Socio-pragmatic potential of (verbo)-visual metaphtonymy in Internet memes featuring Donald Trump

Author(s):  
Alla Martynyuk ◽  
Olga Meleshchenko

Abstract The present study explores (verbo)-visual metaphtonymy in Twitter-based Internet memes featuring Donald Trump, focusing both on the patterns of conceptual interaction of metaphor and metonymy and their socio-pragmatic potential to influence Internet users. The results of the study reveal four types of (verbo)-visual metaphtonymy employed in the analyzed Internet memes. The types are differentiated in accordance with the complexity of the metaphoric source: metaphtonymy with a simple metaphoric source, metaphtonymy with a metaphoric source structured by simple metonymy, metaphtonymy with a metaphoric source structured by metonymic chain, and metaphtonymy with a metaphoric source structured by radial metonymy. In all the four types, the metaphoric target is structured by metonymic amalgam – a metonymic complex in which metonymies that are based on different ICMs merge due to the association of contiguity that is relevant in the current communicative and social/political context. Besides metonymic amalgam, the study introduces the notion of radial metonymy – a metonymic complex that emerges when one metonymic source gives access to several metonymic targets. We argue that the analyzed metaphtonymies rest on conceptual incongruity created to trigger negative evaluative inferences and emotional responses to shape Trump’s image.

2018 ◽  
Vol 45 ◽  
pp. 154-165
Author(s):  
Javier Rodriguez-Corral

During the Late Iron Age, monumental stone statues of warriors were established in the northwest of Iberia, ‘arming’ landscapes that ultimately encouraged specific types of semiotic ideologies in the region. This paper deals with how these statues on rocks not only worked in the production of liminality in the landscape – creating transitional zones on it –, but also how they functioned as liminal gateways to the past, absorbing ideas from the Bronze Age visual culture up to the Late Iron Age one, in order to create emotional responses to a new socio-political context.


2017 ◽  
Vol 37 (3) ◽  
pp. 267-287 ◽  
Author(s):  
Hannah Greving ◽  
Aileen Oeberst ◽  
Joachim Kimmerle ◽  
Ulrike Cress

Wikipedia emphasizes the objectivity of content. Yet, Wikipedia articles also deal with negative events that potentially elicit intense emotions. Undesirable outcomes (e.g., earthquakes) are known to elicit sadness, while undesirable outcomes caused by others’ actions (e.g., terrorist attacks) are known to elicit anger. Internet users’ emotional responses are likely to end up in Wikipedia articles on those events as characteristics of Internet users spill over to Wikipedia articles. Therefore, we expected that Wikipedia articles on terrorist attacks contain more anger-related and less sadness-related content than articles on earthquakes. We analyzed newly created Wikipedia articles about the two events (Study 1) as well as more current versions of those Wikipedia articles after the events had already happened (Study 2). The results supported our expectations. Surprisingly, Wikipedia articles on those two events contained more emotional content than related Wikipedia talk pages (Study 3). We discuss the implications for Wikipedia and future research.


Journalism ◽  
2019 ◽  
pp. 146488491987854 ◽  
Author(s):  
María Celeste Wagner ◽  
Pablo J Boczkowski

The emotional experience of consuming news about politics has been traditionally understudied. We aim to contribute to filling this void through a study of the emotional responses related to encountering stories about a high-profile political topic: the first 10 months of the administration of the US President, Donald Trump. To understand this, we draw upon 71 semi-structured interviews conducted in the greater metropolitan areas of Chicago, Miami and Philadelphia between January and October 2017. Our analysis indicates that: talking about political news often was a synonym of talking about President Trump; people expressed a high level of emotionality when recalling these experiences, which were more intense on social media and among those for whom the news felt more personal; feelings of anger or distress were often tied to wanting to increase political engagement; and individuals frequently develop mechanisms to cope with high levels of emotionality.


2017 ◽  
Vol 5 (2) ◽  
pp. 323-346 ◽  
Author(s):  
Nicholas Close Subtirelu

Abstract Donald Trump’s campaign to become president of the United States was shocking for many people. His negative representations of racialized immigrant groups were one of the most controversial aspects of the campaign, leading to frequent accusations of racism. This study explores how his supporters responded to such accusations. Discussions of racism within a pro-Trump reddit community, called “The_Donald”, were analyzed. The_Donald users adamantly denied that Trump’s statements or proposed policies were racist. Their dismissal of these accusations drew on and extended the logic of color-blind racism. They argued that such accusations were merely cynical political tactics and advocated that Trump supporters respond to them as such. Their favored response strategies superficially resembled genuine debate but were apparently intended to incite emotional responses from accusers and to compel them to disengage from conversations. The article discusses these strategies in light of the ongoing polarization of political debate around immigration.


2019 ◽  
Vol 41 (1) ◽  
pp. 20-24
Author(s):  
May Mzayek

Abstract During November of 2016, the Electoral College elected Donald Trump as President of the United States of America. The following spring, I conducted research with Syrian refugees in Austin, Texas. Using liminality, or the space of uncertainty, I examined identity loss and change with Syrian refugees and within myself. As an immigrant from Syria, my identity was always an issue growing up in the United States, especially as my family struggled for years to attain citizenship. Trump's election evoked my past feelings of uncertainty regarding personhood. Understanding the political context and the challenges of resettlement, I conducted my thesis research in Austin, Texas, with Syrian refugees in order to examine changes in their identities. Their continued feelings of identity loss and change fortified their existence in a space I am very familiar with—liminality.


2019 ◽  
Vol 45 ◽  
pp. 154-165
Author(s):  
Javier Rodriguez-Corral

During the Late Iron Age, monumental stone statues of warriors were established in the northwest of Iberia, ‘arming’ landscapes that ultimately encouraged specific types of semiotic ideologies in the region. This paper deals with how these statues on rocks not only worked in the production of liminality in the landscape – creating transitional zones on it –, but also how they functioned as liminal gateways to the past, absorbing ideas from the Bronze Age visual culture up to the Late Iron Age one, in order to create emotional responses to a new socio-political context.


2018 ◽  
Vol 31 (3) ◽  
pp. 463-484 ◽  
Author(s):  
Dan Chen

Abstract Propaganda is integral to authoritarian rule. Yet, questions remain regarding what propaganda content is effective at influencing which opinions and to whom. Using an original online survey experiment conducted in China, this study finds that although propaganda is ineffective with average Internet users, it persuades highly informed participants when reality validates its messages. The propaganda treatments enhance opinions on government performance in several issue areas, including anticorruption and the economy, for participants who are politically informed. Propaganda thus sways opinions when real-world changes lend support, which necessitates a certain level of acquired information. These results suggest the limits of propaganda while specifying conditions for its effects.


2021 ◽  
Vol 2 (4) ◽  
pp. 709-731
Author(s):  
Huu Dat Tran

(1) The study investigated the social network surrounding the hashtags #maga (Make America Great Again, the campaign slogan popularized by Donald Trump during his 2016 and 2020 presidential campaigns) and #trump2020 on Twitter to better understand Donald Trump, his community of supporters, and their political discourse and activities in the political context of the 2020 US presidential election. (2) Social network analysis of a sample of 220,336 tweets from 96,820 unique users, posted between 27 October and 2 November 2020 (i.e., one week before the general election day) was conducted. (3) The most active and influential users within the #maga and #trump2020 network, the likelihood of those users being spamming bots, and their tweets’ content were revealed. (4) The study then discussed the hierarchy of Donald Trump and the problematic nature of spamming bot detection, while also providing suggestions for future research.


2008 ◽  
Vol 67 (1) ◽  
pp. 41-50 ◽  
Author(s):  
Frithjof Staude-Müller ◽  
Thomas Bliesener ◽  
Stefanie Luthman

This study tests whether playing violent video games leads to desensitization and increased cardiovascular responding. In a laboratory experiment, 42 men spent 20 min playing either a high- or low-violence version of a “first-person shooter” game. Arousal (heart rate, respiration rate) was measured continuously. After playing the game, emotional responses to aversive and aggressive stimuli - pictures from Lang, Bradley, and Cuthbert’s (1999) International Affective Picture System - were assessed with self-ratings and physiological measurement (skin conductance). Results showed no differences in the judgments of emotional responses to the stimuli. However, different effects of game violence emerged in the physiological reactions to the different types of stimulus material. Participants in the high-violence condition showed significantly weaker reactions (desensitization) to aversive stimuli and reacted significantly more strongly (sensitization) to aggressive cues. No support was found for the arousal hypothesis. Post-hoc analyses are used to discuss possible moderating influences of gaming experience and player’s trait aggressiveness in terms of the General Aggression Model ( Anderson & Bushman, 2001 ) and the Downward Spiral Model ( Slater, Henry, Swaim, & Anderson, 2003 ).


Crisis ◽  
2013 ◽  
Vol 34 (5) ◽  
pp. 348-353 ◽  
Author(s):  
Hajime Sueki

Background: Previous studies have shown that suicide-related Internet use can have both negative and positive psychological effects. Aims: This study examined the effect of suicide-related Internet use on users’ suicidal ideation, depression/anxiety tendency, and loneliness. Method: A two-wave panel study of 850 Internet users was conducted via the Internet. Results: Suicide-related Internet use (e.g., browsing websites about suicide methods) had negative effects on suicidal ideation and depression/anxiety tendency. No forms of suicide-related Internet use, even those that would generally be considered positive, were found to decrease users’ suicidal ideation. In addition, our results suggest that the greater the suicidal ideation and feelings of depression and loneliness of Internet users, the more they used the Internet. Conclusion: Since suicide-related Internet use can adversely influence the mental health of young adults, it is necessary to take measures to reduce their exposure to such information.


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