cyber violence
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2022 ◽  
pp. 352-373
Author(s):  
Emre Kol ◽  
Seda Topgul

Taking into consideration the gradually widespread use of the internet, children are thought to be an important group both in terms of the time they spend on the internet and the dangers they will be exposed to in the virtual world. Internet addiction is essentially a type of behavioral addiction, characterized by a certain behavioral pattern, which is confronted with both physical, psychological, and social consequences. The research aims to establish a correlation between children's addiction to computer games with the cyber violence that they may be exposed to base on this addiction. For this reason, this study is a systematic review that aims to examine the effects of computer addiction as a subtype of internet addiction, which is a type of behavioral addiction, on children and its relationship with cyber violence. The research significantly contributes to the literature by revealing the effects of COVID-19 on children's addiction to computer games and the correlation of children's addiction to computer games with cyber violence.


2021 ◽  
Vol 7 (5) ◽  
pp. 3612-3620
Author(s):  
Yijun Tao ◽  
Weilin He

Fragmented narrative has the characteristics of postmodernism: no center, no depth, entertaining, and deconstructionist-center. It intersperses with the shots of text and pictures to change from montage to collage, which subverts the traditional audiovisual language with a strong personality. However, although the music animation video has a lot to express, the short length limits the expression’s completeness. Therefore, it is necessary to express the key points through a fragmented narrative, while the combination of fragmented information can engage the audience. Music animation, more conducive to publicity, combines short music videos and animations. It supplements the content that music cannot express with images. Incognito is an MG music animation produced around cyber-violence, which drives the picture narrative fragmentation with that of the music narrative by organizing the pictures around the music. Meanwhile, the animation produced in MG format adopts MG animation’s flexibility, bringing new audiovisual enjoyment to the audience.


Societies ◽  
2021 ◽  
Vol 11 (3) ◽  
pp. 107
Author(s):  
Daniela Šincek

Cyber-violence is the type of online risk behavior inclined to harm others. Development of new forms of cyber-violent behavior leads to the need to revise specific-item measures of cyber-violence periodically. The aim of this research was to explore the psychometric properties of the revised Committing and Experiencing Cyber-Violence Scale: its latent structure, reliability, and descriptive statistics of underlying dimensions, as well as the relation of some known correlates of cyber-violence, like indicators of psychosocial functioning and online behavioral problems, with cyber-violence. Online questionnaires (cyber-violence, depression, anxiety and stress, problematic Internet use, and problematic gaming) were filled out by 1725 adolescents from a convenient sample. Using exploratory factor analysis and hierarchical regression analysis, the questionnaire’s latent structure and contribution of relevant correlates for explaining cyber-violence variance was examined. Results: Exploratory factor analysis showed a five-factor solution with satisfactory reliability: shaming, information manipulation, hate speech, technology abuse, and information sharing. Participants commit and experience cyber-violence rarely, leading to a positive distribution of data in the factors. The Committing and Experiencing Cyber-violence subscales have a large positive correlation. Gender (male), grades, maternal education, depression, anxiety, stress, problematic Internet use, and problematic gaming are positive predictors of experiencing cyber-violence, whereas gender (male), grades, hours spent online on weekdays, depression, anxiety, stress, problematic Internet use, and problematic gaming are positive predictors of committing cyber-violence. Conclusions: Cyber-violence is connected with lower psychosocial functioning and more risky behavior online (problematic Internet use, problematic online gaming).


2021 ◽  
Vol 174 ◽  
pp. 161-201
Author(s):  
Seung Ok Yoo ◽  
Soon Hee Kwon

2021 ◽  
pp. 088626052110219
Author(s):  
Randolph C. H. Chan

Cyber violence has emerged as a new source of minority stress over the past decade. Due to the anonymous and unrestrictive nature of the internet, cyber violence is even more blatant and pervasive than in person violence for sexual minority individuals. The present study aimed to examine whether and how online and offline experiences of heterosexism are related to physical and mental health. A total of 941 sexual minority individuals participated in a community-based online survey study. The findings indicated that online heterosexist experiences explained variance in physical and mental health, beyond the contribution of offline heterosexist experiences. Among sexual minority young adults, the effect of online heterosexist experiences on mental health was stronger than that of offline heterosexist experiences, whereas the association between online heterosexist experiences and health problems was not observed in the adult sample. The results of mediation analysis showed that heterosexist experiences were related to heightened expectations of rejection, which, in turn, were related to poor physical and mental health. The association of heterosexist experiences and mental health was also mediated by negative affect. Given the detrimental effect of online heterosexist experiences, effective interventions are needed to combat cyber violence motivated by sexual orientation and enhance the coping and confrontation strategies in response to harmful online content.


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