ML-CGAN: Conditional Generative Adversarial Network with a Meta-learner Structure for High-Quality Image Generation with Few Training Data

Author(s):  
Ying Ma ◽  
Guoqiang Zhong ◽  
Wen Liu ◽  
Yanan Wang ◽  
Peng Jiang ◽  
...  
2020 ◽  
Vol 143 (3) ◽  
Author(s):  
Wei Chen ◽  
Faez Ahmed

Abstract Deep generative models are proven to be a useful tool for automatic design synthesis and design space exploration. When applied in engineering design, existing generative models face three challenges: (1) generated designs lack diversity and do not cover all areas of the design space, (2) it is difficult to explicitly improve the overall performance or quality of generated designs, and (3) existing models generally do not generate novel designs, outside the domain of the training data. In this article, we simultaneously address these challenges by proposing a new determinantal point process-based loss function for probabilistic modeling of diversity and quality. With this new loss function, we develop a variant of the generative adversarial network, named “performance augmented diverse generative adversarial network” (PaDGAN), which can generate novel high-quality designs with good coverage of the design space. By using three synthetic examples and one real-world airfoil design example, we demonstrate that PaDGAN can generate diverse and high-quality designs. In comparison to a vanilla generative adversarial network, on average, it generates samples with a 28% higher mean quality score with larger diversity and without the mode collapse issue. Unlike typical generative models that usually generate new designs by interpolating within the boundary of training data, we show that PaDGAN expands the design space boundary outside the training data towards high-quality regions. The proposed method is broadly applicable to many tasks including design space exploration, design optimization, and creative solution recommendation.


2021 ◽  
Vol 11 (4) ◽  
pp. 1464
Author(s):  
Chang Wook Seo ◽  
Yongduek Seo

There are various challenging issues in automating line art colorization. In this paper, we propose a GAN approach incorporating semantic segmentation image data. Our GAN-based method, named Seg2pix, can automatically generate high quality colorized images, aiming at computerizing one of the most tedious and repetitive jobs performed by coloring workers in the webtoon industry. The network structure of Seg2pix is mostly a modification of the architecture of Pix2pix, which is a convolution-based generative adversarial network for image-to-image translation. Through this method, we can generate high quality colorized images of a particular character with only a few training data. Seg2pix is designed to reproduce a segmented image, which becomes the suggestion data for line art colorization. The segmented image is automatically generated through a generative network with a line art image and a segmentation ground truth. In the next step, this generative network creates a colorized image from the line art and segmented image, which is generated from the former step of the generative network. To summarize, only one line art image is required for testing the generative model, and an original colorized image and segmented image are additionally required as the ground truth for training the model. These generations of the segmented image and colorized image proceed by an end-to-end method sharing the same loss functions. By using this method, we produce better qualitative results for automatic colorization of a particular character’s line art. This improvement can also be measured by quantitative results with Learned Perceptual Image Patch Similarity (LPIPS) comparison. We believe this may help artists exercise their creative expertise mainly in the area where computerization is not yet capable.


Author(s):  
Wei Chen ◽  
Faez Ahmed

Abstract Deep generative models are proven to be a useful tool for automatic design synthesis and design space exploration. When applied in engineering design, existing generative models face three challenges: 1) generated designs lack diversity and do not cover all areas of the design space, 2) it is difficult to explicitly improve the overall performance or quality of generated designs, and 3) existing models generate do not generate novel designs, outside the domain of the training data. In this paper, we simultaneously address these challenges by proposing a new Determinantal Point Processes based loss function for probabilistic modeling of diversity and quality. With this new loss function, we develop a variant of the Generative Adversarial Network, named “Performance Augmented Diverse Generative Adversarial Network” or PaDGAN, which can generate novel high-quality designs with good coverage of the design space. Using three synthetic examples and one real-world airfoil design example, we demonstrate that PaDGAN can generate diverse and high-quality designs. In comparison to a vanilla Generative Adversarial Network, on average, it generates samples with 28% higher mean quality score with larger diversity and without the mode collapse issue. Unlike typical generative models that usually generate new designs by interpolating within the boundary of training data, we show that PaDGAN expands the design space boundary outside the training data towards high-quality regions. The proposed method is broadly applicable to many tasks including design space exploration, design optimization, and creative solution recommendation.


2019 ◽  
Vol 128 (10-11) ◽  
pp. 2366-2385 ◽  
Author(s):  
Chao Wang ◽  
Wenjie Niu ◽  
Yufeng Jiang ◽  
Haiyong Zheng ◽  
Zhibin Yu ◽  
...  

Author(s):  
Ruoqi Sun ◽  
Chen Huang ◽  
Hengliang Zhu ◽  
Lizhuang Ma

AbstractThe technique of facial attribute manipulation has found increasing application, but it remains challenging to restrict editing of attributes so that a face’s unique details are preserved. In this paper, we introduce our method, which we call a mask-adversarial autoencoder (M-AAE). It combines a variational autoencoder (VAE) and a generative adversarial network (GAN) for photorealistic image generation. We use partial dilated layers to modify a few pixels in the feature maps of an encoder, changing the attribute strength continuously without hindering global information. Our training objectives for the VAE and GAN are reinforced by supervision of face recognition loss and cycle consistency loss, to faithfully preserve facial details. Moreover, we generate facial masks to enforce background consistency, which allows our training to focus on the foreground face rather than the background. Experimental results demonstrate that our method can generate high-quality images with varying attributes, and outperforms existing methods in detail preservation.


2020 ◽  
Author(s):  
Kazuma Kokomoto ◽  
Rena Okawa ◽  
Kazuhiko Nakano ◽  
Kazunori Nozaki

Abstract Dentists need experience with plenty of clinical cases to practice specialized skills. However, the need to protect patients’ private information limits the ability to utilize lots of intraoral images obtained from clinical cases. In this study, since generating realistic images could making utilizing lots of intraoral images possible, intraoral images are generated by using a progressive growing of generative adversarial network. 35,254 intraoral images were used as training data with resolutions of 128×128, 256×256, 512×512, and 1,024×1,024. The results of training datasets with and without data augmentation were compared. The sliced Wasserstein distance (SWD) was calculated to evaluate the generated images. Next, 50 real images and 50 generated images for each resolution were randomly selected and shuffled. Twelve pediatric dentists were asked to observe these images and assess whether each was real or generated. The accuracy of the assessment of the 1,024×1,024 images was significantly higher than that of the other resolutions. In conclusion, generated intraoral images with resolutions of 512×512 or lower were so realistic that the dentists could not distinguish whether they were real or generated. This implies that generated images can be used for dental education or data augmentation for deep learning free from privacy restrictions.


Author(s):  
Annapoorani Gopal ◽  
Lathaselvi Gandhimaruthian ◽  
Javid Ali

The Deep Neural Networks have gained prominence in the biomedical domain, becoming the most commonly used networks after machine learning technology. Mammograms can be used to detect breast cancers with high precision with the help of Convolutional Neural Network (CNN) which is deep learning technology. An exhaustive labeled data is required to train the CNN from scratch. This can be overcome by deploying Generative Adversarial Network (GAN) which comparatively needs lesser training data during a mammogram screening. In the proposed study, the application of GANs in estimating breast density, high-resolution mammogram synthesis for clustered microcalcification analysis, effective segmentation of breast tumor, analysis of the shape of breast tumor, extraction of features and augmentation of the image during mammogram classification have been extensively reviewed.


2021 ◽  
Vol 9 (7) ◽  
pp. 691
Author(s):  
Kai Hu ◽  
Yanwen Zhang ◽  
Chenghang Weng ◽  
Pengsheng Wang ◽  
Zhiliang Deng ◽  
...  

When underwater vehicles work, underwater images are often absorbed by light and scattered and diffused by floating objects, which leads to the degradation of underwater images. The generative adversarial network (GAN) is widely used in underwater image enhancement tasks because it can complete image-style conversions with high efficiency and high quality. Although the GAN converts low-quality underwater images into high-quality underwater images (truth images), the dataset of truth images also affects high-quality underwater images. However, an underwater truth image lacks underwater image enhancement, which leads to a poor effect of the generated image. Thus, this paper proposes to add the natural image quality evaluation (NIQE) index to the GAN to provide generated images with higher contrast and make them more in line with the perception of the human eye, and at the same time, grant generated images a better effect than the truth images set by the existing dataset. In this paper, several groups of experiments are compared, and through the subjective evaluation and objective evaluation indicators, it is verified that the enhanced image of this algorithm is better than the truth image set by the existing dataset.


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