scholarly journals Modeling of process deflections in a point-based grinding simulation system

2018 ◽  
Vol 18 ◽  
pp. 104-111
Author(s):  
T. Siebrecht ◽  
N. Potthoff ◽  
P. Wiederkehr ◽  
D. Biermann
2010 ◽  
Vol 97-101 ◽  
pp. 4527-4529 ◽  
Author(s):  
Lin He ◽  
L.M. Sun ◽  
Xian Feng Zhao ◽  
Jun Wang

The grinding simulation system of ball-nose end mill rake face is developed based on the four axis linkage mathematical model using Solidworks and Visual Basic for Applications (VBA). Effects of grinding wheel diameter change due to wear on geometrical parameters of ball-nose end mill, such as ball-nose rake angle, column rake angle and edge strip width are investigated.


2010 ◽  
Vol 443 ◽  
pp. 314-317
Author(s):  
Lin He ◽  
Xian Feng Zhao ◽  
Hong Yan Shi ◽  
Jun Wang

The four axis linkage grinding simulation system of ball-nose end mill has be developed based on the mathematical model of four axis linkage grinding through establishing ball-nose end mill's parametrical database, constructing ball-nose end mill’s and grinding wheel's solid models in Solidworks, simulating the grinding processes of the rake face and flank face of ball-nose end mill based on Boolean operation, and automatic NC programming of rake face and flank face grinding. The results show the grinding simulation system can be used to manufacture ball end mill.


2010 ◽  
Vol 126-128 ◽  
pp. 96-100
Author(s):  
Tian Biao Yu ◽  
Peng Cheng Su ◽  
Jing Qiang Zhang ◽  
Peng Guan ◽  
Wan Shan Wang

A grinding simulation system is developed based on the technology of virtual reality. Simulation theory based on virtual reality is introduced and architecture workflow and operation of the system is studied. With the system, simulation of grinding process of all kinds of materials can be done, influence law of grinding wheel parameters (abrasive grain sizes, bond materials, grinding wheel diameter, etc.) and process parameters (grinding speed, workpiece speed, axial feed workpiece materials, etc.) on machining quality of the workpiece can be analyzed, machining quality can be forecasted and optimization of grinding process parameters can be gained.


2013 ◽  
Vol 61 (S 01) ◽  
Author(s):  
M Kaur ◽  
N Sprunk ◽  
U Schreiber ◽  
R Lange ◽  
J Weipert ◽  
...  

2019 ◽  
Vol 7 (24) ◽  
pp. 15-19
Author(s):  
O.Yu. Kozlov ◽  
◽  
V.V. Kozlov ◽  
V.V. Agafonov ◽  
◽  
...  

Author(s):  
Robert D. Windhorst ◽  
Shannon Zelinski ◽  
Todd A. Lauderdale ◽  
Alexander Sadovsky ◽  
Yung-Cheng Chu ◽  
...  

2019 ◽  
Vol 18 (5) ◽  
pp. 1067-1076
Author(s):  
Andreea Bobei Sterian ◽  
Catalin Spulber ◽  
Octavia Borcan ◽  
Codrut Sarafoleanu ◽  
Paul Sterian

2020 ◽  
Author(s):  
Donna Rose Addis

Mental time travel (MTT) is defined as projecting the self into the past and the future. Despite growing evidence of the similarities of remembering past and imagining future events, dominant theories conceive of these as distinct capacities. I propose that memory and imagination are fundamentally the same process – constructive episodic simulation – and demonstrate that the ‘simulation system’ meets the three criteria of a neurocognitive system. Irrespective of whether one is remembering or imagining, the simulation system: (1) acts on the same information, drawing on elements of experience ranging from fine-grained perceptual details to coarser-grained conceptual information and schemas about the world; (2) is governed by the same rules of operation, including associative processes that facilitate construction of a schematic scaffold, the event representation itself, and the dynamic interplay between the two (cf. predictive coding); and (3) is subserved by the same brain system. I also propose that by forming associations between schemas, the simulation system constructs multi-dimensional cognitive spaces, within which any given simulation is mapped by the hippocampus. Finally, I suggest that simulation is a general capacity that underpins other domains of cognition, such as the perception of ongoing experience. This proposal has some important implications for the construct of ‘MTT’, suggesting that ‘time’ and ‘travel’ may not be defining, or even essential, features. Rather, it is the ‘mental’ rendering of experience that is the most fundamental function of this simulation system, enabling humans to re-experience the past, pre-experience the future, and also comprehend the complexities of the present.


Sign in / Sign up

Export Citation Format

Share Document