Interactive Assistive Technology with Corporate Sponsor and Crowdfunding for Children with Physical Disabilities

Author(s):  
Chien-Yu Lin
2013 ◽  
Vol 21 (2) ◽  
pp. 484-491 ◽  
Author(s):  
Daniel Marinho Cezar da Cruz ◽  
Maria Luisa Guillaumon Emmel

OBJECTIVE: to verify whether there are associations among occupational roles, independence to perform Activities of Daily Living, purchasing power, and assistive technology for individuals with physical disabilities. METHOD: 91 individuals with physical disabilities participated in the study. The instruments used were: Role Checklist, Brazilian Economic Classification Criterion, Barthel Index, and a Questionnaire to characterize the subjects. RESULTS: an association with a greater number of roles was found among more independent individuals using a lower number of technological devices. Higher purchasing power was associated with a lower functional status of dependence. CONCLUSION: even though technology was not directly associated with independence, the latter was associated with a greater number of occupational roles, which requires reflection upon independence issues when considering the participation in occupational roles. These findings support interdisciplinary actions designed to promote occupational roles in individuals with physical disabilities.


2019 ◽  
Vol 34 (4) ◽  
pp. 284-292
Author(s):  
Donna W. Stauter ◽  
Judy Prehn ◽  
Megan Peters ◽  
Lynn M. Jeffries ◽  
Lorraine Sylvester ◽  
...  

The purpose of this study was to systematically review literature on assistive technology (AT) used to develop literacy skills in students with physical disabilities. Primary databases were searched using search terms AT, disability, and literacy. Eight studies were eligible for inclusion. Six studies reported positive change to literacy components with AT support, and two reported a statistically significant change. Evidence offers support for AT in developing reading skills in this population. Future research could include reliable outcome measures, a classification system for participants’ disabilities, increased rigor of research design, and statistical data analysis.


2009 ◽  
Vol 40 (1) ◽  
pp. 44-49 ◽  
Author(s):  
Irmo Marini ◽  
Madhuri V. Bhakta ◽  
Noreen Graf

A content analysis was conducted of letters to the editor of two physical disability-related magazines: New Mobility and Paraplegia News. Over 160 letters to the editor published from February 2001 through March 2007 were reviewed. Results indicated that despite the over 18 year old Americans with Disabilities Act, the most frequently categorized issue addressed in the letters pertained to accessibility. Adaptive aid equipment was the second most frequently cited issue, with contributors inquiring or providing information regarding low- and high-end cost adaptive aids/assistive technology. The third most frequent concern was health issues, with letter writers inquiring or providing information about treating secondary conditions for persons with physical disabilities. The implications for these and other related concerns for persons with physical disabilities are explored. Recommendations to rehabilitation counselors for engaging in advocacy efforts are provided.


Information ◽  
2020 ◽  
Vol 11 (3) ◽  
pp. 162
Author(s):  
Muneo Kaigo ◽  
Sae Okura

In this paper we examine the recent situation of advocacy through game accessibility of video games for people with physical disabilities and its challenges in Japan. We conducted an email survey among the dominant gaming companies in Japan. We discovered that most gaming companies developing games for those with disabilities have actually attempted to provide some consideration to people with disabilities through setting additional special functions such as “easy mode” and “support for visual disabilities”. One out of five companies could be categorized as having successfully developed games based on the concept of specialized assistive technology, and the remaining companies could be categorized as having developed games for disabilities based on the concept of barrier-reducing goods. We also found out that the major Japanese gaming corporations had a tendency not to be active in communicating with the disability communities. Our results might indicate that stronger interaction with the gaming companies is one direct way to enhance further development of games for people with disabilities. In addition to that, considering that games are a significant form of social participation for people with disabilities, more social understanding is required in the Japanese domestic context.


Sign in / Sign up

Export Citation Format

Share Document