immersion experience
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2021 ◽  
Vol 5 (Supplement_1) ◽  
pp. 107-108
Author(s):  
Megan Thomas Hebdon ◽  
Christina Wilson ◽  
Catherine Bernier-Carney ◽  
Jacqueline Telonidis ◽  
Susan Chase-Cantarini

Abstract The Utah Geriatric Education Consortium seeks to enhance healthcare provider workforce capacity. The purpose of our interprofessional education (IPE) in Long Term Care (LTC) course is to enhance students’ understanding of team-based care for older adults, presenting avenues for career opportunities. The course was offered via distance learning technology to adapt to the COVID-19 pandemic. Health sciences students (n=55) enrolled in the course and completed pre- and post-course work asynchronously. The course also included a two-hour virtual session in partnership with a LTC interprofessional team with a resident case study and discussion using the 4M’s Framework. We will discuss the a) COVID-19 course adaptations, b) IPE case study using the 4M’s Framework to help students conceptualize older adult care, and c) student pre- and post-course discussion responses demonstrating their prior experience with older adults and course impact on their views about caring for older adults in LTC settings.


2021 ◽  
Vol 49 (4) ◽  
pp. 487-489
Author(s):  
Alexandra M. Harrison

The author describes how an immersion experience in another culture can benefit the psychoanalyst—and the individual who is a psychoanalyst—by confronting trusted theories and challenging the analyst to create new methods for understanding basic aspects of human experience, such as the meaning of the “self.”


2021 ◽  
Vol 42 (3) ◽  
pp. 56-62
Author(s):  
Rawn Boulden ◽  
Christine Schimmel

This promising practice describes an innovative collaboration between West Virginia University, a land grant institution situated in the middle of rural Appalachia, and Kanawha County Schools, located in Charleston, WV. The partnership aimed to assist the rural school district by supporting children in three elementary schools and by providing the university’s school counseling students an immersion experience in rural schools, with the hope of retaining them in the school district following graduation. The collaboration fulfilled the original mission of the program in two ways; first, the school district retained one-third of the school counseling students who participated. Secondly, the collaboration was met with overwhelming support by district leadership, resulting in an increase in school counseling students entering the program in the next academic year.


2021 ◽  
Author(s):  
◽  
Nicola Bowman

<p>Milford Sound is extremely vulnerable to visitor fluctuation. The vertical landforms and pristine natural landscape attracts over 500,000 tourists to the site each year. Due to the remote location and restrictions on developing accommodation in National Parks, Milford Sound is a day-trip-destination. This generates high volumes of tourists that arrive and leave at the same time, causing congestion and immense pressure on the facilities and the surrounding natural landscape at Milford Sound Village. Although the small township is built for visitors, the current visitor facilities do not respond to daily and seasonal visitor fluctuations. The buildings are at capacity at peak time and are empty and underutilised at low times. This has significant implications for the experience of the site, there are increasing reports of visitors feeling crowded (Booth, 2010). The unresponsive built fabric also impacts the state of the surrounding natural environment by preventing natural processes and ecosystems from thriving. With visitor numbers on the rise (McNeill,2005), Carey (2003) questions how many people can “they continue to pump into a destination before you start to remove the attraction from the destination”.  Situated alongside resilience thinking, flux is a topic of heightened relevance within architectural thinking, yet it has received very little attention. This thesis proposes responsive approaches to accommodating flux, through ‘static’ architectural forms. By introducing a series of hybrid and connected structures, architectural form is developed symbiotically with function, as a means of exploring operative forms of architecture. Architectural responses to flux have been primarily researched through design. The design outcome is a connected network of visitor facilities that acts as an ‘instrument’ in the landscape, reorganising the flow of visitors. Six concrete pavilions, connected by pathways, collect and disperse visitors along the site, encouraging an immersion experience in the World-Heritage listed natural environment. The architecture is constructed of buried, floating, carved and balanced elements. This thesis presents an example of architecture that creates an experience of engaging with the landscape and not with the crowds.</p>


2021 ◽  
Author(s):  
◽  
Nicola Bowman

<p>Milford Sound is extremely vulnerable to visitor fluctuation. The vertical landforms and pristine natural landscape attracts over 500,000 tourists to the site each year. Due to the remote location and restrictions on developing accommodation in National Parks, Milford Sound is a day-trip-destination. This generates high volumes of tourists that arrive and leave at the same time, causing congestion and immense pressure on the facilities and the surrounding natural landscape at Milford Sound Village. Although the small township is built for visitors, the current visitor facilities do not respond to daily and seasonal visitor fluctuations. The buildings are at capacity at peak time and are empty and underutilised at low times. This has significant implications for the experience of the site, there are increasing reports of visitors feeling crowded (Booth, 2010). The unresponsive built fabric also impacts the state of the surrounding natural environment by preventing natural processes and ecosystems from thriving. With visitor numbers on the rise (McNeill,2005), Carey (2003) questions how many people can “they continue to pump into a destination before you start to remove the attraction from the destination”.  Situated alongside resilience thinking, flux is a topic of heightened relevance within architectural thinking, yet it has received very little attention. This thesis proposes responsive approaches to accommodating flux, through ‘static’ architectural forms. By introducing a series of hybrid and connected structures, architectural form is developed symbiotically with function, as a means of exploring operative forms of architecture. Architectural responses to flux have been primarily researched through design. The design outcome is a connected network of visitor facilities that acts as an ‘instrument’ in the landscape, reorganising the flow of visitors. Six concrete pavilions, connected by pathways, collect and disperse visitors along the site, encouraging an immersion experience in the World-Heritage listed natural environment. The architecture is constructed of buried, floating, carved and balanced elements. This thesis presents an example of architecture that creates an experience of engaging with the landscape and not with the crowds.</p>


Author(s):  
Elisabeth Krimbill ◽  
Lawrence Scott ◽  
Amy Carter

As global citizens, we have an increasing international interdependence that now impacts the way we solve problems and interact with one another. Intentionally planed travel abroad has the potential to transform lives by creating a greater global and personal awareness, where adolescents see themselves as not just members of their local community, but also a global community. In an attempt to prepare students for an international and interdependent world, one inner-city nonprofit agency partnered with a local university in South Texas to provide overseas experiential learning opportunities paired with service-learning projects. Through one innovative program, more than 600 students have traveled to more than 20 countries as a full-immersion experience, most of which were centered on service-learning opportunities. The students in this program had the opportunity to examine their prejudices, assumptions, and fears while learning about themselves and developing deeper relationships with members of their school and local community through global outreach.


10.2196/27036 ◽  
2021 ◽  
Vol 9 (4) ◽  
pp. e27036
Author(s):  
Bo Zhang ◽  
Nigel Robb

Background In recent years, augmented reality (AR), especially markerless augmented reality (MAR), has been used more prevalently to create training games in an attempt to improve humans' cognitive functions. This has been driven by studies claiming that MAR provides users with more immersive experiences that are situated in the real world. Currently, no studies have scientifically investigated the immersion experience of users in a MAR cognitive training game. Moreover, there is an observed lack of instruments on measuring immersion in MAR cognitive training games. Objective This study, using two existing immersion questionnaires, investigates students’ immersion experiences in a novel MAR n-back game. Methods The n-back task is a continuous performance task that taps working memory (WM) capacity. We compared two versions of n-back training. One was presented in a traditional 2D format, while the second version used MAR. There were 2 experiments conducted in this study that coordinated with 2 types of immersion questionnaires: the modified Immersive Experiences Questionnaire (IEQ) and the Augmented Reality Immersion (ARI) questionnaire. Two groups of students from two universities in China joined the study, with 60 participants for the first experiment (a randomized controlled experiment) and 51 participants for the second. Results Both groups of students experienced immersion in the MAR n-back game. However, the MAR n-back training group did not experience stronger immersion than the traditional (2D) n-back control group in the first experiment. The results of the second experiment showed that males felt deeply involved with the AR environment, which resulted in obtaining higher levels of immersion than females in the MAR n-back game. Conclusions Both groups of students experienced immersion in the MAR n-back game. Moreover, both the modified IEQ and ARI have the potential to be used as instruments to measure immersion in MAR game settings. Trial Registration UMIN Clinical Trials Registry UMIN000045314; https://upload.umin.ac.jp/cgi-open-bin/ctr_e/ctr_view.cgi?recptno=R000051725


2021 ◽  
Vol 12 ◽  
Author(s):  
Yunxia Shi ◽  
Chunhao Ma ◽  
Yuxin Zhu

Improving the user stickiness becomes increasingly valued, due to the severe user churn of livestreaming services. Previous studies pay much attention to the influencing factors of technology on user stickiness, ignoring the emotional factors. This study examined the impact of the emotional labor of network anchors (deep acting vs. surface acting) on user stickiness in the context of livestreaming service. We extended prior findings in three ways. The results of Study 1 (i.e., questionnaire method, 305 livestreaming users, and 56.4% females) demonstrated that the emotional labor of network anchor positively influenced user stickiness, and immersion experience plays a mediating role. The results of Study 2 (i.e., situational simulation method, 203 volunteers, and 54.09% females) demonstrated that the deep acting strategies of emotional labor had a stronger effect when compared with surface acting strategies. The results of Study 3 (i.e., situational simulation method, 235 volunteers, and 51.9% females) demonstrated that the effect of emotional labor on user stickiness was stronger for the users with prevention focus compared with promotion focus. Based on the perspective of emotional labor, this study extends the previous research on user stickiness and is valuable for guiding the practice of livestreaming services.


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