scholarly journals Comparative Study of Student-Led Objective Tutorials versus Traditional Tutorials in Undergraduate Pharmacology Teaching in an Indian Medical School

2020 ◽  
Vol 10 (01) ◽  
pp. 15-20
Author(s):  
Manoor Narasimha Sachidananda Adiga ◽  
Swathi Acharya ◽  
Rajendra Holla

Abstract Introduction The drawback of conventional tutorials (CTs) stresses the need for a tutorial with more active participation from students. Student-led objective tutorial provides an opportunity for active learning and makes student responsible. Hence, the effectiveness of student-led objective tutorial (SLOT) with CT in teaching pharmacology for II MBBS students was evaluated in this study. Materials and Methods In this study, 157 students were divided into three groups and further allocated to SLOT and CT subgroup equally. The effectiveness of the tutorial was evaluated objectively by comparing pretest and posttest scores as well as mean scores. Results Pretest and posttest scores in SLOT were 3.343 ± 1.347 versus 4.8750 ± 1.750 and in CT were 3.2500 ± 1.690 versus 4.5781 ± 1.883, both type of the tutorials have shown the statistically significant improvement in the scores. The mean score in the SLOT group was 13.6711 ± 3.47712 compared with 12.1842 ± 3.50128 in the CT group showing statistically significantly (U = 2171.50, p = 0.008) higher score in SLOT. Feedback regarding the type of tutorial indicating SLOT was better and preferred among the students compared with CT. It is more interesting, helps in active learning of the subject, and encourages student to participate actively in learning process. Conclusion SLOT and CT both improve the learning pharmacology in II MBBS students; however, SLOT being an innovative method will help in active participation of students and increases the focus of the student on particular topic in teaching.

Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


Author(s):  
DesiYusnanda Sari And Sri MindaMurni

This study attempted to improve the students’ reading comprehension achievement in descriptive text through Team Games Tournament (TGT) method. This study was conducted by using classroom action research. The subject of the research was class IX SMP PAB 10 Medan Estate which consisted of 25 students. The research was conducted in two cycles and the first cycle consisted of four meetings the second cycle consisted of two meetings. The instruments for collecting the data were quantitative data (reading evaluation) and qualitative data (diary note, observation sheet and interview sheet). Based on reading scores, students’ score kept improving in every evaluation. In the test I the mean was 65,33, in the test II the mean was 71,72 and the test III the mean was 84,54.Based on diary note, observation sheet and interview sheet, it was found that teaching-learning process ran well. Students were active, enthusiastic, and interested in reading. The result of the research showed that Team Games Tournament (TGT) method significantly improved students’ achievement in reading comprehension especially in reading descriptive text.


Author(s):  
Sri Wuri Handayani And Masitowarni Siregar

This study attempts to Improving Students’ Achievement Through the Process GenreApproach. The objective of the study is to discover whether the use of the ProcessGenre approach could significantly improve students’ writing achievement. This studyconduct by applying Classroom Action Research which was carried out in two cycles inten meetings. The subject of this study of SMA Panca Budi Medan which consisted of39 students of class X – 2 reguler.. Orientation test was done in the first meeting, test IIwas done in the fourth meeting, and test III was done in the last meeting. The mean ofstudents’ score test III (76,242) was higher than the test II (66,878) and test I (57,606).Besides, the qualitative data was taken from observation sheet, interview, questionnaire,and diary notes. It was found that teaching learning process ran well. By applying theProcess Genre Approach in the classroom, the students understood the content ofdescriptive text easily. They also were active and enthusiastic during the teachinglearning process. The result of the research showed that the application of the ProcessGenre approach significantly improved students’ achievement in writing descriptive text


Author(s):  
Dita Masyitah Sianipar And Sumarsih

This study deals with the way to improve students’ achievement in speaking particularly through Two Stay Two Stray Strategy. This study was conducted by using classroom action research. The subject of of the research was class X-AP SMK Swasta Harapan Danau Sijabut in Asahan Regency that consisted of 34 students. The research was conducted in two cycles consisted of three meetings in each cycle. The instruments of collecting data for quantitative data used Speaking Test and instrument for analysis of qualitative data used observation, interview and questionnaire sheet. Based on the speaking test score, students’ score kept improving in every test. In the test I the mean was 61,47, in the test II the mean was 67,41 and the test III the mean was 78,52. Based on observation sheet and questionnaire sheet, it was found that teaching learning process run well and lively. Students were active and interest in speaking. The using of Two Stay Two Stray Strategy is significantly improved students’ achievement in speaking.


Author(s):  
Sabatini Sitorus And Masitowarni Siregar

This study attempts to increase students’ vocabulary achievement by using flash cards. The objective of the study is to investigate whether the using of flash card can improve students’ vocabulary achievement. This study conduct by applying Classroom Action Research which was carried out in two cycles in six meetings. The subject of this study of SD Negeri 174559 Siraituruk, Porsea which consisted of 34 students. For collecting data, the instruments used were quantitative (vocabulary test) and qualitative data (interview sheet, observation sheet, and diary notes. Based on the data, it was found that the mean of the second cycle (80, 44) is higher than the mean of first cycle (64, 85) and pre-test (44, 41).  Based on interview sheet, observation sheet and diary notes, it was found thee students were more active and more enthusiastic during the teaching learning process in the second cycle than the first one. It was concluded that teaching vocabulary by using  flash cards can improve the students’ vocabulary achievement.


Author(s):  
Lisda Yuniati Tumanggor And Zainuddin

This study attempts to improve students’ vocabulary achievement through Clustering Technique. This study was conducted by using classroom action research. The subject of the research was class VIII-B SMP Katolik Trisakti 2 Medan that consisted of 32 students. The research was conducted in two cycles and each cycle consisted of three meetings. The instruments for collecting data were vocabulary tests for quantitative data and diary notes, observation sheet and questionnaire sheet for qualitative data. Students’ score kept improving in every test. In the first cycle test, the mean of vocabulary score was 64.68. And in the second cycle test, the mean of vocabulary score was 79.85. Based on diary notes, observation sheet and questionnaire sheet, teaching and learning process had done effectively showed the improvement. Every student was studied actively. And from the research can be concluded that Clustering Technique can improve students’ achievement in vocabulary.


2008 ◽  
pp. 348-375 ◽  
Author(s):  
Claus Pahl ◽  
Claire Kenny

The notion of active learning refers to the active involvement of learner in the learning process, capturing ideas of learning-by-doing and the fact that active participation and knowledge construction leads to deeper and more sustained learning. Interactivity, in particular learner-content interaction, is a central aspect of technology- enhanced active learning. In this roadmap, the pedagogical background is discussed, the essential dimensions of technology-enhanced active learning systems are outlined, and the factors that are expected to influence these systems currently and in the future are identified. A central aim is to address this promising field from a best practices perspective, clarifying central issues and formulating an agenda for future developments in the form of a roadmap.


2020 ◽  
Vol 5 (2) ◽  
pp. 223-232
Author(s):  
Nuning Ermy Ustantinah

The low participation and achievement of students in learning activities in science subjects at MIMA Nu Pliken Kembaran Banyumas research in classroom research during and after learning using media / Torso props takes place. With the type of CAR research with a stage that is the existence of a plan and then carried out, the activities were observed and finally the subject was class V MIMA NU Pliken. The results showed that in the first lesson some weaknesses were found, including the lack of participation and student achievement in the learning process. This is due to the lack of maximum learning methods used. The second learning has been increased, only still not optimal. The third learning participation and student achievement have reached the set success target to reach 100%. So that with the presence of Torso media can increase active participation and student achievement in learning Natural Sciences basic competence of human respiratory organs.


Perspektif ◽  
2018 ◽  
Vol 9 (02) ◽  
pp. 48-54
Author(s):  
Nurmaini Nurmaini

Learning is a system that aims to help the learning process of students, which contains a series of events that are designed, arranged in such a way as to influence and support the learning process of students (Firdaus, 2012). According to Nasution (2000) the learning process is an interaction / process of communication between the teacher and students and between students and students. Intertwined communication should be reciprocal communication created in such a way, so that the message conveyed in the form of the subject matter will be effective and efficient. Students as the subject of learning must play an active role in learning. the activeness of students is assessed from their role in learning, such as asking questions, answering questions, giving responses and others. In addition, the activeness of students is a form of independent learning, namely students trying to learn everything about their own will and ability / business, so that in this case the teacher only acts as a mentor, motivator and facilitator. Therefore, the teacher needs to create an atmosphere of learning that can foster an attitude of collaboration between students and other students. The main problem in learning in formal education (school) today is the low absorption of students. The learning process to this day is still dominated by teachers and does not provide access for students to develop independently through discovery in the process of thinking. According to Dimyati and Mudjiono (2002) the dominance of teachers in the learning process causes students to be passively involved, students are more waiting for the presentation of the teacher rather than looking for and finding their own knowledge, skills and attitudes they need during the learning process. Therefore, it is necessary to apply new learning strategies that can make students actively participate in learning. One active learning strategy developed by Silberman (2011) is true or false active learning strategies. The learning steps in the true or false active learning strategy will activate students from the beginning of learning which will stimulate students to think and motivate students to play an active role in learning activities so that the teacher does not dominate the learning process. This strategy is marked by the teacher making statements that are in accordance with the subject matter, half right and the other half wrong. Then students discuss in their groups to state whether the statement is true or false. By discussing students can exchange opinions. According to Silberman (2011) by listening to various opinions, students will be challenged to think. our brain will do a better learning process if we discuss information with other people. When the learning process is passive, the brain cannot store information properly. In answering questions, students are required to give reasons why they answer correctly and why they answer wrongly. This is so that students do not guess when answering and will make students better understand the material. Then the results of the group discussion will be presented in front of the class, students are given the opportunity to ask questions, answer questions and respond or give opinions. This will activate students more in learning and can train students' courage. According to Silberman (2011), learning activities carried out with the activities of students themselves will cause a knowledge to be more meaningful and can last a long time in memory of students so that the learning outcomes achieved will be better. Based on the results of the study obtained values from the first and second cycles in a row - according (77.33%), and (80.00%).


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