Visual Fatigue with Work on Visual Display Units: The Current State of Knowledge

1988 ◽  
pp. 41-52
Author(s):  
Pieter Padmos
2001 ◽  
Vol 92 (1) ◽  
pp. 234-250 ◽  
Author(s):  
Kenichi Kaneko ◽  
Kazuyoshi Sakamoto

Visual fatigue caused by prolonged work viewing a Visual Display Terminals (VDT) and of work reading a hard-copy were assessed by electromyogram (EMG) waveform and electrooculogram (EOG) waveform in spontaneous blinks as objective criteria, and by questionnaire of subjective feeling, and by task performance. The duration and the amplitude of the EMG of the orbicularis ocular muscle on the right side and the EOG of the vertical direction to the eyelid were measured for 10 subjects who participated in a figure task consisting of the addition of single-digit numbers on a VDT work or a work with a hard-copy. The mean values of the duration and the amplitude of the EMG and the EOG were evaluated by the averaging of 10 waveforms of the spontaneous blinks for all subjects. The time lag from the EMG to the EOG in the process of the generation of spontaneous blinks was also analyzed. These five parameters were evaluated during the work time. The mean values for the duration of the EMG increased gradually during the work time, but the amplitude did not show significant difference between the prework and a work time. There was no significant change of the duration of the EOG, but the mean amplitude of the EOG decreased as the work time progressed, and the time lag significantly extended. The blinks frequency increased relatively when using a VDT. The rate of fluctuation for these parameters was higher during use of a VDT than use of a hard-copy. The time lag at five hours of VDT work was extended by 90% based on the value at the prework. The symptoms of general fatigue and fatigue of the eyes increased linearly during the VDT work for six hours. The results indicated a significant correlation between the objective parameters for the activity of the spontaneous blinks, i.e., duration and amplitude of EMG and EOG, and the time lag between EMG and EOG, and the subjective feeling was recognized in the time course of the task. These experimental results suggested that the parameters regarding the EMG and the EOG for the spontaneous blinks were effective indices for assessing visual fatigue during prolonged VDT work.


Spatium ◽  
2016 ◽  
pp. 24-33 ◽  
Author(s):  
Nataliia Kozlova

The article is devoted to one of the actual problems concerning the current state of the facades on apartment buildings in residential districts in Kiev - videoecology. The main purpose of the article is to determine the degree of visual aggressiveness of multistorey residential buildings in Kiev. It also investigates the problem of finding the optimal criteria for creating an ecologically healthy and friendly inhabited environment in the capital city of Ukraine. The modern visual environment in the capital is contaminated, not only because of the increasing numbers of promotional billboards, but also because of the contemporary architecture of high-rise buildings such as office buildings, apartment buildings. Their composition is usually based on a simple description of a rhythm. There are also repetitions of the end parts of buildings in ?lowercase? buildings, which are high-rise buildings that alternate with nine or identical apartment groups. It creates a sense of oppressive monotony and leads to psychological and visual fatigue, especially when these repetitions are the only pattern the eye perceives. In the article a theoretical block of ecological-aesthetic criteria is defined, which must be met by the modern architecture facades of multistorey residential houses in Kiev.


1979 ◽  
Vol 23 (1) ◽  
pp. 362-366 ◽  
Author(s):  
Wanda J. Smith

The design of workstations with visual displays has become the subject of considerable interest and concern during the past few years. One area of concern relates to the assumption that long term viewing of such displays at close focal distances may contribute to visual fatigue. A second is the effect on the human visual system of the frequent changes in surface illumination associated with display units used in combination with hard copy documents. As a consequence of these and other concerns, the popular press has published articles that have aroused the interest of various scientific organizations regarding the subject of these effects. This paper discusses a review of some of the literature regarding a limited aspect of this issue, namely the accommodation and pupillary systems as they relate to long term viewing of visual display units.


2017 ◽  
Vol 50 (5) ◽  
pp. 729-738 ◽  
Author(s):  
Y Wang ◽  
X Zhong ◽  
Y Tu ◽  
L Wang ◽  
Y Zhang ◽  
...  

Using data derived from eight hours work at a visual display terminal, a model for evaluating visual fatigue under LED light sources has been developed based on five ophthalmological parameters and three physiological signals. A simplified model based on one ophthalmological parameter and one physiological signal is also proposed. Both models show a high correlation with subjective data and are confirmed by a validation experiment. The results also show that the visual fatigue occurring after eight hours of visual display terminal work under LED lighting is rather small.


2009 ◽  
Vol 66 (S185) ◽  
pp. 175-176 ◽  
Author(s):  
C. S. Shen ◽  
S. B. Chiu ◽  
A. H. Wang ◽  
L. S. Ko

Author(s):  
Donghee Choi ◽  
Gyouhyung Kyung ◽  
Kyunghyun Nam ◽  
Sungryul Park

Objective: This study examined the effects of display curvature, presbyopia, and task duration on visual fatigue, task performance, and user satisfaction. Background: Although curved displays have been applied to diverse display products, and some studies reported their benefits, it is still unknown whether the effects of display curvature are presbyopia-specific. Method: Each of 64 individuals (eight nonpresbyopes and eight presbyopes per display curvature) performed four 15-min proofreading tasks at one display curvature radius setting (600R, 1140R, 4000R, and flat; mm). Diverse measurements were obtained to assess visual fatigue, task performance, and user satisfaction. Results: The mean pupil diameter was the largest with 1140R, indicating this curvature radius was associated with the least development of visual fatigue; 600R was comparable with 1140R in terms of pupil diameter. The presbyopic group showed a 28.5% slower proofreading speed compared with the nonpresbyopic group, whereas their proofreading accuracy was comparable. For both groups, the mean visual fatigue increased significantly during the first 15 min of proofreading, as indicated by a decrease of 0.11 mm in the mean pupil diameter, an increase of 3.8 in the mean bulbar conjunctival redness, and an increase of 9.13 in the mean eye complaint questionnaire score. Conclusion: The effect of display curvature was not presbyopia-specific. Low visual fatigue was observed with 1140R and 600R. Application: Display curvature radii near or in the range of 600R and 1140R and frequent breaks are recommended for both presbyopic and nonpresbyopic groups to reduce their visual fatigue due to visual display terminal tasks.


2015 ◽  
Vol 4 (4) ◽  
pp. 34-63
Author(s):  
Mathieu Koehl ◽  
Anthony Viale ◽  
Sophie Reeb

The aim of the project that is described in this paper was to define a four-level timber frame survey mode of a historical building: the so-called “Andlau's Seigniory”, Alsace, France. This historical building was built in the late XVIth century and was in a stage of renovation in order to become a heritage interpretation centre. The used measurement methods combine Total Station measurements, Photogrammetry and 3D Terrestrial Laser scanner. Different modelling workflows were tested and compared according to the data acquisition method, but also according to the characteristics of the reconstructed model in terms of accuracy and level of detail. 3D geometric modelling of the entire structure was performed including modelling the degree of detail adapted to the needs. The described 3D timber framework exists now in different versions, from a theoretical and geometrical one up to a very detailed one, in which measurements and evaluation of deformation by time are potentially allowed. The virtually generated models involving archaeologists, architects, historians and specialists in historical crafts, are intended to be used during the four stages of the project: (i) knowledge of the current state of needs for diagnosis and understanding of former construction techniques; (ii) preparation and evaluation of restoration steps; (iii) knowledge and documentation concerning the archaeological object; (iv) transmission and dissemination of knowledge through the implementation of museum animations. Among the generated models one can also find a documentation of the site in the form of virtual tours created from panoramic photographs before and during the restoration works. Finally, the timber framework model was structured and integrated into a 3D GIS, where the association of descriptive and complementary digital documents was possible. Both offer tools leading to the diagnosis, the understanding of the structure, knowledge dissemination, documentation and the creation of educational activities. The integration of these measurements in a historical information system will lead to the creation of an interactive model and the creation of a digital visual display unit for consultation. It will be offered to any public to understand interactively the art of constructing a Renaissance structure, with detailed photos, descriptive texts and graphics. The 3D digital model of the framework will be used directly in the interpretation path, within the space dedicated to “Seigniory” of Andlau. An interactive touch-screen will be installed. It will incorporate several levels of playgrounds (playful, evocative and teaching). In a virtual way, it will deal with the different stages of building a wooden framework and clarify the art of construction.


1980 ◽  
Vol 24 (1) ◽  
pp. 392-394 ◽  
Author(s):  
Marvin J. Dainoff ◽  
Alan Happ ◽  
Peter Crane

The incidence of visual fatigue was investigated in a group of clerical workers whose jobs required the use of visual display terminals (VDTs) for varying proportions of their workdays. Assessment techniques included: optometric screening, checklist for mood state and physical symptoms, and non-directive interviewing. Results indicate a relatively high incidence of visual fatigue and other visual complaints, but these tended not to be related to job pressure and hostility towards office computerization. There were no significant optometric effects.


2001 ◽  
Vol 13 (3) ◽  
pp. 305-321 ◽  
Author(s):  
Atsuo Murata ◽  
Atsushi Uetake ◽  
Miho Otsuka ◽  
Yosuke Takasawa

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