The Effects of a Role-Playing Game and a Software Simulation Tool on Elementary School Students’ Understanding When Modelling Feeding Relations in Ecosystems

Author(s):  
Marios Papaevripidou ◽  
Tasos Hovardas ◽  
Zacharias Zacharia
2020 ◽  
Vol 4 (2) ◽  
pp. 510
Author(s):  
Diana Dewi Wahyunigsih ◽  
Eny Kusumawati

Advances in technology in this modern era, make small children begin to shift from real or physical games to fictional or unreal games that are packaged in a gadget. Kid's addiction to gadgets needs to be anticipated. The aim to be achieved in this study is to determine the effect of the application of group guidance services with role playing techniques to the frequency of playing gadgets on elementary school students in Mojolaban Subdistrict, Sukoharjo.The method used in this research is kuantitatif. The experimental design used is the One-Group Pretest-Posttest Design. Based on the results of the study, it is known the result of the frequency of playing gadgets can be reduced through group guidance services with role playing techniques in elementary students in Mojolaban Subdistrict Sukoharjo. This is evidenced from the results of data analysts using the T-test where a significant value of 0.000 <0.05 is obtained, so it can be concluded that there is a significant difference between the results of the pretest and posttest values. These results indicate that Ho was rejected and Ha was accepted. Thus it can be stated that group guidance services with role playing techniques influence the frequency of playing gadgets in elementary school students in Mojolaban Subdistrict Sukoharjo 2020/2021 school year.


2020 ◽  
Vol 5 (2) ◽  
pp. 191
Author(s):  
Lutfiana Ristianisa ◽  
Suhardi Suhardi

The lack of creativity and skills to speak Bahasa Indonesia in grade IV teachers in some elementary schools directly impacts the learning process of Bahasa Indonesia in the classroom. The learning process of Bahasa Indonesia lessons was still delivered with a mixture of mother tongue or daily regional language. The purpose of this study was to explore the significant influence of role-playing models on Indonesian language speaking skills in grade IV elementary school. This type of research was pseudo-experimental research (quasi-experimental) using a quantitative approach. The population in this study was the entire fourth grade of elementary school consisting of 7 elementary schools. The sampling process used the purposive sampling technique, which meant selecting experimental and control classes—the method of extracting data with field observations and live interviews. The results showed on the variable Indonesian language speaking skills; students obtained a value of Fcount  was 81,352 and p = 0,000. So it can be concluded that there is a significant influence on applying role-playing type cooperative learning to the Bahasa speaking skills of grade IV elementary school students. The findings of this study will have implications for improving students' Bahasa speaking skills.


2018 ◽  
Author(s):  
Firman

To help Elementary School students in mastering Natural Science learning materialsI and to increase their achievement in Final Examination, conventional approach is stillI '"requently used. Consequently, students-oriented learning strategies that could reflect the1 students' daily experiences are less prioritized. Nowadays, violence perpetrated by students rom �lementary School to university levels either. published _or_ unp�blished k�eps ncreasmg, Some of them are the brawl, peers defamation, and sadistic actions committedi 'Jy several students in an Elementary School in Bukittinggi. This research seeks to reveali • he effectiveness of role playing approach in Natural Science learning process in controllingI he Elementary School students' aggressiveness.This quasi experimental research applied quantitative approach. The population of he research was Elementary School students in Simpang Haru Kota Padang. By using:luster Random Sampling, the students in class IV B were chosen as the experimental' group and those in class IV A were taken as the control one. The data were obtained:hrough interview and observation. The data collected then were analyzed by usingWilcoxon Signed Ranks Test and Kolmogorov Smirnov 2 Independent Samples.Based on the results of the research, it is figured out that: (1) the aggressiveness of.he students in the experimental class taught by using Role Playing approach in pretest fiffers from that in posttest, (2) the aggressiveness of the students in the control class taught by using conventional approach in pretest does not differ from that in posttest, and'.3) the aggressiveness of the students in the experimental class taught by using RolePlaying approach differs from that of students in the control class taught by using:onventional approach. In general, it is revealed that the aggressiveness of the students rior to the implementation of Role Playing approach was negative, but it becomes positive fter that approach is applied. Hence, the use of Role Playing approach is effective to ontrol the aggressiveness of the Elementary School studen


2018 ◽  
Vol 1 (1) ◽  
Author(s):  
IA Made Widyari

This study aims to know significant differences in the competence of speaking skill in Indonesian between groups of students who were taught by role playing learning model aided text dialogue and groups of students who were taught by conventional learning at IV grade Elementary School students of Gugus Budi Utomo academic year of 2017/2018. This research was a quasi experimental design with a non-equivalent post-test only control group design. The population of this research is all IV grade Elementary School students of Gugus Budi Utomo, amounting to 315 students. The sample was determined using group sample technique. The sample in this research is the students of IVB grade Elementary School students 6 Kesiman amounting to 31 students as experimental group and IV grade Elementary School students 14 Kesiman amounting to 38 students as control group.The instrument for collecting data is the scoring rubric. The data obtained were analyzed by t-test. The result of the analysis shows that there is a significant difference of competence of speaking skill in Indonesian between group of students who were taught by role playinglearning model aided text dialogue and groups of students who were taught by conventional learning at IV grade Elementary School students of Gugus Budi Utomo academic year of 2017/2018. This is evidenced by the result = 3,81 > = 2,00 at 5% significance level and dk = 67. The average score competence of speaking skill in Indonesian experimental group = 85,00 >= 76,45 control group. It can be concluded that there is influence of role playing learning model aided text dialogue to competence of speaking skill in Indonesian of IV grade Elementary School students of Gugus Budi Utomo academic year of 2017/2018


2020 ◽  
Vol 3 (1) ◽  
pp. 32
Author(s):  
Meri Dahlia

The problems faced in learning, students are less enthusiastic about participating in learning and are very bored and do not have a passion for learning. It is because teachers teach using conventional methods that are boring for students. The problem in this study was, "Is there an increase in thematic learning activities using the role-playing method in state elementary school students 14 Batu Nanta Melawi District? The basis of the country 14 Batu Nanta Melawi Regency. The population of this study was 20 grade 5 elementary school students in Melawi Regency, consisting of 12 men and eight women. The method used was descriptive with a qualitative approach. Data collection was used by observation. The research tools used were lesson plans, implementation, and evaluation, student learning activity sheets. The results of data analysis showed that student learning activities showed improvement. Mental activity in the first cycle was 88.89%, and in the second cycle 94.44%, mental activity in the first cycle was 48.88%, and in the second cycle, 68.88%, emotional activity in the first cycle was 48.88% and the second cycle was 75.54%. Thus it could be concluded that the role-playing method could increased the learning activities of students in class V of the State Elementary School 14 Batu Nanta, Melawi Regency.


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