evaluation of instruction
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2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Marianus A.G Sera ◽  
Robinson Situmorang ◽  
Eveline Siregar

The aim of this study was to develop curriculum of “Jadi Pendamping Adik” subject in class X of Sint Peter Catholic Senior High School in Ende. This study was research and development which used Dick and Carrey model as the procedur of curriculum development. The steps of the curriculum development were: identify instructional goal, conduct instructional analysis, analyze learnes and contexts, write specific learning objectives, develop assesment instrumen, develop instructional strategy, develop and select instructional materials, design and conduct formative evaluation of instruction, and revise. Data feasiblity analysis from the experts used qualitatif and quantitatif descriptive data analysis. The result of the feasibility analysis from the instructional design expert, the percentage of achievment level was 92.5% with a very good qualifications and feasible to be used with revisions as needed. The result of the feasibility analysis from each material experts was 90% and 92.5% with a very good qualifications and feasible to be used with revisions as needed. The curriculum development of “Jadi Pendamping Adik” subject in class X was feasible to be used as a guide in learning.


Author(s):  
Mohammed Saleh Alkathiri

This study investigates the ways in which heads of academic department use student evaluation of instruction (SEI) to make decisions about individual faculty members and/or whole academic departments. The study utilized a convenience sample of 57 heads of department, who completed an online questionnaire with two main constructs, which were assessed at the interval level of measurement. The results of the study revealed significant differences between heads of department who tend to trust SEI results compared to those who tend not to trust SEI results. The findings suggest there is a significant association between how heads of department perceive SEI and how they use it to make decisions about individual faculty members and their academic departments. In addition, analysis of the respondents as per two groups, according to their attitudes of trust or distrust toward SEI, showed that disparities within these groups were greater with respect to issues or decisions that affect individuals as opposed to whole departments. Therefore, the study concludes that decisions should not be made based solely on the results of SEI; rather, multiple sources of evaluation should be utilized to make proper decisions. The author strongly recommends that academic leaders should use SEI across multiple years or courses in order to obtain more reliable information. Future research may include qualitative studies on the topic and discipline-specific studies within certain academic departments or college clusters.


2019 ◽  
Vol 15 (1) ◽  
pp. 107
Author(s):  
Hery Yanto The ◽  
Latifah Latifah

<p class="abstrak">Student evaluation of instruction is important feedback for instructors to receive in order to refine and improve the learning quality of a course. A free online survey, such as Survey Monkey, can be used to collect the feedback. There is display feature in Survey Monkey that allow users to view the summary of the data in tables and charts. The free account does not support downloading data from the server, but users can compile it manually. This study focuses on using an online survey in the Indonesian Language Program of Zhejiang Yuexiu University of Foreign Languages in China. Students who were enrolled in the Indonesian Pronunciation Course evaluated the instruction in the course. The results showed that data collected through a well-structured online survey questionnaire, aligned with the aim of evaluation, can provide the instructor with sufficient information about the strengths and weaknesses of the instruction.</p><p class="abstrak"><strong>BAHASA INDONESIA ABSTRAK: </strong>Evaluasi kegiatan instruksional oleh mahasiswa dapat digunakan sebagai bahan masukan untuk memperbaiki dan meningkatkan kualitas belajar mengajar mata kuliah. Evaluasi oleh mahasiswa dapat diperoleh melalui pengumpulan data dengan angket pada survei daring bebas bayar seperti Survey Monkey. Survei ini dapat menampilkan tabel dan grafik ringkasan data yang dengan mudah dapat digunakan oleh dosen untuk melakukan interpretasi. Data kualitatif dari hasil pertanyaan terbuka dapat dilihat pada laman Survey Monkey, namun hasil rinci yang akan diinterpretasi harus diunduh secara manual karena peneliti menggunakan akun bebas bayar. Penelitian survei daring ini memaparkan analisis dan interpretasi evaluasi mahasiswa terhadap kegiatan instruksional mata kuliah Pengucapan Bahasa Indonesia pada Jurusan Bahasa Indonesia, Universitas Bahasa Asing Zhejiang Yuexiu di Tiongkok. Hasil penelitian menunjukkan, data survei yang dikumpulkan dengan angket daring yang disusun secara terstruktur dan sesuai dengan tujuan evaluasi dapat memberikan informasi mengenai kelebihan dan kekurangan pelaksanaan kegiatan instruksional selama perkuliahan.</p>


Author(s):  
Seda Khadimally

Blended unified design (BUD) is a new instructional design (ID) model created with the purpose of positively influencing second language learning/teaching environments, with an emphasis on English as a second language (ESL) learning and teaching settings. Another purpose with the construct of this innovative ID model is to introduce it to second language educators, instructional designers, scholars, educational leaders, and all other critical players who are engaged in the design, development, delivery, assessment, and evaluation of instruction.


EFEKTOR ◽  
2018 ◽  
Vol 5 (2) ◽  
pp. 102
Author(s):  
Norma Diana Fitri

Penelitian ini bertujuan untuk mengembangkan video sex education untuk menstimulasi kemampuan sosial dan emosional anak usia dini. Model pengembangan yang digunakan dalam penelitian ini adalah model Borg and Gall (2007) yang terdiri sepuluh langkah. (1) Asses Needs To Identity Goal, (2) Conduct Instructional Analysis, (3) Analyze Learners And Context, (4) Write Performance Objectives, (5) Develop Assessment Instrument, (6) Develop Instructional Strategy, (7) Develop And Select Instructional Materials  , (8) Design And Conduct Formative Evaluation Of Instruction, (9) Revise Instruction, (10) Design And Conduct Summative Evaluation. Desain uji coba produk dalam penelitian ini melalui tiga tahap yaitu (a) validasi ahli, (b) uji coba kelompok kecil, (c) uji coba kelompok besar. Hasil uji coba selanjutnya diuji dengan Uji t yaitu untuk mengetahui peningkatan kemampuan kemampuan sosial dan emosionalanak usia dini dari hasil belajar antara memakai media dengan tidak memakai media. Hasil penelitian menunjukkan bahwa video sex education dapat menstimulasi kemampuan sosial dan emosional anak. Dari hasil analisis data memperoleh memperoleh nilai signifikasi 0,000 < 0,005 maka H0 ditolak. Dengan demikian dapat dikatakan adanya perbedaan pada rata-rata perlakuan sebelum dan sesudah dan rata-rata skor perlakuan sebelum dan sesudah perlakuan pada proses pembelajaran sex education dengan menggunakan video yang telah dikembangkan.


2018 ◽  
Vol 2 (2) ◽  
pp. 53-67
Author(s):  
Ayu - Asmah ◽  
Tri Candra Wulandari

Games for growing and developing early childhood provides opportunity to be able to explore and interact with the surrounding environment. A good game form for early childhood is an educative game, a game that stimulates the child's thinking power and helps to optimize aspects of his development. The phenomenon of learning in early childhood at this time is more directed to the academic, so the principle of learning while playing is replaced with worksheets. The purpose of this study is to produce a suitable game of mahkota berteman to be used for learning to introduce concepts and symbols of numbers in early childhood, and improve the ability of early childhood in recognizing the concept and symbol of numbers. The study was conducted in ten stages according to Dick and Carey's Development Research theory (2011), (1) Identity Instructional Goal, (2) Conduct Instructional Analysis, (3) Analyze Learners and Contexts, (4) Write Performance Objectives, (5) Develop Assessment Instrumens, (6) Develop Instructional Strategy, (7) Develop and Select Instructional Materials, (8) Design and Conduct Formative Evaluation of Instruction, (9) Revise Instruction, (10) Design And Conduct Summative Evaluation. The results showed that mahkota berteman gamers were eligible for learning to introduce the concept and symbol of numbers in early childhood. Based on the data analysis of field test results using T test shows that the significance obtained by 0.000 is smaller on the significance used in this research that is 0,05 (sig = 0,000 0,05), thus H0 is rejected and H1 accepted. So the result this development research can be concluded that after using the mahkota berteman game befriending the ability of children in knowing the concept and the symbol of numbers to be better.


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