scholarly journals Process models: plans, predictions, proclamations or prophecies?

2019 ◽  
Vol 31 (1) ◽  
pp. 83-102
Author(s):  
Martin Stacey ◽  
Claudia Eckert ◽  
Rafaela Hillerbrand

Abstract Design process models have a complex and changing relationship to the processes they model, and mean different things to different people in different situations. Participants in design processes need to understand each other’s perspectives and agree on what the models mean. The paper draws on philosophy of science to argue that understanding a design process model can be seen as an imagination game governed by agreed rules, to envisage what would be true about the world if the model were correct. The rules depend on the syntax and content of the model, on the task the model is used for, and on what the users see the model as being. The paper outlines twelve alternative conceptualizations of design process models—frames, pathways, positions, proclamations, projections, predictions, propositions, prophecies, requests, demands, proposals, promises—and discusses when they fit situations that stakeholders in design processes can be in. Articulating how process models are conceptualised can both help to understand how process management works and help to resolve communication problems in industrial practice.

Author(s):  
Tetsuo Tomiyama

Abstract This paper proposes a new design process model that unifies theoretical results of General Design Theory (GDT) and empirical findings obtained from design experiments. It first reviews the design process models that were developed within theoretical work on GDT. Then, we describe experimental work on design based on protocol analysis, which resulted in a cognitive design process model from which further a computable design process model was derived. While these experimental results are supposed to support the theoretical conclusions obtained from GDT, we could also find out incompatibilities. We then propose a new design process model, called the refinement design process model, that can unify both theoretical results of GDT and experimental finding obtained from design experiments. The refinement model has better agreements with experimental findings and suggests various issues as a guiding principle to develop a future, advanced CAD system that helps a designer to focus on functional information. We propose and illustrate the concepts of such an advanced CAD system equipped with intensive design knowledge, called a computational framework for knowledge intensive engineering.


Author(s):  
M Cross ◽  
S Sivaloganathan

A number of design models have been proposed by design researchers, but they have not been adopted by industry because they are too generic. To be successful, companies have to manage effectively both project risk and concurrent development. The stage gate model is a suitable mechanism to achieve the required control within a commercial environment and there is evidence of its adoption by industry. The number of stages used depends on the degree of risk and the control needed in the project. Design methods are techniques that can assist designers to develop new products and knowledge can be classified as basic or specialist. This paper summarizes 100 key design methods from basic knowledge and suggests when they should be used. There are also company-specific design methods, which fall in the specialist knowledge category. An effective commercial design model should incorporate, firstly, a stage gate process that has stages defined to suit the project risk and to provide the control needed, secondly, the required level of concurrency, thirdly, appropriate basic design methods in the different stages, and, fourthly, appropriate specialist design methods in the different stages. This paper proposes a six-stepped methodology for developing such a company-specific design process model.


Author(s):  
YOKO ISHINO ◽  
YAN JIN

Knowledge management has recently become the focus of public attention in business and engineering. Because knowledge acquisition is situated in the upstream of knowledge management, capturing knowledge is an important step for enterprises to achieve successful knowledge management. We focus on how engineers solve their design problems under given design contexts and propose a novel model and methods to capture knowledge from engineering design processes. Our goal is to acquire know-how knowledge without disrupting the normal design process. A three-layer design process model is introduced to represent generic design processes, and a grammar and extended dynamic programming (GEDP) method is developed based on the process model. GEDP adopts the grammar approach and EDP to automatically identify meaningful clusters, called operations, from primitive design events. Our approach is evaluated through a case study of designing a double-reduction gear system.


2020 ◽  
Vol 15 ◽  
Author(s):  
Jin Li ◽  
Xingsheng Jiang ◽  
Jingye Li ◽  
Yadong Zhao ◽  
Xuexing Li

Background: In the whole design process of modular fuel tank, there are some unreasonable phenomena. As a result, there are some defects in the design of modular fuel tank, and the function does not meet the requirements in advance. This paper studies this problem. Objective: Through on-the-spot investigation of the factory, a mechanical design process model is designed. The model can provide reference for product design participants on product design time and design quality, and can effectively solve the problem of low product design quality caused by unreasonable product design time arrangement. Methods: After sorting out the data from the factory investigation, computer software is used to program, simulate the information input of mechanical design process, and the final reference value is got. Results: This mechanical design process model is used to guide the design and production of a new project, nearly 3 months ahead of the original project completion time. Conclusion: This mechanical design process model can effectively guide the product design process, which is of great significance to the whole mechanical design field.


Author(s):  
Lisa A. Dixon ◽  
Jonathan S. Colton

Abstract Preceding research on the re-design process focused on the development and verification of an Anchoring and Adjustment design process model. Compared to the existing, predominantly top-down, models, this new model was tailored specifically to describe designers’ approaches to re-design tasks. Building upon that work, this paper presents an evaluation of a re-design process strategy that is based on the key elements identified in the Anchoring and Adjustment model (a general pattern for re-design activities and two evaluation metrics). The overall goal was to formulate an efficient and effective process management strategy unique to re-design activities. Data were collected from three industry re-design projects for the evaluation. First, an analysis of the data confirmed that the pattern of design activities and evaluation metrics used by the company’s designers could be mapped onto those that comprise the Anchoring and Adjustment model. Second, the analysis of the data suggested that with additional formalization — based on an anchoring and adjustment approach — the company’s current process management technique could provide more accurate feedback to the designers for the more efficient and effective management of their re-design processes. One of the industry case studies is detailed to illustrate the research results and conclusions.


Author(s):  
Marierose Van Dooren ◽  
Valentijn Visch ◽  
Renske Spijkerman ◽  
Richard Goossens ◽  
Vincent Hendriks

Personalization, the involvement of stakeholders in the design process, is often applied in serious game design for health. It is expected to enhance the alignment of a game to the preferences and capacities of the end-user, thereby increasing the end-user’s motivation to interact with the game, which finally might enhance the aimed-for health effects of the game. However, the nature and effect of personalization have never been systematically studied, making assumptions regarding personalization ungrounded. In this literature review, we firstly provide a proposal of our Personalized Design Process-model, where personalization is defined as stakeholder involvement in the Problem Definition-, Product Design- and/or Tailoring Phase. Secondly, we conducted a systematic literature review on this model, focusing on health and its effects. In this review, 62 of the 2579 found studies were included. Analysis showed that a minority of the studies were of methodologically higher quality and some of these tested the health effect by contrasting tailored versus non-tailored games. Most studies involved stakeholders in the Tailoring Design Phase. Therefore, we conclude that involving stakeholders in the Tailoring Phase is valuable. However, to know if personalization is effective in the Product Design- and the Problem Definition Phase, more studies are needed.


2012 ◽  
pp. 1613-1637
Author(s):  
William Stuart Miller ◽  
Joshua D. Summers

A new design process modeling approach focused on the information flow through design tools is discussed in this chapter. This approach is applied to three long term mechanical engineering design projects spanning 24 months, 12 months, and 4 months. These projects are used to explore the development of the new modeling approach. This is a first step in a broader effort in 1) modeling of design processes, 2) establishing case study research as a formal approach to design research, and 3) developing new design process tools. The ability of engineers to understand the dynamic nature of information throughout the design processes is critical to their ability to complete these tasks. Such understanding promotes learning and further exploration of the design process allowing the improvement of process models, the establishment of new research approaches, and the development of new tools. Thus, enhancing this understanding is the goal of this research effort.


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