scholarly journals Agent-based modelling using naming game for language evolution studies

2021 ◽  
Vol 127 ◽  
pp. 01014
Author(s):  
Alexander Ioilyevich Ilyinsky ◽  
Galina Vladimirovna Klimova ◽  
Evgeniy Sergeevich Smakhtin ◽  
Marina Aleksandrovna Amurskaya ◽  
Ekaterina Yurievna Rozhina

The article describes approaches to applying agent-based modelling and, particularly, the case of Naming Game, in linguistic studies and within teaching foreign languages. Computational modelling implementation has become a comprehensive and ambitious field of research, as its methods are applicable to solving tasks set within various aspects of contemporary society and science. The main purpose of this paper is to perform an analysis of Naming Game implementation in language emergence and evolution studies. To achieve this purpose we set several tasks: to present a vast literature review on agent-based modelling in linguistics and other adjacent sciences; to give an overview and description of the Naming Game; to perform simulations within the Naming Game and present their outcomes. As the main methodology the article uses simulations. The paper concludes that a clear hysteresis effect is present in the dependence of the size of the population vocabulary from the size of vocabulary of its average agent. At the point where the population vocabulary transitions into the uniform distribution the average agent’s vocabulary reaches saturation and plateaus. Those dynamics also change as the population vocabulary grows and declines. Agent-based modelling is a relatively novel direction for linguistics with a modest number of research papers. Results, presented in the paper, give a fresh angle on the issues of language emergence and evolution.

2018 ◽  
Vol 53 (9) ◽  
pp. 560-569 ◽  
Author(s):  
Adam Hulme ◽  
Jason Thompson ◽  
Rasmus Oestergaard Nielsen ◽  
Gemma J M Read ◽  
Paul M Salmon

ObjectivesThere have been recent calls for the application of the complex systems approach in sports injury research. However, beyond theoretical description and static models of complexity, little progress has been made towards formalising this approach in way that is practical to sports injury scientists and clinicians. Therefore, our objective was to use a computational modelling method and develop a dynamic simulation in sports injury research.MethodsAgent-based modelling (ABM) was used to model the occurrence of sports injury in a synthetic athlete population. The ABM was developed based on sports injury causal frameworks and was applied in the context of distance running-related injury (RRI). Using the acute:chronic workload ratio (ACWR), we simulated the dynamic relationship between changes in weekly running distance and RRI through the manipulation of various ‘athlete management tools’.ResultsThe findings confirmed that building weekly running distances over time, even within the reported ACWR ‘sweet spot’, will eventually result in RRI as athletes reach and surpass their individual physical workload limits. Introducing training-related error into the simulation and the modelling of a ‘hard ceiling’ dynamic resulted in a higher RRI incidence proportion across the population at higher absolute workloads.ConclusionsThe presented simulation offers a practical starting point to further apply more sophisticated computational models that can account for the complex nature of sports injury aetiology. Alongside traditional forms of scientific inquiry, the use of ABM and other simulation-based techniques could be considered as a complementary and alternative methodological approach in sports injury research.


Author(s):  
Kasper P.H. Lange ◽  
Gijsbert Korevaar ◽  
Inge F. Oskam ◽  
Igor Nikolic ◽  
Paulien M. Herder

2013 ◽  
Vol 3 (1) ◽  
Author(s):  
X. Li ◽  
A. K. Upadhyay ◽  
A. J. Bullock ◽  
T. Dicolandrea ◽  
J. Xu ◽  
...  

2019 ◽  
Vol 5 (1) ◽  
pp. 444-467
Author(s):  
Katherine A. Crawford

AbstractOstia, the ancient port of Rome, had a rich religious landscape. How processional rituals further contributed to this landscape, however, has seen little consideration. This is largely due to a lack of evidence that attests to the routes taken by processional rituals. The present study aims to address existing problems in studying processions by questioning what factors motivated processional movement routes. A novel computational approach that integrates GIS, urban network analysis, and agent-based modelling is introduced. This multi-layered approach is used to question how spectators served as attractors in the creation of a processional landscape using Ostia’s Campo della Magna Mater as a case study. The analysis of these results is subsequently used to gain new insight into how a greater processional landscape was created surrounding the sanctuary of the Magna Mater.


Author(s):  
Joseph Kim ◽  
Tomoyuki Takabatake ◽  
Ioan NISTOR ◽  
Tomoya Shibayama

Soft measures such as evacuation planning are recommended to mitigate the loss of life during tsunamis. Two types of evacuation models are widely used: (1) Agent-based modelling (ABM) defines sets of rules that individual agents in a simulation follow during a simulated evacuation. (2) Geographical information systems (GIS) are more accessible to city planners, but cannot incorporate the dynamic behaviours found in ABMs. The two evacuation modelling methodologies were compared through a case study by assessing the state of evacuation preparedness and investigating potential mitigation options. The two models showed different magnitudes for mortality rates and facility demand but had similar trends. Both models agreed on the best solution to reduce the loss of life for the community. GIS may serve as a useful tool for initial investigation or as a validation tool for ABMs. ABMs are recommended for use when modelling evacuation until GIS methodologies are further developed.


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