E-Learning-Systeme: Theoriegeleitete Konzeption, Qualitätsmanagement, Implementierung

2003 ◽  
Vol 15 (1) ◽  
pp. 13-23
Author(s):  
Berit Baeßler ◽  
Stephanie Lücke ◽  
Bernhard Koring ◽  
Susanne Kinnebrock ◽  
Patrick Rössler

Zusammenfassung. Der vorliegende Beitrag entwickelt auf der Basis von pädagogischen Überlegungen und lernpsychologischen Forschungsergebnissen zur computerunterstützten Wissensvermittlung eine Konzeptualisierung von E-Learning-Systemen und deren von konsequentem Qualitätsmanagement begleitete Umsetzung. Die vorgestellte theoriegeleitete Vorgehensweise wird anhand der Entwicklung und Realisierung des internetgestützten Lernsystems “CLIC Computer-based Learning: Introduction to Communications“ veranschaulicht, das an der Universität Erfurt erarbeitet wird. Der Aufsatz befasst sich sowohl mit der Koordination auf der Ebene der Produktion (Didaktik, Inhalt, Technik) als auch auf der Ebene der Rezeption (Lern- und Kommunikationsformen, Lernorganisation). Die explorativ angelegte Evaluation des ersten Einsatzes von CLIC belegt ein weitgehend gelungenes Konzept und Qualitätsmanagement. Vorgestellt werden ausgewählte Evaluationsergebnisse zur Koordination und Organisation der Wissensvermittlung sowie des sozialen Kontaktes zwischen Studierenden und Dozierenden. Anhand von drei in der Evaluation empirisch ermittelten E-Learning-Typen werden Probleme und Potenziale beim E-Learning aufgezeigt und Schlussfolgerungen für die koordinierende Gestaltung von E-Learning-Systemen gezogen.

2020 ◽  
Author(s):  
Hyo-Jeong So ◽  
Hyeran Lee ◽  
Seak-Zoon Roh

Considering the increasing demand for microlearning in informal learning spaces, the main purpose of this research is to examine the design of microlearning perceived by adult learners and experts in Korea. The research questions include: (1) what modality and content length do adult learners perceive to be relevant for microlearning? (2) what content areas do adult learners perceive to be relevant for microlearning? and (3) what are the expected impacts and future directions of microlearning perceived by the experts? The participants include 11 e-learning experts and 326 adult learners working in the fields of science and technology. Data were collected from the learner survey, focus group interview, and expert survey. Overall, this study found that adult learners tend to have some conflicting opinions about the content areas perceived to be relevant for e-learning and microlearning. The design of content that takes the modality of video consumed within 3-5 minutes was considered to be the most relevant for microlearning. Experts perceived that microlearning is an efficient and effective direction for adult learners to enhance professional knowledge and to broaden informal learning opportunities. However, the experts were less positive about the potential of microlearning for increasing convergence research and learning transfer. There was a considerable gap between desirability and feasibility in the directions toward integrating microlearning with advanced technologies. Based on the key findings, we discuss some implications concerning the design of microlearning for adult learners’ informal learning. Cite as So, H-J., Lee, H., Roh, S-Z. (2020) Examining the Design of Microlearning for Korean Adult Learners. Computer-Based Learning in Context, 2(1), 40-53. DOI: 10.5281/zenodo.4057859


Author(s):  
Naima Belarbi ◽  
Abdelwahed Namir ◽  
Nadia Chafiq ◽  
Mohammed Talbi

<p class="0papertitle">Computer based Learning Environments are mainly shaped by emerging environments such as Massive Open Online Courses (MOOCs), SPOCS (Small Private Online Courses) and Mobile learning. This variety challenges the quality of the content delivered in these various environments. In Moroccan higher education, SPOCS is a trending topic widely used in its context of blended learning. The present work focuses on an SPOC delivered as a hybrid mobile app and on factors that define its technical quality. The objective is to propose a set of technical quality factors which are defined following a study of literature, focusing on frameworks, labels, practices that are used to assess the quality of e-learning environments, MOOCs, SPOCs and mobile applications. ISO standards for the quality software and the guidelines for the most dominant Mobile Operating Systems (Android/IOS/Windows phone) are also considered when defining these criteria. The proposed criteria can be twofold used: 1) to assess the technical quality of an existing mobile SPOC; 2) constitutes guidelines to increase the technical quality of a new mobile SPOC</p>


Author(s):  
Andrew Sija

<p>E-learning is playing very important role in the present educational scenario. It has potential to change the whole education system and due to this reason, it has become one of the most preferred subjects for the researchers and scholars working on the various aspects of e-learning. This study is looking into various research works on e-learning for IPTS (Private Institutions of Higher Learning) in Sarawak. The principle objectives of this research includes to examine the suitable research model describing on the methods that shows the motivation in e-learning, (ii) to identify the suitable type of learning in higher education and (iii) to investigate the problems and challenges of implementing e-learning in Private Institute of Higher Learning Sarawak. This study therefore examined the prime factors of two selected IPTS in Sarawak (Saujana Academy of Travel and Tour (SATT) and IBS College (formerly known as Institute BREM Sarawak) in implementing an E-learning and the relations between each influencing factors of acceptance in E-Learning in the University/Colleges by adopting the two basic types of learning which were Computer Based Learning and Internet Based Learning as proposed by Algahtani, 2011. The resulting analysis and interpretation provided a description of the performance of E-Learning influenced by the variables which were the engagement of E-Learning, facilities and computer literacy. The qualitative method in this study derived from a constructive perspective involving in-depth face to face interview with the respondents. The outcome of this study depicted that the influence of internet connectivity and computer-based knowledge equipped the E-Learning implementation and discovered of the advantages and disadvantages of E-Learning in education industry. Based on the findings, three primary variables identified with supporting factors emerged as the critical components categories in this study and these categories represent a conceptual framework for solving E-Learning issues.</p><p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/edu_01/0620/a.php" alt="Hit counter" /></p>


2021 ◽  
Vol 11 (8) ◽  
pp. 447
Author(s):  
Arkadiusz Januszewski ◽  
Małgorzata Grzeszczak

The COVID-19 pandemic has imposed on us not only e-learning with higher education providers, but also triggered considerable difficulties in organization internships. Institutions and enterprises that used to be eager to take interns have refused to do so. In these conditions, the key objective for the Faculty of Management at the UTP University in Bydgoszcz was to organize e-internships to ensure a working environment similar to the real working conditions of the accounting department. A new internship program was developed that implemented the assumptions of active learning, by virtue of the case study approach, computer-based learning environments, and a comprehensive task simulating the work of the accounting department in the form of a multi-step project. The key objective of this article is to present the results of research in the form of a survey on how the students majoring in Finance and Accounting perceive the proposed internship method. The results show that an internship in the form of e-learning with the proposed education methods is appreciated by the students. E-learning does not necessarily have to be less effective than traditional learning. The use of platforms and the selecting of adequate methods can enhance the activity of students, supporting self-education and independent task performance.


Author(s):  
. Rohit ◽  
Peter Grabusts ◽  
Artis Teilans

E-learning refers to the term to deliver education or training using digital resources. Computer-based learning, which is considered the keystone of today's E-learning concept, was born in the 80s. Earlier E-learning provides education using only text as with the development in technology it allows adding various forms, i.e., Graphical Text, Images, Video Conferencing etc. In today's time, the concept of is E-learning growing at a rapid pace. Improved bandwidth and growing technology helped in pushing the expansion of E-learning. Along with the university, large corporate companies are also resorting to E-learning. E-learning provides many advantages as compare to Instructor-led training (ILT). E-learning saves the times of travel as physical presence is not required. Education can be provided from anywhere at any time. E-learning is cost-effective also as the course, once developed, can be modified easily. There can some concern which can be faced by the trainer and leaners in future. Adopting E-learning will be a step towards saving the environment. It will be environmentally friendly as tablets will replace books; paper notes will be replaced with digital messages. Digital tools will help to reduce the burden of a student. Artificial Intelligence is a prevalent concept in computer science. A branch of AI, known as a Neural Network, is based on the human brain. The research's main aim is to review existing methods and analyse further possibilities of E-learning systems with neural networks.


Author(s):  
Patrick Dunn ◽  
Alessandra Marinetti

Instructional systems are products of the cultures in which they are developed. Culture, which we define here as “the collective programming of the mind which distinguishes the members of one group or category of people from another” (Hofstede, 2001), has a pervasive influence on instructional systems, regardless of whether these systems involve self-paced e-learning, synchronous or asynchronous computer-based learning activities, or online communities of learners. The issue of culture’s impact on instructional systems becomes most relevant and challenging where such systems are transferred across cultural boundaries or developed for multiple cultures. This is currently happening in many large, globally-dispersed organizations that use e-learning technologies to support the learning of their staff around the world. Theories of learning and of cultural dimensions suggest that the effectiveness of certain types of learning systems will be affected where they are used in culturally-diverse environments. The aim of this chapter is to highlight the issues that designers of a wide range of e-learning experiences face when designing e-learning for culturally-diverse learner groups. We provide some models to support learning practitioners, focusing in particular on the importance of a conscious, culturally-informed selection of instructional strategies as the most critical part of the design and development process.


Author(s):  
Valentino Zurloni ◽  
Fabrizia Mantovani ◽  
Marcello Mortillaro ◽  
Antonietta Vescovo ◽  
Luigi Anolli

Emotions are attracting growing attention within the instructional design research community. However, clarification is still required as to how exactly to address emotions within the field of e-learning. The aim of this chapter is twofold. Firstly, we will focus on the reasons for including emotions within the instructional technology domain, and in particular, on the relevance of emotions to computer-based learning. The need for specific theory in this regard is heightened by the current drive to design instructional devices that interact with learners in a motivating, engaging, and helpful way. Secondly, within the framework affective computing paradigm, the different modalities for detecting emotions in instructional technology contexts will be systematically reviewed, and the strengths and limits of each will be discussed on the basis of the most up to date research outcomes. Finally, a tentative architecture for emotion recognition in computer-based learning will be proposed, focusing on the adoption of a multimodal approach to emotion recognition, in order to overcome the limitations and the difficulties associated with individual modalities.


2020 ◽  
Vol 11 (1) ◽  
pp. 86-99
Author(s):  
Cica Wiswanti ◽  
Sinurida Yuswana Belaga

Advancing times bring new methods and learning strategies. The progress of the times brings new learning methods and strategies. One model of distance learning is MOOC (Massive Open Online Course) or e-learning. E-Learning or electronic learning is a concept of computer-based learning by utilizing web and internet technology. This is done without face-to-face meetings or meetings between educators and students, enough through technology alone. But in Islamic education we also know the term transvering value or etiquette when we encounter educators at the majlis of science. So this concept will be contradictory and irrelevant to the development of the e-learning distance learning process (MOOC) which is based only on virtual encounters.


Author(s):  
Irvin Renzell Heard

Teaching and learning are transitioning from traditional classroom-based approaches to computer-based learning environments. The demand for technology innovations generate from the new student generation who was born into a technology-driven era termed digital natives. While a large majority of current teachers come from a less technical generation termed digital immigrants. A teacher cannot reap the benefits of online teaching approaches if they are not trained on how to convert traditional methods to online learning and do not understand the available technologies. This chapter covers e-learning paradigms, e-tools, and e-assessments for converting traditional approaches to online environments.


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