Combining Low-Cost Eye Trackers for Dual Monitor Eye Tracking

Author(s):  
Sebastian Balthasar ◽  
Manuel Martin ◽  
Florian van de Camp ◽  
Jutta Hild ◽  
Jürgen Beyerer
Keyword(s):  
Healthcare ◽  
2020 ◽  
Vol 9 (1) ◽  
pp. 10
Author(s):  
Chong-Bin Tsai ◽  
Wei-Yu Hung ◽  
Wei-Yen Hsu

Optokinetic nystagmus (OKN) is an involuntary eye movement induced by motion of a large proportion of the visual field. It consists of a “slow phase (SP)” with eye movements in the same direction as the movement of the pattern and a “fast phase (FP)” with saccadic eye movements in the opposite direction. Study of OKN can reveal valuable information in ophthalmology, neurology and psychology. However, the current commercially available high-resolution and research-grade eye tracker is usually expensive. Methods & Results: We developed a novel fast and effective system combined with a low-cost eye tracking device to accurately quantitatively measure OKN eye movement. Conclusions: The experimental results indicate that the proposed method achieves fast and promising results in comparisons with several traditional approaches.


Author(s):  
Ciara Sibley ◽  
Cyrus K. Foroughi ◽  
Tatana Olson ◽  
Cory Moclaire ◽  
Joseph T. Coyne
Keyword(s):  
Low Cost ◽  

2010 ◽  
Vol 22 (1) ◽  
pp. 95-107
Author(s):  
Sohn, Yeung-Jun ◽  
Ho-Wan Kwak ◽  
Sangil, Lee

Author(s):  
Juan-Miguel López-Gil ◽  
Jordi Virgili-Gomá ◽  
Rosa Gil ◽  
Teresa Guilera ◽  
Iolanda Batalla ◽  
...  

Author(s):  
Joseph Coyne ◽  
Ciara Sibley

Eye tracking technologies are being utilized at increasing rates within industry and research due to the very recent availability of low cost systems. This paper presents results from a study assessing two eye tracking systems, Gazepoint GP3 and Eye Tribe, both of which are available for under $500 and provide streaming gaze and pupil size data. The emphasis of this research was in evaluating the ability of these eye trackers to identify changes in pupil size which occur as a function of variations in lighting conditions as well as those associated with workload. Ten volunteers participated in an experiment in which a digit span task was employed to manipulate workload as user’s fixated on a monitor which varied in background luminance (black, gray and white). Results revealed that both systems were able to significantly differentiate pupil size differences in high and low workload trials and changes due to the monitor’s luminance. These findings are exceedingly promising for human factors researchers, as they open up the opportunity to augment studies with non-obtrusive, streaming measures of mental workload with technologies available for as little as $100.


2017 ◽  
Vol 10 (3) ◽  
Author(s):  
Lukas Herman ◽  
Stanislav Popelka ◽  
Vendula Hejlova

This paper describes a new tool for eye-tracking data and their analysis with the use of interactive 3D models. This tool helps to analyse interactive 3D models easier than by time-consuming, frame-by-frame investigation of captured screen recordings with superimposed scanpaths. The main function of this tool, called 3DgazeR, is to calculate 3D coordinates (X, Y, Z coordinates of the 3D scene) for individual points of view. These 3D coordinates can be calculated from the values of the position and orientation of a virtual camera and the 2D coordinates of the gaze upon the screen. The functionality of 3DgazeR is introduced in a case study example using Digital Elevation Models as stimuli. The purpose of the case study was to verify the functionality of the tool and discover the most suitable visualization methods for geographic 3D models. Five selected methods are presented in the results section of the paper. Most of the output was created in a Geographic Information System. 3DgazeR works with generic CSV files, SMI eye-tracker, and the low-cost EyeTribe tracker connected with open source application OGAMA. It can compute 3D coordinates from raw data and fixations.


2020 ◽  
Vol 2 ◽  
pp. 1-1
Author(s):  
Marketa Beitlova ◽  
Stanislav Popelka ◽  
Vit Vozenilek

Abstract. According to the cartographic communication models, the map is intended as a product which helps people to understand the world. Usually, the first systematic cartographic product which pupils and students met in their lives is a school world atlas. In the Czech Republic, these atlases are used in almost every geography lesson. Thus, school atlases should be understandable, well-arranged, intelligible and easy to use by students. However, almost no empirical studies focused on this type of product exist.This presentation summarizes the results of the experiment, where the task was to find some object on the thematic map. The research aimed on two main issues: if the students are able to read thematic maps from school world atlas (Q1) and if the used cartographic visualization methods are properly selected (Q2).For finding answers to these research questions, the eye-tracking study conducted on 30 grammar school students was performed. This study contained ten tasks on the thematic world maps from the Czech school world atlas. Depending on the type of information displayed, visualization method and legend style, the tasks were formulated for each map. Eyemovement data were recorded using low-cost GazePoint eye-tracker with sampling frequency of 60 Hz. The first research question – if students can work with the thematic maps from school world atlas – was analysed using the correctness of answers and Trial Duration – the metric that shows how much time respondents needed to find the answer. For answering the second research question – if the cartographic methods used in the atlas are understandable –qualitative data visualization methods were used.At the beginning of the recorded data analysis, the correctness of answers and trial duration was ïnvestigated. These results helped us to find out, how the students were able to read the maps, if their answers were correct and how much time they needed for task solving. The results showed that generally, the students could read thematic maps (Q1). The most problematic task was the one where students had to estimate the pie-chart value according to the logarithmic scale.In the next step, the behaviour of students while solving each task was qualitatively described and problematic cartographic visualization methods were identified (Q2). For example, in some cases, used symbols were difficult to distinguish. The most serious problems were in the task, where students had to estimate the value of the bar chart. The scale of the legend was designed so that one millimetre of the bar corresponds to 50 million USD of export volume. This cartographic method was hard to understand for the students.The conducted eye-tracking study pointed out to maps where the cartographic methods were misused and caused problems to the students. The results might help the cartographers and map publishers who can modify the maps to be more understandable for the readers.


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