Changing business models and their impact on product development

2008 ◽  
pp. 9-23 ◽  
Author(s):  
Michael Zollenkop
Author(s):  
Andreas Dagman ◽  
Rikard Söderberg

New customer demands and increased legislation drive business-oriented companies into new business models focusing on the entire life cycle of the product. This forces the manufacturing companies into service-oriented solutions as a compliment to the original business areas. Takata [1] postulates that “the goal is no longer to produce products in an efficient way, but rather to provide the functions needed by society while minimizing material and energy consumption”. This new situation affects the product requirements as well as product development process (PD). When focusing on the entire product life cycle, product aspects such as maintenance and repair will receive more attention since the companies will be responsible for them. In the product development process of today, especially in the automotive industry, maintenance and repair aspects (repair and maintenance methods and manuals, for example) are currently taken care of when the product is more or less fully developed. Maintenance and repair requirements are difficult to quantify in terms of core product properties (for vehicles, cost, CO2 emissions, weight, and so on). This leads to difficulties in equally considering maintenance and repair requirements while balancing vast amounts of product requirements. This paper focuses on a comparison and discussion of existing design guidelines affecting the structure and organization of parts in an assembled consumer product, such as Design for Assembly (DFA), Design for Maintenance (DFMa), Design for Service (DFS) and Design for Disassembly (DFD) methods. A tool for evaluation and analyzing product architecture as well as assemblability and maintainability is proposed.


2005 ◽  
Vol 11 (2) ◽  
Author(s):  
Utkarsh Palnitkar

The paper discusses the evolution and growth of Indian biotech companies in recent years. It focuses on the alternative business models key players in the industry have adopted and highlights the activities and achievements of some of the globally competitive companies across various segments of the market. The paper also chronicles recent developments in the industry with respect to international alliances, product development and investment and expansion. Increasingly, India is being recognised as a country that combines low-cost research and manufacturing capabilities with a rapidly improving climate for intellectual property (IP) creation and protection. Efforts are being made by Indian companies to move up the value chain in niche areas within the biotechnology sector. There is indeed a clear opportunity for global players to leverage the India advantage by collaborating with Indian companies and exploring potential market opportunities.


Author(s):  
Maria Alexandra Maassen

Abstract The digitalization process of the business activities has increased tremendously in the last fifty years, revolutionizing several fields of activity, such as communication, medicine, production, transport, as well as all aspects of the daily social, economic and political processes. Furthermore, the IT field has developed new ways of innovating, including new management models in the production field, that allow management of IT companies to become more customer-oriented in a dynamic competitive field. As technological progress is becoming present in every aspect of everyday life, the pressure for innovation and customer involvement represent the two main challenges of producing successful prototypes and final products for the IT market. The purpose of the present paper is to analyze two of the main product development business model trends in the IT field, namely Waterfall model and Agile model, the latest being an adapting strategy to increased customer requirements and the changing business environment. In order to ensure a practical approach the case study was based on the analysis of their implementation within the company Avira Soft S.R.L. The results of the study emphasized the benefits of using the Agile model at Avira Soft S.R.L starting with 2011 in comparison to the previous model of Waterfall product development. The relevance of the paper consists in the fact that the two models indicate how the IT product development business models are evolving depending on environmental factors and the need for continuous adaptation and innovation due to increased competition. The Agile model brought improvements of the Waterfall model, but also new challenges regarding the organizational culture, communication between members of the company and more pressure for continuous improvement. However these two models are an example of how the IT product development business models are evolving and they form a basis for future product development strategies.


Procedia CIRP ◽  
2020 ◽  
Vol 91 ◽  
pp. 875-882
Author(s):  
Albert Albers ◽  
Gustav N. Basedow ◽  
Jonas Heimicke ◽  
Florian Marthaler ◽  
Markus Spadinger ◽  
...  

Author(s):  
Evangelia Baralou ◽  
Jill Shepherd

Virtuality is a socially constructed reality mediated by electronic media (Morse, 1998). Virtuality has overcome the stage of being considered a “false” reality, and is now being recognized as a process of becoming through information and communication technologies (ICTs), one of the main changing trends in a world in which ownership of assets is overrated. Organizations such as Amazon, Google, Cisco Systems, IBM, Intel Capital, Orange, and Hewlett-Packard are some of the innovative enterprises that have adopted virtual teams in order to accelerate access to global business. For example, most of the people working in product development in Orange Group, one of the UK’s leading mobile phone service providers, work in virtual teams. The World Bank is also using virtual teams that collaborate across national and technical boundaries to meet organizational objectives. IBM, in a way to open up the innovation process, is pulling a technology- enabled global team (around 100,000 people) together for the online equivalent of a town meeting (Business Week Online, 2006) that will hopefully lead to idea generation by the whole IBM population, and powerful innovations in IBM. Characterized mainly by the dimension of timespace distantiation (Giddens, 1991) virtuality has an impact on the nature and dynamics of knowledge creation (Thompson, 1995), innovation (MacKenzie, 2006), social identity (Papacharalambous & McCalman, 2000), and organizational culture (available at http://www.etw. org/2003/Archives/telework2001-proc.pdf). The relentless advancement of ICT, in terms both of new technology and the convergence of technology (e.g., multimedia), is making virtual networking the norm rather than the exception. Socially, virtual communities are more dispersed, have different power dynamics, are less hierarchical, tend to be shaped around special interests, and are open to multiple interpretations, when compared to face-to-face equivalents. To successfully manage virtual communities, these differences need first to be understood, second, the understanding related to varying organizational aims, and third, the contextualised understanding needs to be translated into appropriate managerial implications. In business terms, virtuality exists in the form of lifestyle choices (home-working), ways of working (global product development teams), new products (virtual theme parks), and new business models (e.g., Internet dating agencies). Socially, virtuality can take the form of talking to intelligent agents, combining reality and virtuality in surgery (e.g., using 3D imaging before and during an operation), or in policy making (e.g., combining research and engineering reports with real satellite images of a landscape with digital animations of being within that landscape, to aid environmental policy decisions). Defining virtuality today is easy in comparison with defining, understanding, and managing it on an ongoing basis. As the title “Going Virtual” suggests, virtuality is a matter of a phenomenon in the making, as we enter into it during our everyday lives, as the technology develops, and as society changes as a result of virtual existences. The relentless advances in the technical complexity which underlies virtual functionality and the speeding up and broadening of our lives as a consequence of virtuality, make for little time and inclination to reflect upon the exact nature and effect of going virtual. As it pervades the way we live, work, and play at such a fast rate, we rarely have the time to stop and think about the implications of the phenomenon.


2021 ◽  
Vol 92 ◽  
pp. 04005
Author(s):  
Elka Dogramadjieva

Research background: The rise of innovative (alternative) guided tours around the world and especially in Europe embody the idea of ‘glocalization’, since these tours and associated new business models (comprising both ‘free’ and paid offers) represent a global phenomenon that utilizes ‘localness’ as a major asset. Therefore, glocalization strategies of the tour providing companies are worth studying and so are the current transformations in their business models. The Bulgarian capital city of Sofia is an appropriate case study area, being recently denoted as an emerging tourist destination on the international scene, with a number of innovative city tours developed over the last years that form a particular aspect of Sofia’s urban experience. Purpose of the article: Building upon a previous study, the paper seeks to uncover glocalization strategies applied and current transformations observed in the innovative city tours of Sofia in terms of COVID-19 induced market change, product development, and delivery system adjustment. Methods: Subjected to analysis are five tour providers selected on the ground of their business models, tour content and market success. The study involves in-depth interviews with company managers and tour guides, personal observations, and information retrieved from social media and websites. Findings & Value added: The study results contribute to better understanding of how global trends are implemented in a local context and reveal the challenges triggered by the current CIVID-19 induced shift of scales from global to local in terms of markets, product development, and service organization.


Author(s):  
Alissa Santucci ◽  
Marcos Esterman

As global environmental concerns increase, industries continue to respond prominently to meeting sustainable practice standards through technological innovations and new business models. By implementing sustainable practices companies can create a competitive advantage and ultimately drive profitability in addition to mitigating environmental impacts. However, this potential is limited because current comprehensive environmental metrics, including Life Cycle Assessment (LCA), cannot be completed until after the product bill of materials is developed and the manufacturing process has been defined. In addition, the current LCA standards do not provide practitioners with a sufficiently standardized method of conducting an assessment, which makes its application to product development less reliable. This research develops a framework by which environmental impacts of a product system can be assessed and addressed during product development using a more standardized and precise LCA method. The basis of this method integrates systems engineering tools and a functional analysis based approach to LCA. Using this framework, designers can easily develop, classify, and explore different product designs based on predictive environmental impacts.


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