scholarly journals The influence of the combined effect of draught and radiant thermal asymmetry on human performance

2019 ◽  
Vol 111 ◽  
pp. 06004
Author(s):  
Balázs András-Tövissi ◽  
László Kajtár ◽  
Pawel Wargocki

Currently, there are studies which show the separate effect of the local discomfort parameters such as the draught and radiant thermal asymmetry. However, no studies have been conducted to find out the combined effect of the before mentioned two discomfort parameters on human performance. In order to fill this gap, a 17 months experiment was performed at the Budapest University of Technology and Economics. Throughout the experiment twenty human subjects (ten women and ten men) performed different cognitive tests and responded to questionnaires. Two different draught rates and five different radiant thermal asymmetry values were imposed in the Macskásy climate chamber, where the experiment took place. The results show the consequence of the combined effect of draught and radiant thermal asymmetry on the human performance.

Author(s):  
Salman Ahmed ◽  
Mihir Sunil Gawand ◽  
Lukman Irshad ◽  
H. Onan Demirel

Computational human factors tools are often not fully-integrated during the early phases of product design. Often, conventional ergonomic practices require physical prototypes and human subjects which are costly in terms of finances and time. Ergonomics evaluations executed on physical prototypes has the limitations of increasing the overall rework as more iterations are required to incorporate design changes related to human factors that are found later in the design stage, which affects the overall cost of product development. This paper proposes a design methodology based on Digital Human Modeling (DHM) approach to inform designers about the ergonomics adequacies of products during early stages of design process. This proactive ergonomics approach has the potential to allow designers to identify significant design variables that affect the human performance before full-scale prototypes are built. The design method utilizes a surrogate model that represents human product interaction. Optimizing the surrogate model provides design concepts to optimize human performance. The efficacy of the proposed design method is demonstrated by a cockpit design study.


2019 ◽  
Vol 111 ◽  
pp. 02060
Author(s):  
Ongun B. Kazanci ◽  
Dolaana Khovalyg ◽  
Takayoshi Iida ◽  
Yoshitaka Uno ◽  
Tomo-oki Ukiana ◽  
...  

This study reports the main findings from a series of human subject experiments, where the subjects were exposed to the different indoor environments created by different cooling systems. The studied systems were a radiant cooling system (chilled ceiling and mixing ventilation, CCMV), and a combined radiant and convective cooling system (radiant diffuse ceiling ventilation, RDCV). The experiments were conducted in a climate chamber under controlled conditions. The climate chamber was configured as a two-person office room. 24 human subjects (12 female and 12 male) were chosen. The exposure lasted three hours and the participants were allowed to work on their own tasks (normal office work) during the exposure. The cooling load was 54 W/m2 and the room temperature at a reference location was kept constant at 26°C (summer conditions). The results show that under both systems, whole body thermal sensation was between slightly warm and neutral (closer to neutral with the RDCV system), and the overall thermal acceptability was almost the same for both systems (close to clearly acceptable). The satisfaction of the human subjects with the thermal environment was very close under the two systems; between satisfactory and slightly satisfactory (closer to satisfactory). Air movement acceptability (slightly higher and closer to clearly acceptable with the RDCV system) was also very close with the two systems. The results of the human subject experiments agree well with the physical measurements of the thermal indoor environment and confirm that the studied systems created very similar thermal indoor environments.


1966 ◽  
Vol 18 (3) ◽  
pp. 236-249 ◽  
Author(s):  
Robert Gottsdanker

Eight adult human subjects were given a step-tracking task in which an occasional second signal within 50, 70, 90, 120, or 240 millisec, called for curtailing or reversing the first command. It was found for inter-signal intervals through 120 millisec. that the shorter the interval the greater was the reduction in amplitude and duration of the majority of responses, with no delay in the effect of the second signal. Where a larger change of response was called for, reversal rather than curtailment, there was a greater effect. A second signal occurring at the 240 millisec. interval (in almost all cases after the start of the response), had no detectable effect. Since the over-all RT was about 180 millisec., it is evident that for at least the first two-thirds of the RT period the initial response is not typically impervious to the effect of a second signal. Contrary to the expectations of the uncommitted-period version of the hypothesis of substitutive grouping a reversing signal at the 50 millisec. interval did not yield many reversed responses. Moreover this view cannot accommodate the finding that for intervals through 120 millisec., relatively few distributions of response amplitude can be accounted for by the summation of instances of response to the first signal alone and to the second signal alone. It is concluded that for these intervals, there were generally either overlapping responses to the two signals or else unitary responses in which the two signals were grouped to produce a combined effect.


2012 ◽  
Vol 134 (5) ◽  
Author(s):  
Antonie J. van den Bogert ◽  
Sergey Samorezov ◽  
Brian L. Davis ◽  
William A. Smith

Advanced prosthetic knees for transfemoral amputees are currently based on controlled damper mechanisms. Such devices require little energy to operate, but can only produce negative or zero joint power, while normal knee joint function requires alternative phases of positive and negative work. The inability to generate positive work may limit the user’s functional capabilities, may cause undesirable adaptive behavior, and may contribute to excessive metabolic energy cost for locomotion. In order to overcome these problems, we present a novel concept for an energy-storing prosthetic knee, consisting of a rotary hydraulic actuator, two valves, and a spring-loaded hydraulic accumulator. In this paper, performance of the proposed device will be assessed by computational modeling and by simulation of functional activities. A computational model of the hydraulic system was developed, with methods to obtain optimal valve control patterns for any given activity. The objective function for optimal control was based on tracking of joint angles, tracking of joint moments, and the energy cost of operating the valves. Optimal control solutions were obtained, based on data collected from three subjects during walking, running, and a sit-stand-sit cycle. Optimal control simulations showed that the proposed device allows near-normal knee function during all three activities, provided that the accumulator stiffness was tuned to each activity. When the energy storage mechanism was turned off in the simulations, the system functioned as a controlled damper device and optimal control results were similar to literature data on human performance with such devices. When the accumulator stiffness was tuned to walking, simulated performance for the other activities was sub-optimal but still better than with a controlled damper. We conclude that the energy-storing knee concept is valid for the three activities studied, that modeling and optimal control can assist the design process, and that further studies using human subjects are justified.


Author(s):  
Stephen Deutsch ◽  
Nichael Cramer

Human performance models that simulate the multiple task behaviors of the operators of complex systems are now being developed that can, with appropriate discretion, be used to complement the human players in real-world-like simulation environments. We have developed and used human performance models for an air traffic control simulation that was the basis for a decision support system experiment with human subjects. The experiment is briefly described and the roles played by the human performance models for air traffic controllers and flight crews are discussed. The theory that forms the foundation for the development of the human performance models, and the Operator Model Architecture developed to create the models are presented. Future directions for research based, in part, on the experiment results are outlined.


Author(s):  
Michael E. Watson ◽  
Christina F. Rusnock ◽  
Michael E. Miller ◽  
John M. Colombi

Humans perform critical functions in nearly every system, making them vital to consider during system development. Human Systems Integration (HSI) would ideally permit the human’s impact on system performance to be effectively accounted for during the systems engineering (SE) process, but effective processes are often not applied, especially in the early design phases. Failure to properly account for human capabilities and limitations during system design may lead to unreasonable expectations of the human. The result is a system design that makes unrealistic assumptions about the human, leading to an overestimation of the human’s performance and thus the system’s performance. This research proposes a method of integrating HSI with SE that allows human factors engineers to apply Systems Modeling Language (SysML) and human performance simulation to describe and communicate human and system performance. Using these models, systems engineers can more fully understand the system’s performance to facilitate design decisions that account for the human. A scenario is applied to illustrate the method, in which a system developer seeks to redesign an example system, Vigilant Spirit, by incorporating system automation to improve overall system performance. The example begins by performing a task analysis through physical observation and analysis of human subjects’ data from 12 participants employing Vigilant Spirit. This analysis is depicted in SysML Activity and Sequence Diagrams. A human-in-the-loop experiment is used to study performance and workload effects of humans applying Vigilant Spirit to conduct simulated remotely-piloted aircraft surveillance and tracking missions. The results of the task analysis and human performance data gathered from the experiment are used to build a human performance model in the Improved Performance Research Integration Tool (IMPRINT). IMPRINT allows the analyst to represent a mission in terms of functions and tasks performed by the system and human, and then run a discrete event simulation of the system and human accomplishing the mission to observe the effects of defined variables on performance and workload. The model was validated against performance data from the human-subjects’ experiment. In the scenario, six different scan algorithms, which varied in terms of scan accuracy and speed, were simulated. These algorithms represented different potential system trades as factors such as various technologies and hardware architectures could influence algorithm accuracy and speed. These automation trades were incorporated into the system’s block definition (BDD), requirements, and parametric SysML diagrams. These diagrams were modeled from a systems engineer’s perspective; therefore they originally placed less emphasis on the human. The BDD portrayed the structural aspect of Vigilant Spirit, to include the operator, automation, and system software. The requirements diagram levied a minimum system-level performance requirement. The parametric diagram further defined the performance and specification requirements, along with the automation’s scan settings, through the use of constraints. It was unclear from studying the SysML diagrams which automation setting would produce the best results, or if any could meet the performance requirement. Existing system models were insufficient by themselves to evaluate these trades; thus, IMPRINT was used to perform a trade study to determine the effects of each of the automation options on overall system performance. The results of the trade study revealed that all six automation conditions significantly improved performance scores from the baseline, but only two significantly improved workload. Once the trade study identified the preferred alternative, the results were integrated into existing system diagrams. Originally system-focused, SysML diagrams were updated to reflect the results of the trade analysis. The result is a set of integrated diagrams that accounts for both the system and human, which may then be used to better inform system design. Using human performance- and workload-modeling tools such as IMPRINT to perform tradeoff analyses, human factors engineers can attain data about the human subsystem early in system design. These data may then be integrated into existing SysML diagrams applied by systems engineers. In so doing, additional insights into the whole system can be gained that would not be possible if human factors and systems engineers worked independently. Thus, the human is incorporated into the system’s design and the total system performance may be predicted, achieving a successful HSI process.


Author(s):  
Heejin Jeong ◽  
Yili Liu

Usability evaluation traditionally relies on costly and time-consuming human-subject experiments, which typically involve developing physical prototypes, designing usability experiment, and recruiting human subjects. To minimize the limitations of human-subject experiments, computational human performance models can be used as an alternative. Human performance models generate digital simulations of human performance and examine the underlying psychological and physiological mechanisms to help understand and predict human performance. A variety of in-vehicle information systems (IVISs) using advanced automotive technologies have been developed to improve driver interactions with the in-vehicle systems. Numerous studies have used human subjects to evaluate in-vehicle human-system interactions; however, there are few modeling studies to estimate and simulate human performance, especially in in-vehicle manual and speech interactions. This paper presents a computational human performance modeling study for a usability test of IVISs using manual and speech interactions. Specifically, the model was aimed to generate digital simulations of human performance for a driver seat adjustment task to decrease the comfort level of a part of driver seat (i.e., the lower lumbar), using three different IVIS controls: direct-manual, indirect-manual, and voice controls. The direct-manual control is an input method to press buttons on the touchscreen display located on the center stack in the vehicle. The indirect-manual control is to press physical buttons mounted on the steering wheel to control a small display in the dashboard-cluster, which requires confirming visual feedback on the cluster display located on the dashboard. The voice control is to say a voice command, “ deflate lower lumbar” through an in-vehicle speaker. The model was developed to estimate task completion time and workload for the driver seat adjustment task, using the Queueing Network cognitive architecture (Liu, Feyen, & Tsimhoni, 2006). Processing times in the model were recorded every 50 msec and used as the estimates of task completion time. The estimated workload was measured by percentage utilization of servers used in the architecture. After the model was developed, the model was evaluated using an empirical data set of thirty-five human subjects from Chen, Tonshal, Rankin, & Feng (2016), in which the task completion times for the driver seat adjustment task using commercial in-vehicle systems (i.e., SYNC with MyFord Touch) were recorded. Driver workload was measured by NASA’s task load index (TLX). The average of the values from the NASA-TLX’s six categories was used to compare to the model’s estimated workload. The model produced results similar to actual human performance (i.e., task completion time, workload). The real-world engineering example presented in this study contributes to the literature of computational human performance modeling research.


2005 ◽  
Vol 15 (01n02) ◽  
pp. 121-128 ◽  
Author(s):  
SAMARASENA BUCHALA ◽  
NEIL DAVEY ◽  
RAY J. FRANK ◽  
MARTIN LOOMES ◽  
TIM M. GALE

Most computational models for gender classification use global information (the full face image) giving equal weight to the whole face area irrespective of the importance of the internal features. Here, we use a global and feature based representation of face images that includes both global and featural information. We use dimensionality reduction techniques and a support vector machine classifier and show that this method performs better than either global or feature based representations alone. We also present results of human subjects performance on gender classification task and evaluate how the different dimensionality reduction techniques compare with human subjects performance. The results support the psychological plausibility of the global and feature based representation.


1999 ◽  
Author(s):  
T. Kesavadas ◽  
Hari Subramaniam

Abstract Use of synthetic and surrogate tools in training robots and planning events within virtual environments has tremendous potential in making programming of complex machines simple and easy. In our research we have experimented the use of attribute laden virtual tools in various tasks such as robotic-based grinding and welding processes. Such attribute laden virtual tools aid human operators in path planning as well as in making decisions about the process itself. In this paper we have tested our concepts of virtual tools and the use of attributes such as physical, reflex and command actions. Four sets of experiments were conducted with human subjects. Two kinds of virtual tools were used in these experiments, one with guide plane attributes and the other without them. One set of experiment tested human performance using the head mounted display interface and the effect of learning process in using the virtual tool. Results showed that there was marked improvement in task execution time using the tools laden with guide plane attributes over the unencumbered virtual tools. This paper discusses various future applications of these virtual tools in manufacturing. It is observed that unlike non-haptic visual interfaces, where no physical feed back is available to the user, attribute laden tools can provide a much easier interface to robots.


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