improve GP search effectively and efficiently. The first part of the thesis providesmodels and visualisations to analyse selection behaviour in standard tournament selection, clarifies several issues in standard tournament selection, and presents a novel solution to automatically and dynamically optimise parent selection pressure. The fitness evaluation cost of parent selection is then addressed and some cost-saving algorithms introduced. In addition, the feasibility of using good predecessor programs to increase parent selection efficiency is analysed. The second part of the thesis analyses the impact of offspring selection pressure on the overall GP search performance. The fitness evaluation cost of offspring selection is then addressed, with investigation of some heuristics to efficiently locate good offspring by constraining crossover point selection structurally through the analysis of the characteristics of good crossover events. The main outcomes of the thesis are three new algorithms and four observations: 1) a clustering tournament selection method is developed to automatically and dynamically tune parent selection pressure; 2) a passive evaluation algorithm is introduced for reducing parent fitness evaluation cost for standard tournament selection using small tournament sizes; 3) a heuristic population clustering algorithm is developed to reduce parent fitness evaluation cost while taking advantage of clustering tournament selection and avoiding the tournament size limitation; 4) population size has little impact on parent selection pressure thus the tournament size configuration is independent of population size; and different sampling replacement strategies have little impact on the selection behaviour in standard tournament selection; 5) premature convergence occurs more often when stochastic elements are removed from both parent and offspring selection processes; 6) good crossover events have a strong preference for whole program trees, and (less strongly) single-node or small subtrees that are at the bottom of parent program trees; 7) the ability of standard GP crossover to generate good offspring is far below what was expected.</p>


2021 ◽  
Author(s):  
◽  
Huayang Xie

<p>This thesis presents an analysis of the selection process in tree-based Genetic Programming (GP), covering the optimisation of both parent and offspring selection, and provides a detailed understanding of selection and guidance on how to improve GP search effectively and efficiently. The first part of the thesis providesmodels and visualisations to analyse selection behaviour in standard tournament selection, clarifies several issues in standard tournament selection, and presents a novel solution to automatically and dynamically optimise parent selection pressure. The fitness evaluation cost of parent selection is then addressed and some cost-saving algorithms introduced. In addition, the feasibility of using good predecessor programs to increase parent selection efficiency is analysed. The second part of the thesis analyses the impact of offspring selection pressure on the overall GP search performance. The fitness evaluation cost of offspring selection is then addressed, with investigation of some heuristics to efficiently locate good offspring by constraining crossover point selection structurally through the analysis of the characteristics of good crossover events. The main outcomes of the thesis are three new algorithms and four observations: 1) a clustering tournament selection method is developed to automatically and dynamically tune parent selection pressure; 2) a passive evaluation algorithm is introduced for reducing parent fitness evaluation cost for standard tournament selection using small tournament sizes; 3) a heuristic population clustering algorithm is developed to reduce parent fitness evaluation cost while taking advantage of clustering tournament selection and avoiding the tournament size limitation; 4) population size has little impact on parent selection pressure thus the tournament size configuration is independent of population size; and different sampling replacement strategies have little impact on the selection behaviour in standard tournament selection; 5) premature convergence occurs more often when stochastic elements are removed from both parent and offspring selection processes; 6) good crossover events have a strong preference for whole program trees, and (less strongly) single-node or small subtrees that are at the bottom of parent program trees; 7) the ability of standard GP crossover to generate good offspring is far below what was expected.</p>


2021 ◽  
Vol 8 (9) ◽  
pp. 518-526
Author(s):  
Adedeji, Oluyinka Titilayo ◽  
Amusan, Elizabeth Adedoyin ◽  
Alade, Oluwaseun. Modupe

In feature level fusion, biometric features must be combined such that each trait is combined so as to maintain feature-balance. To achieve this, Modified Clonal Selection Algorithm was employed for feature level fusion of Face, Iris and Fingerprints. Modified Clonal Selection Algorithm (MCSA) which is characterized by feature-balance maintenance capability and low computational complexity was developed and implemented for feature level fusion. The standard Tournament Selection Method (TSM) was modified by performing tournaments among neighbours rather than by random selection to reduce the between-group selection pressure associated with the standard TSM. Clonal Selection algorithm was formulated by incorporating the Modified Tournament Selection Method (MTSM) into its selection phase. Quantitative experimental results showed that the systems fused with MCSA has a higher recognition accuracy than those fused with CSA, also with a lower recognition time. Keywords: Biometrics, Feature level Fusion, Multibiometrics, Modified Clonal Selection Algorithm, Recognition Accuracy, Recognition Time.


2021 ◽  
Author(s):  
Kyohong Shin ◽  
Hoon Jang ◽  
Hae Joong Kim

Abstract As semiconductor device geometries continue to shrink, the semiconductor manufacturing process becomes increasingly complex. This usually results in unbalanced utilization of machines and decreases overall productivity. One way to resolve such a problem is to share the resource capacity between different lines divided by floors. To this end, designing an efficient lifter assignment method to more efficiently manage transfer requests (TRs) of wafer lots to different floors is required. Motivated by this, our study addresses the assignment of lifters for delivering wafer lots to different floors. Unlike previous studies, which consider the current state of the system, our study considers both the current and possible future states of the system. We formulate an optimization model based on the Markov decision process. Then, we design an efficient method as a solution using both clustering and tournament selection methods. Experiments based on historical data confirm the effectiveness of the proposed algorithm in reducing travel times and delivery delays compared to the benchmark rules in practice. Sensitivity analysis demonstrates the robustness of the proposed model as the number of TRs increased. The proposed approach is expected to yield significant economic savings in both operating costs and labor.


2021 ◽  
pp. 1-18
Author(s):  
Peter D. Turney

Abstract Recently we introduced a model of symbiosis, Model-S, based on the evolution of seed patterns in Conway's Game of Life. In the model, the fitness of a seed pattern is measured by one-on-one competitions in the Immigration Game, a two-player variation of the Game of Life. Our previous article showed that Model-S can serve as a highly abstract, simplified model of biological life: (1) The initial seed pattern is analogous to a genome. (2) The changes as the game runs are analogous to the development of the phenome. (3) Tournament selection in Model-S is analogous to natural selection in biology. (4) The Immigration Game in Model-S is analogous to competition in biology. (5) The first three layers in Model-S are analogous to biological reproduction. (6) The fusion of seed patterns in Model-S is analogous to symbiosis. The current article takes this analogy two steps further: (7) Autopoietic structures in the Game of Life (still lifes, oscillators, and spaceships—collectively known as ashes) are analogous to cells in biology. (8) The seed patterns in the Game of Life give rise to multiple, diverse, cooperating autopoietic structures, analogous to multicellular biological life. We use the apgsearch software (Ash Pattern Generator Search), developed by Adam Goucher for the study of ashes, to analyze autopoiesis and multicellularity in Model-S. We find that the fitness of evolved seed patterns in Model-S is highly correlated with the diversity and quantity of multicellular autopoietic structures.


Technologies ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 35
Author(s):  
Juliano Pierezan ◽  
Leandro dos S. Coelho ◽  
Viviana C. Mariani ◽  
Sotirios K. Goudos ◽  
Achilles D. Boursianis ◽  
...  

Nature-inspired metaheuristics of the swarm intelligence field are a powerful approach to solve electromagnetic optimization problems. Ant lion optimizer (ALO) is a nature-inspired stochastic metaheuristic that mimics the hunting behavior of ant lions using steps of random walk of ants, building traps, entrapment of ants in traps, catching preys, and re-building traps. To extend the classical single-objective ALO, this paper proposes four multiobjective ALO (MOALO) approaches using crowding distance, dominance concept for selecting the elite, and tournament selection mechanism with different schemes to select the leader. Numerical results from a multiobjective constrained brushless direct current (DC) motor design problem show that some MOALO approaches present promising performance in terms of Pareto-optimal solutions.


2021 ◽  
Vol 18 (3) ◽  
pp. 172988142199613
Author(s):  
Kaushlendra Sharma ◽  
Shikha Singh ◽  
Rajesh Doriya

Acceptability of mobile robots in various applications has led to an increase in mobile robots’ research areas. Path planning is one of the core areas which needs to be improvised at a higher level. Optimization is playing a more prominent role these days. The nature-inspired algorithm is contributing to a greater extent in achieving optimization. This article presents the modified cuckoo search algorithm using tournament selection function for robot path planning. Path length and Path time are the algorithm’s parameters to validate the effectiveness and acceptability of the output. The cuckoo search algorithm’s fundamental working principle is taken as the baseline, and the tournament selection function is adapted to calculate the optimum path for robots while navigating from its initial position to final position. The tournament selection function is replacing the concept of random selection done by the cuckoo search algorithm. The use of tournament selection overcomes local minima for robots while traversing in the configuration space and increases the probability of giving more optimum results. The conventional cuckoo search algorithm whose random selection mechanism may lead to premature convergence may fall into the local minima. The use of tournament selection function increases the probability of giving better results as it allows all the possible solution to take part in the tournament. The results are analysed and compared with other relevant work like cuckoo search algorithm and particle swarm optimization technique and presented in the article. The proposed method produced a better output in terms of path length and path time.


Author(s):  
Chetan J. Shingadiya Et.al

Software Testing is an important aspect of the real time software development process. Software testing always assures the quality of software product. As associated with software testing, there are few very important issues where there is a need to pay attention on it in the process of software development test. These issues are generation of effective test case and test suite as well as optimization of test case and suite while doing testing of software product. The important issue is that testing time of the test case and test suite. It is very much important that after development of software product effective testing should be performed. So to overcome these issues of optimization, we have proposed new approach for test suite optimization using genetic algorithm (GA). Genetic algorithm is evolutionary in nature so it is often used for optimization of problem by researcher. In this paper, our aim is to study various selections methods like tournament selection, rank selection and roulette wheel selection and then we apply this genetic algorithm (GA) on various programs which will generate optimized test suite with parameters like fitness value of test case, test suite and take minimum amount of time for execution after certain preset generation. In this paper our main objectives as per the experimental investigation, we show that tournament selection works very fine as compared to other methods with respect fitness selection of test case and test suites, testing time of test case and test suites as well as  number of requirements.


2021 ◽  
pp. 1-26
Author(s):  
Edgar Covantes Osuna ◽  
Dirk Sudholt

Abstract Niching methods have been developed to maintain the population diversity, to investigate many peaks in parallel and to reduce the effect of genetic drift. We present the first rigorous runtime analyses of restricted tournament selection (RTS), embedded in a (μ+1) EA, and analyse its effectiveness at finding both optima of the bimodal function TwoMax. In RTS, an offspring competes against the closest individual, with respect to some distance measure, amongst w (window size) population members (chosen uniformly at random with replacement), to encourage competition within the same niche. We prove that RTS finds both optima on TwoMax efficiently if the window size w is large enough. However, if w is too small, RTS fails to find both optima even in exponential time, with high probability. We further consider a variant of RTS selecting individuals for the tournament without replacement. It yields a more diverse tournament and is more effective at preventing one niche from taking over the other. However, this comes at the expense of a slower progress towards optima when a niche collapses to a single individual. Our theoretical results are accompanied by experimental studies that shed light on parameters not covered by the theoretical results and support a conjectured lower runtime bound.


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