scholarly journals Accessing of Large Multimedia Content on Mobile Devices by Partial Prebuffering Techniques

Author(s):  
Ondrej Krejcar ◽  
Dalibor Janckulik ◽  
Leona Motalova
Author(s):  
Marco Ronchetti

Recent trends suggest that multimedia (in particular audio and video) will increase their share of Internet traffic, and that users are becoming more and more acquainted with viewing multimedia content on their computers and mobile devices. Scholarly institutions are experimenting since several years with the distribution of video-lectures, which are generally not meant as a replacement of traditional lectures, but rather as a different kind of support of the educational process. After recalling the pioneering ideas, discussed in this chapter is the pedagogical soundness of the idea of using videos over Internet for teaching and learning. Later reviewed are the various directions that research has taken over the last 10 years to support and enhance this modality.


2012 ◽  
Vol 9 (1) ◽  
pp. 1-21 ◽  
Author(s):  
Won-Ik Park ◽  
Sanggil Kang ◽  
Young-Kuk Kim

With the development and diffusion of compact and portable mobile devices, users can use multimedia content such as music and movie on personal mobile devices, anytime and anywhere. However, even with the rapid development of mobile device technology, it is still not easy to search multimedia content or manage large volume of content in a mobile device with limited resources. To resolve these problems, an approach for recommending content on the server-side is one of the popular solutions. However, the recommendation in a server also leads to some problems like the scalability for a lot of users and the management of personal information. Therefore, this paper defines a personal content manager which acts between content providers (server) and mobile devices and proposes a method for recommending multimedia content in the personal content manager. For the recommendation based on user's personal characteristic and preference, this paper adopts and applies the DISC model which is verified in psychology field for classifying user's behavior pattern. The proposed recommendation method also includes an algorithm for reflecting dynamic environmental context. Through the implements and evaluation of a prototype system, this paper shows that the proposed method has acceptable performance for multimedia content recommendation.


2013 ◽  
pp. 168-181 ◽  
Author(s):  
Mikel Zorrilla ◽  
María del Puy Carretero ◽  
Alejandro Ugarte ◽  
Juan Felipe Mogollón ◽  
David Oyarzun ◽  
...  

The multiplatform consumption of multimedia content has become a crucial factor in the way of watching multimedia. Current technologies such as mobile devices have made people desire access to information from anywhere and at anytime. The sources of the multimedia content are also very important in that consumption. They present the content from many sources distributed on the cloud and mix it with automatically generated virtual reality into any platform. This chapter analyzes the technologies to consume the next generation multimedia and proposes a new architecture to generate and present the content. The goal is to offer it as a service so the users can live the experience in any platform, without requiring any special abilities from the clients. This makes the architecture a very interesting aspect for mobile devices that normally do not have big capabilities of rendering but can benefit of this architecture.


2008 ◽  
pp. 516-521
Author(s):  
Anastasis A. Sofokleous ◽  
Marios C. Angelides

Author(s):  
Gabriel-Miro Muntean ◽  
Janet Adams

Wireless networks are becoming a part of everyday life for many people. When a mobile device has wireless LAN capability, multimedia content can be streamed over a wireless network to that device. However, a major disadvantage of all mobile devices is their limited battery lifetime. Multimedia streaming puts extra pressure on the battery, causing it to discharge faster. In some cases, streaming tasks cannot be completed purely because the battery of the device becomes fully discharged, which causes significant user dissatisfaction. This chapter describes adaptive buffer power save mechanism (AB-PSM), a novel power saving wireless communication solution that enables an increase in battery lifetime during mobile multimedia streaming.


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