The Optimization of the Design Process for an Effective Use in Eco-Design

Author(s):  
Mario Fargnoli ◽  
Fumihiko Kimura
Keyword(s):  
1981 ◽  
Vol 25 (1) ◽  
pp. 136-136
Author(s):  
Lionel Mosing ◽  
Tony Ciuffini ◽  
Tony Villano

So that a wide range of users can and will make effective use of the functional richness now possible in electronically intensive, multi-functional office products, Xerox Printing Systems Division has developed an innovative approach to user/system interaction. Important elements in the progression from creation, through design, development and evaluation of this friendly user interface will be reviewed. These activities were integral to the product design process and its introduction. The symposium panel consists of a behavioral scientist, a physical scientist and a computer scientist who were intimately and interactively involved in the creation and development of this unique user interface for the Xerox 5700 Electronic Printing System. The effectiveness of the integrated, multidiscipline approach used to achieve early product introduction will be discussed. Innovation was in the user interface, the product and the process by which the user interface was achieved. Time will be set aside for audience interactions and questions.


2009 ◽  
pp. 3282-3299
Author(s):  
Nikolaos Tselios ◽  
Ioanna Papadimitriou ◽  
Dimitrios Raptis ◽  
Nikoletta Yiannoutsou ◽  
Vassilis Komis ◽  
...  

This chapter discusses the design challenges of mobile museum learning applications. Museums are undoubtedly rich in learning opportunities to be further enhanced with effective use of mobile technology. A visit supported and mediated by mobile devices can trigger the visitors’ motivation by stimulating their imagination and engagement, giving opportunities to reorganize and conceptualise historical, cultural and technological facts in a constructive and meaningful way. In particular, context of use, social and constructivist aspects of learning and novel pedagogical approaches are important factors to be taken in consideration during the design process. A thorough study of existing systems is presented in the chapter in order to offer a background for extracting useful design approaches and guidelines. The chapter closes with a discussion on our experience in designing a collaborative learning activity for a cultural history museum.


Author(s):  
Iliana Martinez ◽  
Oleg Lukibanov ◽  
Timothy Lenz ◽  
Clark Radcliffe ◽  
Jon Sticklen

Abstract The consideration of manufacturing expertise can improve both the quality and the speed of artifact design by helping to evaluate the ease with which an artifact can be manufactured. Most work in this area has addressed the detailed stage of the design process and has required precise CAD-like representations. To make the most effective use of this expertise, however, design for efficacious manufacturing should also be a concern in the conceptual stage of the design process. This paper describes a computational approach that generates conceptual fabrication plans given a qualitative description of a design. This system contains expert-level knowledge from the composites manufacturing community and incorporates a comprehensive ontology into a framework for representing conceptual manufacturing plans. The Generic Task approach serves as the broad methodological foundation for these developments. Polymer composite structural elements of an unmanned aerial vehicle (UAV) are used to test this conceptual fabrication planning system.


Author(s):  
R. J. (Bob) Torres ◽  
Michael P. Heck ◽  
James R. Rudd ◽  
John F. (Jeff) Kelley

( Part 1 of this three-part series on Best Practices appeared in the winter 2007 issue.) The IBM Global Services Usability Engineering National Practice (UENP) group has focused on the application of industry-based, user-centered design (UCD) best practice techniques and principles to solve user interface and usability problems in a variety of industry contexts. UCD techniques and principles have been applied across different industries, application domains, and user interface styles. We have learned valuable lessons with regard to consistent and effective use of a rigorous, proven, and repeatable design process in system and Internet projects. The use of our design process results in cost-effective solutions for satisfied customer users. Although the findings generally apply to many styles of user interfaces and systems, this article shares some of our lessons, experiences, best practices, and results with a focus on recent Web-based projects.


Author(s):  
Mark Goudswaard ◽  
Ben Hicks ◽  
Linda Newnes

Transdisciplinary (TD) working offers the potential to bring together potentially disparate elements of engineering projects permitting them to concomitantly be addressed on empirical, pragmatic, normative and purposive levels. Whilst the importance and potential benefits of working in this manner are widely accepted, a key inhibitor to the adoption and embedding of TD working in practice is the variety and diversity of design tools employed and their relative levels of ability to support TD working. To explore what can be thought of as the enabling or inhibiting roles of design tools, this paper appraises common design tools and classifies them according to the level of transdisciplinary working that they permit. This is achieved by considering the capturable level of design rationale for each design tool as per Jantsch and contextualising each within the design process. The discussion considers how these findings are reflected in practice and how chains of particular tools could be employed to support TD working across the different phases of the design process. In total 41 tools are appraised with 6 acting as enablers of interdisciplinary working but none identified as truly TD. Most notably, a much greater proportion of TD enabling design tools are available to support the early phases of design. Further work might consider how education can be used to ensure effective use of current design tools and how knowledge transfer can and should be, applied to enable use of TD tool chains in industry.


Author(s):  
Nikolaos Tselios ◽  
Ioanna Papadimitriou ◽  
Dimitrios Raptis ◽  
Nikoletta Yiannoutsou ◽  
Vassilis Komis ◽  
...  

This chapter discusses the design challenges of mobile museum learning applications. Museums are undoubtedly rich in learning opportunities to be further enhanced with effective use of mobile technology. A visit supported and mediated by mobile devices can trigger the visitors’ motivation by stimulating their imagination and engagement, giving opportunities to reorganize and conceptualise historical, cultural and technological facts in a constructive and meaningful way. In particular, context of use, social and constructivist aspects of learning and novel pedagogical approaches are important factors to be taken in consideration during the design process. A thorough study of existing systems is presented in the chapter in order to offer a background for extracting useful design approaches and guidelines. The chapter closes with a discussion on our experience in designing a collaborative learning activity for a cultural history museum.


2019 ◽  
Vol 287 ◽  
pp. 01029
Author(s):  
Peter Goranov ◽  
Desislava Georgieva ◽  
Elena Todorova

CAD systems are a key design tool. As technology evolves, they provide greater functionality and solve tasks that are more complex. Consequently, the question of their effective use is becoming increasingly important. The present paper discusses the "top-down" design method. During the initial stages of a design process, the geometric description of the components is missing or it is not complete which calls into question the use of CAD. The present work proposes a “top-down” methodology that includes CAD in the early stages of the design process. The discussed methodology takes advantage of the object-oriented approach. There is originated a hierarchical scheme of objects, each of which inherits the methods and attributes of its higher class. This allows design information to spread throughout the whole design process as well as its integration. With an implementation of this model, CAD models of an assembly and its parts can be created on the basis of the information available when the product concept is being developed. The geometric description recorded in the CAD model elaborates as the design project evolves. In this way, the formation of the CAD model goes hand in hand with the clarification of the product design.


Author(s):  
W.A. Carrington ◽  
F.S. Fay ◽  
K.E. Fogarty ◽  
L. Lifshitz

Advances in digital imaging microscopy and in the synthesis of fluorescent dyes allow the determination of 3D distribution of specific proteins, ions, GNA or DNA in single living cells. Effective use of this technology requires a combination of optical and computer hardware and software for image restoration, feature extraction and computer graphics.The digital imaging microscope consists of a conventional epifluorescence microscope with computer controlled focus, excitation and emission wavelength and duration of excitation. Images are recorded with a cooled (-80°C) CCD. 3D images are obtained as a series of optical sections at .25 - .5 μm intervals.A conventional microscope has substantial blurring along its optical axis. Out of focus contributions to a single optical section cause low contrast and flare; details are poorly resolved along the optical axis. We have developed new computer algorithms for reversing these distortions. These image restoration techniques and scanning confocal microscopes yield significantly better images; the results from the two are comparable.


1975 ◽  
Vol 19 (5) ◽  
pp. 57-65 ◽  
Author(s):  
G PETRY

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