scholarly journals An Appraisal and Classification of the Transdisciplinarity of Existing Design Tools

Author(s):  
Mark Goudswaard ◽  
Ben Hicks ◽  
Linda Newnes

Transdisciplinary (TD) working offers the potential to bring together potentially disparate elements of engineering projects permitting them to concomitantly be addressed on empirical, pragmatic, normative and purposive levels. Whilst the importance and potential benefits of working in this manner are widely accepted, a key inhibitor to the adoption and embedding of TD working in practice is the variety and diversity of design tools employed and their relative levels of ability to support TD working. To explore what can be thought of as the enabling or inhibiting roles of design tools, this paper appraises common design tools and classifies them according to the level of transdisciplinary working that they permit. This is achieved by considering the capturable level of design rationale for each design tool as per Jantsch and contextualising each within the design process. The discussion considers how these findings are reflected in practice and how chains of particular tools could be employed to support TD working across the different phases of the design process. In total 41 tools are appraised with 6 acting as enablers of interdisciplinary working but none identified as truly TD. Most notably, a much greater proportion of TD enabling design tools are available to support the early phases of design. Further work might consider how education can be used to ensure effective use of current design tools and how knowledge transfer can and should be, applied to enable use of TD tool chains in industry.

2021 ◽  
Author(s):  
Anika Kozlowski

Sustainable fashion has developed as a response to the growing prominence and awareness of the negative environmental and social impacts of fashion apparel throughout its life cycle. Responses to these wide-scale impacts have focused on piecemeal strategies that lack a cohesive perspective. The notion of design thinking and a holistic viewpoint are increasingly being seen as valued strategies for developing a sustainable fashion system. Fashion designers generally lack the tools to enable change and are caught within a system that cannot fulfill the potential of design-driven solutions for sustainability. Transformations to the design process, business practices, consumer behaviours and supply-chain sustainability are needed. This dissertation presents a series of manuscripts investigating a re-conceptualization of fashion design for system sustainability. Concepts put forth in the first manuscript, Theorizing the Fashion System provide context for a design focus. This study reviews existing theories of fashion production and consumption, for the purpose of establishing a theoretical framework to support subsequent research and tool design. The second manuscript Tools for Sustainable Fashion Design: An Analysis of their Fitness for Purpose examines existing design tools developed specifically for sustainable fashion designers. This research led to the creation and proposal of two conceptual frameworks: an innovation framework and five-dimensional model of sustainable fashion. Using the frameworks to analyze the tools and sustainable strategies within the tools resulted in the identification of three tool archetypes: 1) Universal, 2) Participatory and 3) Assessment. The third manuscript investigates and analyzes current design practices of sustainable fashion micro and small enterprises (MSE) and available sustainable design tools. The fourth manuscript, The reDesign Canvas: Fashion Design as a Tool for Sustainability, is a qualitative in-depth case study with a small fashion start-up. Utilizing observations in the field, interviews and design sessions, this study was able to identify leverage points within the design process to integrate sustainable strategies. The data collected informed the development of a sustainable fashion design tool, the reDesign Canvas. This framework was tested and refined with the case study. This work aims to contribute a reconceptualization of the fashion design process to provide designers with the tools necessary to achieve a sustainable fashion system.


Author(s):  
Renato Fonseca Livramento Da Silva ◽  
Angelina Dias Leão Costa ◽  
Guillaume Thomann

AbstractUser Centered Design approach is used in many sectors and appropriated by many design teams to defend principles of products adapted to the final users. In the Architectural and Industrial Design disciplines, architects and designers defend principles that could be able to create spaces, public areas or innovated products that are closer as possible as the user behavior. The issue is still the complexity of the user perception and the variability of its interpretation of the environment. The research method used in this research is to combine Universal Design and Usability approaches to be able to extract one first list of principles. The combination of this list with the five human sensorial systems identified in the literature give the structure of a tool that can be proposed to projectists like architects and industrial designers to better consider user perception during the designing process. The result of the research is the proposition of a software coupled with a user friendly interface dedicated to architects and industrial designer. It has the aim to simplify the organization of the early phases of the design process, taking into account designers and architects design priorities and integrating the final user specific sensorial situation.


Author(s):  
Wenwen Zhang ◽  
Charlie Ranscombe ◽  
David Radcliffe ◽  
Simon Jackson

AbstractIn Industrial Design, new design visualisation tools are emerging offering significant benefits to the designers. However, studies show alongside some benefits, new tools can also inhibit designers' creativity or cause time inefficiency if used in the wrong context. Thus, understanding which tools to use and when during the design process is increasingly necessary to ensure the best use of resources in design practice. Existing research on understanding the performance of design tools and the resulting frameworks for comparing tools are either specific to certain tools or highly generalised making evaluation across different design tools challenging. As such, this paper reports the creation of a more comprehensive framework of design tool characteristics to facilitate a better understanding of design tools and their uses. Demonstration of application of the framework is also given in the form of a case study on the use of Digital Sketching and its comparable tools with four practising designers. In conclusion, we show how the Design Tool Characteristics (DTCs) framework is an effective way to understand design tools, with further implications for design tool development.


Author(s):  
Robert E. Wendrich ◽  
Ruben Kruiper

This paper investigates how and whether existing or current design tools, assist and support designers and engineers in the early-phases of ideation and conceptualization stages of design and engineering processes. The research explores how fluidly and/or congruously technology affords cognitive, emotive, gesture-based shape-and-form transformation and stimulates externalization within a hybrid design tool environment (HDTE). Meta-cognitive, emotive, gestural, sensorial, multi-dimensional interaction through exploration, translation and manifestation within a contextual blended environment is studied to enhance representation, stimulate choice-architecture and foster decision-making. Current and novel hybrid design tool developments and experiments illustrate the promise of hybridization for natural computing and unobtrusive design-tools (HDT) and cyber-physical systems (CPS). Put into perspective; a proposed framework of robust interaction design (IxD), gamification and affective computing (e.g. emotion) to improve and intensify user-experience (UX) and user-engagement (UE) is presented. The paper concludes by considering the allowance for possible novel routes to increase the scope and forging of links on prevailing frames of human-computer interaction (HCI).


2021 ◽  
Author(s):  
Anika Kozlowski

Sustainable fashion has developed as a response to the growing prominence and awareness of the negative environmental and social impacts of fashion apparel throughout its life cycle. Responses to these wide-scale impacts have focused on piecemeal strategies that lack a cohesive perspective. The notion of design thinking and a holistic viewpoint are increasingly being seen as valued strategies for developing a sustainable fashion system. Fashion designers generally lack the tools to enable change and are caught within a system that cannot fulfill the potential of design-driven solutions for sustainability. Transformations to the design process, business practices, consumer behaviours and supply-chain sustainability are needed. This dissertation presents a series of manuscripts investigating a re-conceptualization of fashion design for system sustainability. Concepts put forth in the first manuscript, Theorizing the Fashion System provide context for a design focus. This study reviews existing theories of fashion production and consumption, for the purpose of establishing a theoretical framework to support subsequent research and tool design. The second manuscript Tools for Sustainable Fashion Design: An Analysis of their Fitness for Purpose examines existing design tools developed specifically for sustainable fashion designers. This research led to the creation and proposal of two conceptual frameworks: an innovation framework and five-dimensional model of sustainable fashion. Using the frameworks to analyze the tools and sustainable strategies within the tools resulted in the identification of three tool archetypes: 1) Universal, 2) Participatory and 3) Assessment. The third manuscript investigates and analyzes current design practices of sustainable fashion micro and small enterprises (MSE) and available sustainable design tools. The fourth manuscript, The reDesign Canvas: Fashion Design as a Tool for Sustainability, is a qualitative in-depth case study with a small fashion start-up. Utilizing observations in the field, interviews and design sessions, this study was able to identify leverage points within the design process to integrate sustainable strategies. The data collected informed the development of a sustainable fashion design tool, the reDesign Canvas. This framework was tested and refined with the case study. This work aims to contribute a reconceptualization of the fashion design process to provide designers with the tools necessary to achieve a sustainable fashion system.


2019 ◽  
Vol 287 ◽  
pp. 01029
Author(s):  
Peter Goranov ◽  
Desislava Georgieva ◽  
Elena Todorova

CAD systems are a key design tool. As technology evolves, they provide greater functionality and solve tasks that are more complex. Consequently, the question of their effective use is becoming increasingly important. The present paper discusses the "top-down" design method. During the initial stages of a design process, the geometric description of the components is missing or it is not complete which calls into question the use of CAD. The present work proposes a “top-down” methodology that includes CAD in the early stages of the design process. The discussed methodology takes advantage of the object-oriented approach. There is originated a hierarchical scheme of objects, each of which inherits the methods and attributes of its higher class. This allows design information to spread throughout the whole design process as well as its integration. With an implementation of this model, CAD models of an assembly and its parts can be created on the basis of the information available when the product concept is being developed. The geometric description recorded in the CAD model elaborates as the design project evolves. In this way, the formation of the CAD model goes hand in hand with the clarification of the product design.


Author(s):  
Cassandra Telenko ◽  
Carolyn C. Seepersad ◽  
Michael E. Webber

Public policy is becoming increasingly stringent with respect to the environmental impacts of modern products. To respond to this tightened scrutiny, product designers must innovate to lower the environmental footprints of their concepts. Design for Environment (DfE) is a field of product design methodology that includes tools, methods and principles to help designers reduce environmental impact. The most powerful and well-known tool within DfE is Life-Cycle Analysis (LCA); however, LCA requires a fully specified design and thus is a retrospective design tool, only applicable as the end of the design process. Because the decisions with the greatest environmental impact are made during earlier design stages, it is important to develop concurrent design tools that can implement DfE principles at conceptual and embodiment design stages, thereby achieving more substantial environmental improvements. The goal of this work is to compile a set of DfE principles that are useful during the design process; explain select principles through examples; and provide an example of applying DfE principles concurrently during the design process.


Author(s):  
Gary Palmer ◽  
Beshoy Morkos ◽  
Joshua D. Summers

Design tools which appear to manage complexity through their inherent behavior do not appear to have been developed specifically for complexity management. This research explores how complexity is managed within the design process through: the generation of complexity within the design process (sources), the techniques which were used to manage complexity (approaches), and the examination of design tools with respect to complexity. Mappings are developed between the sources, the approaches, and the tools with respect to phases of design. The mappings are propagated through these distinct, yet adjacent domains in order to study how the tools might be able to be used to manage complexity sources found in different stages of the design process. As expected, the highest value for each design tool is found in the stage of design in which the tool is traditionally been used. However, there are secondary ratings which suggest that design tools can be used in other stages of the design process to manage specific aspects of complexity.


2012 ◽  
pp. 117-131 ◽  
Author(s):  
O. Golichenko

The problems of multifold increase of technological potential of developing countries are considered in the article. To solve them, i.e. to organize effectively tapping into global knowledge and their absorption, the performance of two diffusion channels is considered: open knowledge transfer and commercial knowledge transfer. The models of technological catching-up are investigated. Two of them are found to give an opportunity of effective use of international competition and global technology knowledge as a driver of technology development.


2021 ◽  
Vol 18 (4) ◽  
pp. 857-871
Author(s):  
Elio Matteo Curcio ◽  
Giuseppe Carbone

AbstractThis paper addresses the design of a novel bionic robotic device for upper limb rehabilitation tasks at home. The main goal of the design process has been to obtain a rehabilitation device, which can be easily portable and can be managed remotely by a professional therapist. This allows to treat people also in regions that are not easily reachable with a significant cost reduction. Other potential benefits can be envisaged, for instance, in the possibility to keep social distancing while allowing rehabilitation treatments even during a pandemic spread. Specific attention has been devoted to design the main mechatronic components by developing specific kinematics and dynamics models. The design process includes the implementation of a specific control hardware and software. Preliminary experimental tests are reported to show the effectiveness and feasibility of the proposed design solution.


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