Landscape Perception Through Participation: Developing New Tools for Landscape Analysis in Local Planning Processes in Norway

Author(s):  
Morten Clemetsen ◽  
Erling Krogh ◽  
Kine Halvorsen Thorén
2019 ◽  
pp. 1052-1070
Author(s):  
Lisa Ward Mather ◽  
Pamela Robinson

Minecraft is a popular video game that allows players to interact with a 3D environment. Users report that it is easy to learn and understand, is engaging and immersive, and is adaptable. Outside North America it has been piloted for urban planning public consultation processes. However, this game has not yet been studied to determine how and whether it could be used for this purpose. Using key informant interviews, this study asked practicing urban planners to assess Minecraft's potential. Key findings address Minecraft's usefulness as a visualization tool, its role in building public trust in local planning processes, the place of play in planning, and the challenges associated with its use in public consultation. The paper concludes with reflections as to how this game could effectively be used for public consultation, and offers key lessons for urban planners whose practice intersects with our digitally-enabled world.


Land ◽  
2020 ◽  
Vol 9 (2) ◽  
pp. 48 ◽  
Author(s):  
Nae-Young Choei ◽  
Hyungkyoo Kim ◽  
Seonghun Kim

Time and costs are often the most critical constraints in implementing a development impact fee (DIF) for local infrastructure installation planning in South Korea. For this reason, drafting quality plan alternatives and calculating precise DIFs for improvement remain challenging. This study proposes an application of a procedural modeling method using CityEngine as an alternative to traditional methods, which rely on AutoCAD. A virtual low-density suburban development project in Jeju, South Korea was used to compare the workability of the two methods. The findings suggest that procedural modeling outperforms the other approach by significantly reducing the number of steps and commands required in the planning process. This paper also argues that procedural modeling provides real-time 2- and 3-dimensional modeling and design evaluation and allows for a more efficient assessment of plan quality and calculation of DIF. We also argue for the need to diffuse procedural modeling to better support local planning practices.


Author(s):  
Lisa Ward Mather ◽  
Pamela Robinson

Minecraft is a video game that allows players to interact with a 3D environment. Launched in 2009, Minecraft has surprisingly durable popularity. Users report that Minecraft is easy to learn and understand, engaging and immersive, and adaptable. Outside North America it has been piloted for urban planning public consultation processes. Five years ago, authors conducted research using key informant interviews. This study asked practicing urban planners in Canada to assess Minecraft's potential. Key findings address Minecraft's usefulness as a visualization tool, its role in building public trust in local planning processes, the place of play in planning, and the challenges associated with its use in public consultation. This chapter explores Minecraft's ongoing use, offers reflections as to how this game could effectively be used for public consultation, and concludes with key lessons for urban planners whose practice intersects with our digitally-enabled world, with a particular focus on new application possibilities in smart city planning projects.


2008 ◽  
Vol 3 (3) ◽  
pp. 165 ◽  
Author(s):  
Rachel D. Schwartz, PhD

With the growing threat of a naturally occurring or man-made global pandemic, many public, private, federal, state, and local institutions have begun to develop some form of preparedness and response plans. Among those in the front lines of preparedness are hospitals and medical professionals who will be among the first responders in the event of such a disaster. At the other end of the spectrum of preparedness is the Corrections community who have been working in a relative vacuum, in part because of lack of funding, but also because they have been largely left out of state, federal local planning processes. This isolation and lack of support is compounded by negative public perceptions of correctional facilities and their inmates, and a failure to understand the serious impact a jail or prison facility would have on public health in the event of a disaster. This article examines the unique issues faced by correctional facilities responding to disease disasters and emphasizes the importance of assisting them to develop workable and effective preparedness and response plans that will prevent them from becoming disease repositories spreading illness and infection throughout our communities. To succeed in such planning, it is crucial that the public health and medical community be involved in correctional disaster planning and that they should integrate correctional disaster response with their own. Failure to do so endangers the health of the entire nation.


Author(s):  
Paulius Kavaliauskas

The article deals with Lithuanian efforts in the field of protected areas landscape cognition and contributing to the planning system optimization. The summarizing of the state of the problem is presented with special accent to the experience the Estonia, Slovenia and Catalonia as potentially most similar and perspective for Lithuania. The methodology and the algorithm of the morphological study of landscape structure morphological research of Lithuanian National and Regional Parks in 2018-2019 are presented. Distinct landscape units have been designated as landscape environs and landscape sites and have been designated the highest local levels of its cognition. Special attention is paid for territorial differentiation of the landscape morphological structure, main visual aspects of landscape perception, enhancing the awareness of national and regional parks landscape and contributing to the optimization of spatial planning processes.


2022 ◽  
pp. 608-630
Author(s):  
Lisa Ward Mather ◽  
Pamela Robinson

Minecraft is a video game that allows players to interact with a 3D environment. Launched in 2009, Minecraft has surprisingly durable popularity. Users report that Minecraft is easy to learn and understand, engaging and immersive, and adaptable. Outside North America it has been piloted for urban planning public consultation processes. Five years ago, authors conducted research using key informant interviews. This study asked practicing urban planners in Canada to assess Minecraft's potential. Key findings address Minecraft's usefulness as a visualization tool, its role in building public trust in local planning processes, the place of play in planning, and the challenges associated with its use in public consultation. This chapter explores Minecraft's ongoing use, offers reflections as to how this game could effectively be used for public consultation, and concludes with key lessons for urban planners whose practice intersects with our digitally-enabled world, with a particular focus on new application possibilities in smart city planning projects.


2021 ◽  
Vol 13 (5) ◽  
pp. 2601
Author(s):  
Johan Högström ◽  
Peter Brokking ◽  
Berit Balfors ◽  
Monica Hammer

The quest for cogent responses to sustainability goals challenges local spatial planning practices across growing metropolitan regions to develop planning approaches that enable transformative capacity in increasingly complex settings. Based on a case study conducted in the Stockholm region, this paper explores the design and organization of local planning processes to provide a basis for a discussion of alternative approaches that may enhance sustainability in plan and project development. More specifically, it aims to analyze the conditions for embedding and consolidating sustainability issues in local planning processes. The results show that the municipalities need to create conditions for an effective interplay between the planning work carried out in individual projects and the organization of resources, knowledge, and skills on which the projects depend to handle sustainability issues. This study contributes to the understanding of the challenges associated with putting sustainability into practice at the local level by identifying and conceptualizing three important barriers. By acknowledging the temporal, locational, and procedural dimensions of knowledge in local planning processes, planning practices may become better at knowing when, and in what ways, different forms of knowledge can become created, introduced, and used in a synergistic manner to aid the realization of sustainability goals.


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