scholarly journals Visual notations for viewing RDF constraints with UnSHACLed

Semantic Web ◽  
2021 ◽  
pp. 1-36
Author(s):  
Sven Lieber ◽  
Ben De Meester ◽  
Pieter Heyvaert ◽  
Femke Brückmann ◽  
Ruben Wambacq ◽  
...  

The quality of knowledge graphs can be assessed by a validation against specified constraints, typically use-case specific and modeled by human users in a manual fashion. Visualizations can improve the modeling process as they are specifically designed for human information processing, possibly leading to more accurate constraints, and in turn higher quality knowledge graphs. However, it is currently unknown how such visualizations support users when viewing RDF constraints as no scientific evidence for the visualizations’ effectiveness is provided. Furthermore, some of the existing tools are likely suboptimal, as they lack support for edit operations or common constraints types. To establish a baseline, we have defined visual notations to represent RDF constraints and implemented them in UnSHACLed, a tool that is independent of a concrete RDF constraint language. In this paper, we (i) present two visual notations that support all SHACL core constraints, built upon the commonly used visualizations VOWL and UML, (ii) analyze both notations based on cognitive effective design principles, (iii) perform a comparative user study between both visual notations, and (iv) present our open source tool UnSHACLed incorporating our efforts. Users were presented RDF constraints in both visual notations and had to answer questions based on visualization task taxonomies. Although no statistical significant difference in mean error rates was observed, all study participants preferred ShapeVOWL in a self assessment to answer RDF constraint-related questions. Furthermore, ShapeVOWL adheres to more cognitive effective design principles according to our performed comparison. Study participants argued that the increased visual features of ShapeVOWL made it easier to spot constraints, but a list of constraints – as in ShapeUML – is easier to read. However, also that more deviations from the strict UML specification and introduction of more visual features can improve ShapeUML. From these findings we conclude that ShapeVOWL has a higher potential to represent RDF constraints more effective compared to ShapeUML. But also that the clear and efficient text encoding of ShapeUML can be improved with visual features. A one-size-fits-all approach to RDF constraint visualization and editing will be insufficient. Therefore, to support different audiences and use cases, user interfaces of RDF constraint editors need to support different visual notations.

2021 ◽  
Author(s):  
Marius Fechter ◽  
Benjamin Schleich ◽  
Sandro Wartzack

AbstractVirtual and augmented reality allows the utilization of natural user interfaces, such as realistic finger interaction, even for purposes that were previously dominated by the WIMP paradigm. This new form of interaction is particularly suitable for applications involving manipulation tasks in 3D space, such as CAD assembly modeling. The objective of this paper is to evaluate the suitability of natural interaction for CAD assembly modeling in virtual reality. An advantage of the natural interaction compared to the conventional operation by computer mouse would indicate development potential for user interfaces of current CAD applications. Our approach bases on two main elements. Firstly, a novel natural user interface for realistic finger interaction enables the user to interact with virtual objects similar to physical ones. Secondly, an algorithm automatically detects constraints between CAD components based solely on their geometry and spatial location. In order to prove the usability of the natural CAD assembly modeling approach in comparison with the assembly procedure in current WIMP operated CAD software, we present a comparative user study. Results show that the VR method including natural finger interaction significantly outperforms the desktop-based CAD application in terms of efficiency and ease of use.


Semantic Web ◽  
2021 ◽  
pp. 1-16
Author(s):  
Esko Ikkala ◽  
Eero Hyvönen ◽  
Heikki Rantala ◽  
Mikko Koho

This paper presents a new software framework, Sampo-UI, for developing user interfaces for semantic portals. The goal is to provide the end-user with multiple application perspectives to Linked Data knowledge graphs, and a two-step usage cycle based on faceted search combined with ready-to-use tooling for data analysis. For the software developer, the Sampo-UI framework makes it possible to create highly customizable, user-friendly, and responsive user interfaces using current state-of-the-art JavaScript libraries and data from SPARQL endpoints, while saving substantial coding effort. Sampo-UI is published on GitHub under the open MIT License and has been utilized in several internal and external projects. The framework has been used thus far in creating six published and five forth-coming portals, mostly related to the Cultural Heritage domain, that have had tens of thousands of end-users on the Web.


2021 ◽  
pp. 263183182110274
Author(s):  
Deblina Roy ◽  
Sujita Kumar Kar ◽  
SM Yasir Arafat ◽  
Pawan Sharma ◽  
Russell Kabir

Background: The COVID-19 pandemic and lockdown measures have affected the sexuality and emotional bonding among the couple across the world. Objectives: We aimed to assess the effects of the COVID-19 pandemic and lockdown on the married people’s emotional bonding and sexual relationships in 3 south Asian counties (Bangladesh, India, and Nepal). Methods: A cross-sectional online survey was conducted among Bangladesh, India, and Nepal residents from April 3 to April 15, 2020. The survey was designed in English. The participants were selected through convenience sampling technique, the link of the online questionnaire was shared with the participants. Only participants older than 18 years and above, married, and living with their spouses were included in the study. Results: A total number of 120 respondents were included finally for analysis from the participating countries (India, Nepal, and Bangladesh). The mean age of the participants was 35.42 (±5.73) years; the majority were males under the age of 40 years and had completed postgraduation as their qualification. Among the study participants, more than half (53.8%) of the women reported being sexually active during the lockdown, whereas 41% of the men reported being sexually active. Among the sexually active participants, most women (57.7%) reported that they perceived positive emotional bonding with their partners. Nevertheless, there was no significant difference observed when compared with men. There are variations in responses. However, no significant association was identified. Conclusion: There are a few insights from the study, that is, there was no significant difference found in almost 3 countries in emotional intimacy. There had been a trend that there is improved emotional bonding with their partners, although no significant difference was observed.


2021 ◽  
pp. 073563312110272
Author(s):  
Neila Chettaoui ◽  
Ayman Atia ◽  
Med Salim Bouhlel

Embodied learning pedagogy highlights the interconnections between the brain, body, and the concrete environment. As a teaching method, it provides means of engaging the physical body in multimodal learning experiences to develop the students’ cognitive process. Based on this perspective, several research studies introduced different interaction modalities to support the implementation of an embodied learning environment. One such case is the use of tangible user interfaces and motion-based technologies. This paper evaluates the impacts of motion-based, tangible-based, and multimodal interaction merging between tangible interfaces and motion-based technology on improving students’ learning performance. A controlled study was performed at a primary school with 36 participants (aged 7 to 9), to evaluate the educational potential of embodied interaction modalities compared to tablet-based learning. The results highlighted a significant difference in the learning gains between all groups, as determined by one-way ANOVA [F (3,32) = 6.32, p = .017], in favor of the multimodal learning interface. Findings revealed that a multimodal learning interface supporting richer embodied interaction that took advantage of affording the power of body movements and manipulation of physical objects might improve students’ understanding of abstract concepts in educational contexts.


Author(s):  
Fengfeng Kang ◽  
Wei Wang ◽  
Zhiguo Wang

AbstractAccurate and reliable testing reports play an important role in the prevention, diagnosis, treatment and prognosis of disease. However, little is known about the appropriateness of laboratory testing reporting in China. This national survey takes clinical biochemistry as an example to investigate the state of reporting appropriateness in our country.An electronic questionnaire was sent to 1209 laboratories. The participants were asked to retrospectively evaluate the error rates of the following quality indicators: report template integrity, report content filling integrity, report delay, report recall, non-conformities between instrument and laboratory information system (LIS) data, non-conformities between report and request, report notification error, and report modification. Mann-Whitney and Kruskal-Wallis tests were used to identify the potential impacts of reporting appropriateness.A total of 662 of the 1209 laboratories (55%) submitted the survey results, with three returning incomplete data. For the integrity of the report, only 31% of the laboratories had a complete report template that contained all of 21 elements. In addition, the overall error rate of content filling integrity was 45.9% for 19,770 pieces of reports. The overall σ-values of other six quality indicators were all >4, and no significant difference was found among different departments. Group comparison suggested that reporting electronically had a better performance.The laboratory reporting system in China needs to improve, particularly the integrity of the report. Strengthening information technology will not only promote reporting appropriateness, but also guarantee accurate, standardized and traceable data collection and long-term monitoring.


Author(s):  
Shannon K. T. Bailey ◽  
Daphne E. Whitmer ◽  
Bradford L. Schroeder ◽  
Valerie K. Sims

Human-computer interfaces are changing to meet the evolving needs of users and overcome limitations of previous generations of computer systems. The current state of computers consists largely of graphical user interfaces (GUI) that incorporate windows, icons, menus, and pointers (WIMPs) as visual representations of computer interactions controlled via user input on a mouse and keyboard. Although this model of interface has dominated human-computer interaction for decades, WIMPs require an extra step between the user’s intent and the computer action, imposing both limitations on the interaction and introducing cognitive demands (van Dam, 1997). Alternatively, natural user interfaces (NUI) employ input methods such as speech, touch, and gesture commands. With NUIs, users can interact directly with the computer without using an intermediary device (e.g., mouse, keyboard). Using the body as an input device may be more “natural” because it allows the user to apply existing knowledge of how to interact with the world (Roupé, Bosch-Sijtsema, & Johansson, 2014). To utilize the potential of natural interfaces, research must first determine what interactions can be considered natural. For the purpose of this paper, we focus on the naturalness of gesture-based interfaces. The purpose of this study was to determine how people perform natural gesture-based computer actions. To answer this question, we first narrowed down potential gestures that would be considered natural for an action. In a previous study, participants ( n=17) were asked how they would gesture to interact with a computer to complete a series of actions. After narrowing down the potential natural gestures by calculating the most frequently performed gestures for each action, we asked participants ( n=188) to rate the naturalness of the gestures in the current study. Participants each watched 26 videos of gestures (3-5 seconds each) and were asked how natural or arbitrary they interpreted each gesture for the series of computer commands (e.g., move object left, shrink object, select object, etc.). The gestures in these videos included the 17 gestures that were most often performed in the previous study in which participants were asked what gesture they would naturally use to complete the computer actions. Nine gestures were also included that were created arbitrarily to act as a comparison to the natural gestures. By analyzing the ratings on a continuum from “Completely Arbitrary” to “Completely Natural,” we found that the natural gestures people produced in the first study were also interpreted as the intended action by this separate sample of participants. All the gestures that were rated as either “Mostly Natural” or “Completely Natural” by participants corresponded to how the object manipulation would be performed physically. For example, the gesture video that depicts a fist closing was rated as “natural” by participants for the action of “selecting an object.” All of the gestures that were created arbitrarily were interpreted as “arbitrary” when they did not correspond to the physical action. Determining how people naturally gesture computer commands and how people interpret those gestures is useful because it can inform the development of NUIs and contributes to the literature on what makes gestures seem “natural.”


Author(s):  
Juliana Carvalho Schleder ◽  
Andrelize Müller ◽  
Walkyria Vilas Boas Fernandes ◽  
Andrielle Elaine Capote

DOI: http://dx.doi.org/10.5007/1980-0037.2016v18n3p332 Physiological effects of thermal changes in tissues might influence some physical properties of muscle fibers, such as strength. The aim of this study was to compare the effects of cryotherapy and microwave diathermy application on the strength production capacity of the elbow flexor muscles. Thirty male, healthy and sedentary subjects, with average age of 22.40 (±3.42) years, participated in this prospective study. Participants were submitted to assessment of isometric strength production capability by an adapted load cell. Half of volunteers received cryotherapy on the first day of application and microwave diathermy (MD) 48 hours later, whereas the other half was treated the other way around. Cryotherapy was applied up to the temperature of the biceps region reached 25ºC, and MD was applied up to 42ºC. Six peak strength reevaluations were made over 2 hours. There was significant increase in peak strength (PS) up to 15 minutes after cryotherapy, then there was a decrease in maximum isometric strength, however, statistically significant difference remained up to 1 hour and 30 minutes after cryotherapy. In MD, PS decreased significantly after application until 15 min. From this moment, PS returned close to the initial value, and in the last assessment, PS reduced again. Cryotherapy and MD differently interfered in isometric muscle strength production capacity of elbow flexors, while cooling generated increment, heating caused decline.


2013 ◽  
Vol 13 (1) ◽  
pp. 18-28 ◽  
Author(s):  
Chao-Hung Lin ◽  
Jyun-Yuan Chen ◽  
Shun-Siang Hsu ◽  
Yun-Huan Chung

Tourist maps are designed to direct tourists to tourist attractions in unfamiliar areas. A well-designed tourist map can provide tourists with sufficient and intuitive information about places of interest. Thus, providing up-to-date information on places of interest and selecting their representative icons are fundamental and important in automatic generation of tourist maps. In this article, approaches for determining places of interest and for determining their representative icons are introduced. In contrast to general digital tourist maps that use text, simple shapes, or three-dimensional models, we use photos that offer abundant visual features of places of interest as icons in tourist maps. The photos are automatically extracted from a repository of photos downloaded from photo-sharing communities. Tourist attractions and their corresponding image icons are determined by means of photo voting and photo quality assessment. Qualitative analyses, including a user study and experiments in several areas with numerous tourist attractions, indicated that the proposed method can generate visually pleasant and elaborate tourist maps. In addition, the analyses indicated that the map produced by our method is better than maps generated by related methods and is comparable to hand-designed tourist maps.


2021 ◽  
pp. 1-17
Author(s):  
Yunfei Zhang ◽  
Jiahong Sun ◽  
Min Zhao ◽  
Costan G. Magnussen ◽  
Xi Bo

Abstract Objective: To estimate the prevalence of thinness, overweight and obesity among Tibetan adolescents aged 12-17 years. Design: Cross-sectional survey. Setting: Shigatse city of Tibet municipality, with an average altitude of more than 4000 m. Subjects: Study participants included 2,642 adolescents aged 12-17 years selected from 6 schools using a convenient cluster sampling method. Results: The prevalence of thinness/overweight/obesity among Tibetan adolescents was 9.4%/5.4%/1.4% (China definition), 14.7%/4.4%/0.7% (IOTF definition), and 2.8%/5.7%/0.9% (WHO definition). The prevalence of thinness and overweight was significantly different between both sexes based on each of three BMI classification criteria (P <0.001). There was no significant difference in the prevalence of obesity between both sexes according to each of three BMI criteria. There was no clear trend in the prevalence of thinness across ages according to the China or IOTF definition (both P >0.05), whereas an upward trend was observed for thinness in boys according to the IOTF definition (P for trend <0.05). In contrast, the prevalence of thinness tended to decrease with increasing age in girls according to the IOTF definition, and in total sample according to the WHO definition (P for trend <0.05). Conclusions: Among Tibetan adolescents, the prevalence of overweight and obesity is relatively low, while the prevalence of thinness is high, especially in boys. These data suggest urgent attention is needed to control adolescent thinness in Tibet.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Kyoungsik Na

PurposeThis study explores the effects of cognitive load on the propensity to reformulate queries during information seeking on the web.Design/methodology/approachThis study employs an experimental design to analyze the effect of manipulations of cognitive load on the propensity for query reformulation between experimental and control groups. In total, three affective components that contribute to cognitive load were manipulated: mental demand, temporal demand and frustration.FindingsA significant difference in the propensity of query reformulation behavior was found between searchers exposed to cognitive load manipulations and searchers who were not exposed. Those exposed to cognitive load manipulations made half as many search query reformulations as searchers not exposed. Furthermore, the National Aeronautical and Space Administration Task Load Index (NASA-TLX) cognitive load scores of searchers who were exposed to the three cognitive load manipulations were higher than those of searchers who were not exposed indicating that the manipulation was effective. Query reformulation behavior did not differ across task types.Originality/valueThe findings suggest that a dual-task method and NASA-TLX assessment serve as good indicators of cognitive load. Because the findings show that cognitive load hinders a searcher's interaction with information search tools, this study provides empirical support for reducing cognitive load when designing information systems or user interfaces.


Sign in / Sign up

Export Citation Format

Share Document