scholarly journals DEVELOPMENT OF WEB GAME LEARNING MATERIALS FOR PRIMARY SCHOOL STUDENTS

2019 ◽  
Vol 8 (2) ◽  
pp. 199
Author(s):  
Wahyudi Wahyudi ◽  
Marisa Ambarwati ◽  
Endang Indarini

The purpose of this study is to develop a web-based learning game media to improve problem-solving skills in two-dimensional figure. Research method with R & D use the ASSURE development model consisting of 6 steps, that is 1) analyze learners, 2) state objectives, 3) select method, media, and materials, 4) utilize media and materials, 5) require learner participation, 6) evaluated and revise. The validity of the product is assessed by the experts with the expert validation sheets. The practicality of the product was tested by a limited trial of 10 students followed by interviews to see student responses. The Product effectiveness was seen from one class trial with one group pretest-posttest design and the results were analyzed using the Paired-Samples T-Test. The results of this study are in the form of web-based game learning media to improve problem-solving skills in flat-build material. The Learning media is proved valid based on the expert media, material, and learning tests. Learning media was also proved practical based on the results of interviews by 10 students. Learning media is proved effective based on the Paired Samples T-Test which was taken from the results of the pretest and post test

Author(s):  
Fitria Febriani ◽  
Yetti Supriyati ◽  
Ucu Cahyana

This study aims to develop multimedia products and measure the effectiveness of multimedia in improving the problem solving skills of primary school students. The type of this research is development research that is by developing media product content of science matter of influence of heat 2 to change body shape and temperature. The research subjects consisted of 50 respondents in 5th grade. The development model used was Lee and Owens model which was adapted to the research with steps: 1) analysis, 2) multimedia design, 3) multimedia development, 4) empirical analysis, 5)implementation, 6) final product. Effectiveness test was conducted to measure problem solving skill through pre-test and post-test then processed using t-test. The result of t-test indicate that there is a difference of the mean value of pretest and posttest value with trust level α = 0.05, there is an increase of mean value or in other words, Ho is rejected, mean pre-test value 61.12 and average post-test value 75. Respondents also showed positive attitude using multimedia supported with the result of questionnaire response value 81% with criteria very good. Based on the results of effective multimedia used by learners in learning and improve problem solving skills.


2020 ◽  
Vol 1 (1) ◽  
pp. 11-17
Author(s):  
Rizky Nur Hidayah ◽  
Wahyudi

The purpose of this research is to know about the effectiveness of geometry maze games media on problem skills in elemantary school students. This research is a pre-experimental using in group, pretest and posttest desaign. Data collection method is interview, questionnaire, and test. The effectiveness of media from maze games seen from the results of the pretest and posttest problem solving ability by means of a test Paired SamplesT-Test with helped by SPSS 25.0 for windows. The results is significant value (2-tailed) equals 0,000 pretest and posttest. From Paired Samples T-Test game geometry maze media towards probleam solving skilss


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Wahyu Candra Dwi Safitri

ABSTRAKPembelajaran tematik di sekolah dasar sangat penting untuk memperkuat karakter siswa, salah satunya dengan media board game. Penelitian ini bertujuan untuk mengembangkan dan menguji kevalidan, kepraktisan, dan keefektifan media board game pada pembelajaran tematik di sekolah dasar. Metode penelitian yang digunakan adalah R&D dengan desain ADDIE yang meliputi lima tahap, yakni 1) analysis (analisis), 2) design (perancangan), 3) development (pengembangan), 4) implementation (implementasi), dan 5) evaluation (evaluasi). Kevalidan produk diperoleh melalui uji pakar dengan instrumen validasi pakar. Kepraktisan produk diperoleh melalui uji coba terbatas 8 siswa dan pemberian angket untuk melihat respon siswa setelah menggunakan media board game. Keefektifan produk diperoleh melalui uji coba satu kelas dengan one grup pretest-posttest design yang hasilnya diuji menggunakan Paired Samples t-Test dengan SPSS 20.0. Hasil penelitian menunjukkan bahwa media board game dapat meningkatkan kemampuan pemecahan masalah pada pembelajaran tematik di sekolah dasar. Media pembelajaran dinyatakan valid berdasarkan hasil uji pakar media, pakar materi, dan pakar pembelajaran yang rata-ratanya mencapai 74.3% (tinggi). Media pembelajaran dinyatakan praktis berdasarkan hasil angket respon siswa mencapai 94% (praktis). Media pembelajaran juga dinyatakan efektif berdasarkan rata-rata hasil pretes dan postes serta uji Paired Samples T Test pretest-posttest dengan menunjukkan nilai Sig. (2-tailed) sama dengan 0,000. Kata kunci: Media pembelajaran, Board Game, Pemecahan Masalah, Siswa Sekolah Dasar ABSTRACTThis study aimed to develop and test the validity, practicality, and effectiveness of game board media on thematic learning in elementary schools. It employed Research and Development (R&D) method with ADDIE design, including: 1) analysis, 2) design, 3) development, 4) implementation, and 5) evaluation. The product validity was obtained through expert tests using expert validation instruments. The product practicality was verified after limited trials to 8 students. Questionnaires were given to see student responses after using the game board media. The product effectiveness was validated by a one-class trial with one group pretest-posttest design, tested using Paired Samples t-test in SPSS 20.0. Results showed that board game media improved elementary school students’ problem-solving skills in thematic learning. The learning media is valid based on the test results of media experts, material experts, and learning experts. It is also practical based on the results of the student response questionnaire. The learning media is effective based on the results of the average pretest and posttest and the Paired Samples t-test pretest-posttest test results by showing the Sig. (2-tailed) equal to 0,000. Keywords: Learning media, Board Game, Problem Solving, Elementary students


2021 ◽  
Vol 2 (1) ◽  
pp. 42-53
Author(s):  
Dyah Ayu Setyarini ◽  
Zainal Arifin Imam Supardi ◽  
Elok Sudibyo

This research aims to improve senior high school students’ physics problem-solving skills through learning used IBMR learning model. This research was a pre-an experimental study with a one-group pre-test and post-test design. The Methods of data collection used validation and test. The materials used to teach were valid category by two experts and can be used to practice physics problem-solving skills. The average post-test score physics problem-solving ability was 73.24 with an N-gain of 0.59 was classified as moderate. The success of IBMR learning model-based devices in practicing problem-solving abilities can be seen in the increase in the average score in each indicator of problem-solving abilities. The indicator of understanding the problem had the highest post-test average score of 94.58 with an N-gain of 0.89 in the high category. The problem-solving indicator had the lowest posttest average score was 58.22 with N-gain 0.39 and mean that it was the moderate category. Based on the results study, it can be concluded that the learning used by IBMR learning model can practice the ability to solve physics problems on heat material and its displacement. Learning with the IBMR learning model was expected to train students in solving physics problems. The stages in the IBMR learning model can help students


2017 ◽  
Vol 5 (2) ◽  
pp. 271
Author(s):  
Dian Dwi Nur Rahmah Rahmah ◽  
Arief Fahmie

Penelitian ini bertujuan untuk mengetahui ada tidaknya pengaruh antara pelatihan coaching dengan kemampuan pemecahan masalah pada supervisor di PT.X Kalimantan Timur.Kemampuan Pemecahan masalah adalah kemampuan untuk mengenali dan merumuskan masalah, serta menemukan dan menerapkan pemecahan yang ampuh.Coaching adalah kunci pembuka potensi seseorang untuk memaksimalkan kinerjanya. Hipotesis yang diajukan adalah ada pengaruh pelatihan coaching terhadap kemampuan pemecahan masalah yang terdiri dari 4 aspek yaitu mampu memahami masalah, mampu mencari dan menilai alternatif solusi, mampu melaksanakan solusi, mampu melaksanakan evaluasi terhadap solusi yang telah di laksanakan. Penelitian ini melibatkan 26 supervisor baru dengan masa kerja 1 – 3 tahun. Alat ukur yang digunakan adalah skala stres kerja menurut Ellis dan Hunt (1993) yang berjumlah 25 butir. Validitas yang dihasilkan adalah 0,700 sedangkan uji reliabilitas menghasilkan koefisien reliabilitas alpha sebesar 0,908. Analisis hipotesis menggunakan Independent Sample t-test menunjukkan nilai signifikansi p value (p = 0,506 > 0,05) pada pascates, maka hipotesis dinyatakan tidak diterima. Dengan demikian, tidak ada perbedaan kemampuan pemecahan masalah pada kelompok eksperimen dan kontrol. Walaupun demikian, saat pelaksanaan tindak lanjut nilai signifikansi p value menunjukkan (p = 0,030 > 0,05) yang menandakan bahwa ada perbedaan dari pascates ke tindaklanjut pada kelompok eksperimen.Kata Kunci :Coaching, kemampuan Pemecahan Masalah, Pelatihan This study aims to determine whether there is influence between coaching training with problem solving skills on PT.X supervisor in East Kalimantan. Problem solving ability is the ability to identify and formulate problems, and find and implement effective solutions. Coaching is the key to unlocking a person's potential to maximize performance. The hypothesis is there are not coaching training effect on the ability of problem solving consists of four aspects which is able to understand the problem, which is able to seek and assess alternative solutions, able to implement the solution, able to carry out an evaluation of the solutions that have been implemented. The study involved 26 new supervisors with tenure 1-3 years. Measuring instruments used are problem solving scale according to Ellis and Hunt (1993), which amounted to 25 points. Validity produced was 0,700 while the reliability test result reliability coefficient alpha of 0.908. Hypothesis analysis using independent sample t-test showed a significance value of p value (p = 0.506> 0.05) in the post-test, the hypothesis stated are not accepted. Thus, there is no difference in the ability of solving problems in experimental and control groups. However, when the implementation of the follow-up showed a significance value p value (p = 0.030> 0.05), which indicates that there are differences of post-test to follow up the experimental group.Keywords: Coaching, Problem Solving Ability, Training


2020 ◽  
Vol 5 (2) ◽  
pp. 106-111
Author(s):  
Hidayat ◽  
Muhammad Amir ◽  
Herliani

Every education should experience a new innovation designed to teach special skills, beliefs and concepts to become better. The 2013 curriculum emphasizes performance assessments to determine the achievement of student competencies that include knowledge, skills and attitudes, the focus of educational assessments is the successful learning of learners to achieve the competencies defined in this case teachers can enrich ideas and ideas to help optimize student thinking skills. IPA Learning provides students to develop curiosity, knowledge, improve process skills, and awareness to appreciate the nature of God's creation and preserve the surrounding natural environment as well as the basis for continuing to a higher level of education.The main objective of Problem Based Learning (PBL) is the ability to think critical and problem solving skills while developing learners ' ability to actively build their own knowledge. The PBL is also intended to develop the independence of learning and the social skills of learners that are formed when they work to identify relevant information, strategies, and learning resources to resolve problems. The research method used is research and Development to produce a specific product, and to test the effectiveness of the product. Research and Development aims to improve the quality of education and develop and validate the outcomes of education. The study obtained pre-test and post-test value data which will be carried out by the process of data processing using SPSS 2.4 i.e. the T test in pairs (Paired-Samples T Test) wasobtained that the average value of Pre-Test 68.4 and the average Post-Test value of 87.8. Number of 15 students. Deviation Freedom 14 value sig. 2 tailled 0.000 with a degree of confidence 95%. Where the lowest grade pre-test students are 60 and the highest 75 while the lowest post-test students are 85 andthe highest 93. Based on the results it shows that the grades of students increased by 19.4% or 291 points. It can be said that the PBL model SCIENCE subject reference book developed can improve student learning outcomes.


2018 ◽  
Vol 6 (2) ◽  
pp. 68
Author(s):  
Wahyudi Wahyudi ◽  
Indri Anugraheni ◽  
Adi Winanto

This research aims to develop a Project-Based Blended Learning (PjB2L) model to support student creativity in designing mathematics learning in elementary school. The method used in this research was R&D with ASSURE development model consisting of six stages: 1) analyze learners, 2) state objectives, 3) select method, media, and materials, 4) utilize media and materials, 5) require learner participation, 6) evaluated and revise. Product validation was done through an expert’s assessment by using the expert’s validation sheet. The practicality of the product is tested with limited trials with college lecturers and some students with questionnaires and interviews. Product effectiveness was seen by implementing limited development testing to a particular class with a one group pretest-posttest design and the result was analyzed by using a Paired-Samples T-Test. The result of this research is a Project-Based Blended Learning (PjB2L) model to support students' creativity in designing mathematics learning plan in elementary school. Validity of the learning model was proven by the result of the expert assessment in learning (face-to-face and on-line), material and instructional media. Effectiveness of the learning model was also proven on the basis of Paired-Samples T-Test of students’ pretest and posttest.


2019 ◽  
Vol 7 (2) ◽  
pp. 71 ◽  
Author(s):  
Risma Valentina Fitriyani ◽  
Supeno Supeno ◽  
Maryani Maryani

Tujuan dari Penelitian ini adalah untuk menganalisis pengaruh Lembar Kerja Siswa (LKS) kolaboratif pada model pembelajaran berbasis masalah terhadap keterampilan pemecahan masalah fisika siswa SMA pada materi gerak parabola. Jenis penelitian ini adalah quasi eksperimen dengan desain berupa pretest and posttest control-group design. Populasi yang digunakan dalam penelitian adalah siswa kelas X SMAN 5 Jember. Setelah menentukan populasi, peneliti akan memilih 2 sampel menggunakan purposive sampling. Instrumen pengumpulan data menggunakan lembar penilaian pretest dan posttest yang berisi soal-soal essay. Perlakuan pada kelas eksperimen adalah berupa model pembelajaran berbasis masalah yang disertai LKS kolaboratif, sedangkan pada kelas kontrol menggunakan model pembelajaran berbasis masalah tanpa LKS kolaboratif. Teknik pengumpulan data yang digunakan untuk memperoleh data keterampilan pemecahan masalah adalah menggunakan data pretest dan posttest. Instrumen pengumpulan data menggunakan lembar penilaian pretest dan posttest. Rata-rata nilai keterampilan pemecahan masalah pada kelas eksperimen yaitu sebesar 72,22 dan kelas kontrol sebesar 45,46. Peneliti menggunakan uji t yaitu independent sample t-test dan diperoleh hasil Sig.(2-tailed) adalah sebesar 0,00. Jadi dapat disimpulkan bahwa LKS kolaboratif pada model pembelajaran berbasis masalah berpengaruh secara signifikan terhadap keterampilan pemecahan masalah fisika siswa SMA. Hasil penelitian ini membawa implikasi bahwa LKS kolaboratif dapat digunakan dalam implementasi pembelajaran berbasis masalah sebagai bentuk bantuan bagi siswa untuk membelajarkan keterampilan pemecahan masalah.The purpose of this study was to analyze the effect of collaborative student worksheets through problem-based learning model on physics problem-solving skills of high school students for parabolic motion. This study was conducted in quasi-experimental using a pretest and posttest control group design. The population in this research is class X SMAN 5 Jember. After determining the population, the researcher will choose two samples using purposive sampling. Data collection instrument using pretest and posttest response sheets containing essay problem-based. In the experimental class, the treatment was given in the form of a problem-based learning model accompanied by the collaborative student worksheet, while in the control class, it used a problem-based learning model without a collaborative student worksheet. Data collection techniques used to obtain data on problem-solving skills are using pretest and posttest data. The instrument of data collection uses the assessment sheet pretest and posttest. The average value of problem-solving skills in the experimental class is 72.22, and in the control class is 45.46. Researcher using the t-test, namely the independent sample t-test and the result of Sig. (2-tailed) is 0,00. So it can be concluded that collaborative student worksheets on the problem-based learning model significantly influence the physics problem-solving skills of high school students. The results of this study implicate that collaborative student worksheets can be used in the implementation of problem-based learning as a form of assistance for students to teach problem-solving skills. 


2022 ◽  
Vol 2163 (1) ◽  
pp. 012010
Author(s):  
C A Hernández-Suarez ◽  
L S Paz-Montes ◽  
W R Avendaño Castro

Abstract The teaching of science, and specifically physics, has been associated with the acquisition of knowledge with a particular emphasis on problem solving, as an activity that brings students closer to the methodology and meaningful learning of science. However, problem solving is perhaps one of the sources of failure in physics teaching, which requires a careful analysis of this didactic activity. Therefore, the aim of this work is to analyze the development of students’ problem-solving skills in a physics course. An analysis is presented using the quasi-experimental method through the application of a pre-test – post-test, for which a methodological intervention was used based on the problem-solving competence, which focused on identifying errors and difficulties by the students themselves and thus favoring the learning and development of this competence, which allowed the academic progress of the students to be analyzed. It is concluded that the intervention supported by problem solving improves students’ performance, in addition to the positive assessment they make of the process, as well as its influence on the change in pedagogical practice.


IBTIDA' ◽  
2021 ◽  
Vol 2 (01) ◽  
pp. 49-58
Author(s):  
Eli Mufidah ◽  
Siti Zaitun

This study aims to describe the implementation of thematic learning using a demonstration model with the help of audiovisual media to improve learning outcomes of elementary school students. The subjects of this study were teachers and students of five grade . The research method used was quantitative case studies in accordance with the focus of the study. Data collection techniques used in this study were interviews, observation and written tests. Instruments for measuring learning outcomes using pre-test and post-test in the form of multiple choice questions. While the data analysis technique used hypothesis testing and to determine the increase in student learning outcomes using paired simple t-test. The results showed that based on the significance result of 0.00 <0.05, by looking at the results of the Paired Samples t-test table above, it is known that Ho is rejected and Ha is accepted, while the results of the Paired Samples Corelations table show a correlation number of "0.791> 0.05". So thus significantly the demonstration model with the help of audiovisual media has an effect on the learning outcomes of five grade students at MI Miftahul Ulum Kebalankulon.


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