PROBSOL: A Web-Based Application to Develop Problem-Solving Skills in Introductory Programming

Author(s):  
Sohail I. Malik ◽  
Roy Mathew ◽  
Maytham M. Hammood
Author(s):  
Sohail Iqbal Malik ◽  
Mostafa Al-Emran ◽  
Roy Mathew ◽  
Ragad M Tawafak ◽  
Ghaliya Alfarsi

Learning to code is considered as a difficult and challenging task for a significant number of novice programmers in programming education. Novice programmers have to acquire different skills such as problem solving, program design, comprehension, and debugging at the same time. On the other hand, most introductory programming courses focus more on syntax of the programming language. In this study, we developed and introduced a ‘PROBSOL’ application in three different learning systems (E-learning, M-learning and Game-based learning) to enhance the problem solving skills of novice programmers in an introductory programming (IP) course. A survey was conducted with the IP students to determine their perception about all the three applications in the IP course. Gender differences were determined by comparing both female and male students’ responses for each question in the survey. The results of comparison show that male students were more satisfied with all the three applications compared to female students. Both female and male students perceived that all the three applications are user-friendly, enabled them to accomplish tasks more quickly, and enhanced their learning productivity. Overall, both male and female students appreciated all the three applications in the teaching and learning process of the IP course. This study implies that instructors can also use all the three applications as an additional teaching tool in the teaching and learning process of programming education.


2013 ◽  
Vol 12 (02) ◽  
pp. 277-307
Author(s):  
RUBÉN PEREDO VALDERRAMA ◽  
ALEJANDRO CANALES CRUZ ◽  
ADRIANA N. RAMÍREZ SALAZAR ◽  
JUAN CARLOS CARAVANTES RAMÍREZ

This paper is focused on the use of Knowledge Management techniques to develop environments of Web-Based Education to leverage the individual learning process for learners. Evolving use of Knowledge Management plays an important role to enhance problem solving skills. Recently, innovative approaches for integrating Knowledge Management into practical teaching activities have been ignored. The knowledge is defined as combination and organization of data and information in given context, and Knowledge Management provides acquire, storage, sharing, application and creation of knowledge objects. A new Architecture for the development of adaptive and intelligent Web-Based Education systems is presented. This architecture is based on a Learning Model for Personalized Knowledge Management.


2019 ◽  
Vol 8 (2) ◽  
pp. 199
Author(s):  
Wahyudi Wahyudi ◽  
Marisa Ambarwati ◽  
Endang Indarini

The purpose of this study is to develop a web-based learning game media to improve problem-solving skills in two-dimensional figure. Research method with R & D use the ASSURE development model consisting of 6 steps, that is 1) analyze learners, 2) state objectives, 3) select method, media, and materials, 4) utilize media and materials, 5) require learner participation, 6) evaluated and revise. The validity of the product is assessed by the experts with the expert validation sheets. The practicality of the product was tested by a limited trial of 10 students followed by interviews to see student responses. The Product effectiveness was seen from one class trial with one group pretest-posttest design and the results were analyzed using the Paired-Samples T-Test. The results of this study are in the form of web-based game learning media to improve problem-solving skills in flat-build material. The Learning media is proved valid based on the expert media, material, and learning tests. Learning media was also proved practical based on the results of interviews by 10 students. Learning media is proved effective based on the Paired Samples T-Test which was taken from the results of the pretest and post test


2014 ◽  
Vol 31 (5) ◽  
pp. 346-356 ◽  
Author(s):  
Chwee Beng Lee ◽  
Keck Voon Ling ◽  
Peter Reimann ◽  
Yudho Ahmad Diponegoro ◽  
Chia Heng Koh ◽  
...  

Purpose – The purpose of this paper is to argue for the need to develop pre-service teachers’ problem solving ability, in particular, in the context of real-world complex problems. Design/methodology/approach – To argue for the need to develop pre-service teachers’ problem solving skills, the authors describe a web-based problem representation system that is embedded with levels of scaffolding to support the claim. Findings – The authors’ conceptualisation of this cloud-based environment is also very much aligned with the development of pre-service teachers’ systems thinking. Teacher learning itself is a complex system that involves many processes, mechanisms and interactions of elements, and the outcomes may be highly unpredictable (Opfer and Pedder, 2011). As a result of the complex nature of teacher learning, it would be meaningful to frame teacher learning as a complex system. An approach to enable pre-service teachers to be aware of this complexity is to situate them in a systems thinking context. Originality/value – This paper discusses a system which was developed for problem solving. The levels of adaptive scaffoldings embedded within the system is an innovation which is not found in other similar research projects.


2017 ◽  
Vol 14 (1) ◽  
pp. 21-32 ◽  
Author(s):  
Laurie Ehlhardt Powell ◽  
Michelle R. Wild ◽  
Ann Glang ◽  
Summer Ibarra ◽  
Jeff M. Gau ◽  
...  

HortScience ◽  
2006 ◽  
Vol 41 (4) ◽  
pp. 974D-974
Author(s):  
Ann Marie VanDerZanden ◽  
David R. Sandrock

Horticulture graduates entering the landscape industry will be faced with a multitude of complicated management decisions where they will need to integrate their understanding of plant science, site constraints, state and federal environmental regulations, and the human impact on the built landscape. To help students develop and refine their problem-solving skills, an interactive online case study was created. The case study was used in two different landscape horticulture courses at Iowa State University and Oregon State University. The case study centers on a residential backyard with eight landscape problem scenarios. Each scenario is identified on the clickable landscape map of the area and contains links to audio files, PDF documents, images, and Internet links. After investigating each scenario, students submit an analysis, diagnosis, and recommendation about the landscape problem via WebCT or Blackboard, depending on the institution. Student evaluation of the case study as a teaching tool was positive (3.5, where 1 = poor; 5 = excellent). Students answered additional questions using a scale where 1 = strongly disagree and 5 = strongly agree. As a result of using this teaching tool, students felt that they were able to summarize the data (3.9), diagnose the landscape problem (3.9), and make a recommendation to the homeowner (3.6). Further, they felt this teaching tool was an effective way to deliver information (3.9); the interactive format aided their learning (3.7); that they were comfortable using a web-based format (4.2); and they liked learning using case studies (4.1). Our goal is to make the case-study framework available to other teaching colleagues who can then add their own data.


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