scholarly journals Using Design Methods to Improve Design Quality: Verbalizers vs Visualizers

2017 ◽  
Vol 20 (sup1) ◽  
pp. S1471-S1484 ◽  
Author(s):  
Younjoon Lee ◽  
Jaewoo Joo
Author(s):  
David Potočnik ◽  
Miran Ulbin ◽  
Bojan Dolšak

This paper presents a knowledge-based system capable of giving the designer quality support when making decisions from the aspect of modeling the reinforcement of a plate-press within a position of maximum compressive load, and by choosing suitable material for the plate. Based on the selected combination of reinforcement and material, this system acquaints the user with the size and position of the largest comparative stress, and the greatest nodal displacement in the load-direction. This system operates based on the implemented knowledge of experts in the execution of design, material selection, and numerical analysis based on the finite-element method (FEM), which was written with the help of parameters within the knowledge-base of the CATIA V5 CAD-system. Using this system gives the user an opportunity to reach conclusions that are crucial for designing a plate-press or pressure-loaded die-elements, in general. The results reveal that the system can dramatically shorten design time and improve design quality in comparison to manual design process.


2012 ◽  
Vol 487 ◽  
pp. 568-570
Author(s):  
Zhi Yi Mao

Also known as virtual reality or virtual reality environments virtual environment, is rapidly developing a comprehensive computer and interactive graphics technology, which integrates computer graphics, multimedia, artificial intelligence, multi-sensor, network parallel processing, the use of computer-generated three-dimensional space image synthesis technology to achieve the goal, through visual, hearing, touch, in order to render the graphics and animation, the viewer, "seeing is bright." Virtual reality technology is an integrated building design approach, designed to reduce labor intensity, shorten the design cycle, improve design quality, saving investment. Designers to design the building and engineering units can communicate with each other on the World Wide Web.


2011 ◽  
Vol 267 ◽  
pp. 189-192
Author(s):  
Zhenya Wang ◽  
Song Hao ◽  
Hui Hui Shi

Unprecedented challenges arehas been facinging by the traditional industrial design methods, shortening the product development cycle and improving design efficiency has become an important issue for designers, various kinds of new design methods have thus emerged, among which the Design Professional Knowledgebase is the very effective one. The goal of this research is to collect a large quantity of information about product presentation to establish a professional knowledge base – the Product Presentation Database, through which we explored new thinking about industrial design configuration on the one hand, and on the other, designers can refer to this database for lots of information about product design to improve design efficiency greatly.This document explains and demonstrates how to prepare your camera-ready manuscript for Trans Tech Publications. The best is to read these instructions and follow the outline of this text. The text area for your manuscript must be 17 cm wide and 25 cm high (6.7 and 9.8 inches, resp.). Do not place any text outside this area. Use good quality, white paper of approximately 21 x 29 cm or 8 x 11 inches (please do not change the document setting from A4 to letter). Your manuscript will be reduced by approximately 20% by the publisher. Please keep this in mind when designing your figures and tables etc.


Author(s):  
David J. French ◽  
Brett Stone ◽  
Thomas T. Nysetvold ◽  
Ammon Hepworth ◽  
W. Edward Red

Real-time simultaneous multi-user (RSM) computer-aided design (CAD) is currently a major area of research and industry interest due to its potential to reduce design lead times and improve design quality through enhanced collaboration. Minecraft, a popular multi-player online game in which players use blocks to design structures, is of academic interest as a natural experiment in collaborative 3D design of very complex structures. Virtual teams of up to forty simultaneous designers have created city-scale models with total design times in the thousands of hours. Using observation and a survey of Minecraft users, we offer insights into how virtual design teams might effectively build, communicate, and manage projects in an RSM CAD design environment. The results suggest that RSM CAD will be useful and practical in an engineering setting with several simultaneous contributors. We also discuss the potential effects of RSM CAD on team organization, planning, design concurrency, communication, and mentoring.


2010 ◽  
Vol 174 ◽  
pp. 303-306 ◽  
Author(s):  
Xiang Dong Shi ◽  
Shao Hua Shen ◽  
Cheng Wen Chai

The formation of parallel indexing cam profile was described in detail with the calculation of the cam profile data. With VB as the software platform, the parallel indexing cam contour was calculated, the contour mapping was also displayed, and the data was saved as required format. Then a three-dimensional entity of the parallel indexing cam mechanism is drawn up directly in SolidWorks in order to perform the 3D parameterization design and motion emulation of the parallel indexing cam mechanism. This can help designers to find the problems, such as the rotation difficulties caused by excessive pressure angle, the motion distortion caused by small radius of curvature. So the designer can make modification in time to improve design quality and shorten the product development cycles. The software platform can select type of the interval splitter by calculating and selecting the power motor according to the input drive shaft angle and the output shaft such shares. The system could perform the transmission of information and share the information between subsystems, enhancing the degree of integration and automation of parallel indexing cam design and manufacture. A good software platform was developed for parallel indexing cam mechanism’s design, manufacturing and performance studying. Finally, the example of interval paper-feed mechanism in an automatic die-cutting machine was verified the usability and effectiveness of the software platform.


PLoS ONE ◽  
2021 ◽  
Vol 16 (7) ◽  
pp. e0254933
Author(s):  
Danni Shen ◽  
Xuelin Yao ◽  
Defu Bao

Physical objects and their pictures are two main kinds of design stimuli of creative activity, which can improve design quality but may induce design fixation. Previous studies are focused on the case where participants face a single picture, and their design stimulus may be incomplete as compared with the participants facing objects. To fully explore the influence of physical and pictorial examples on design novices, we investigated design fixation and design quality when they were provided with multiperspective pictures having information remarkably similar to physical objects. Specifically, two novice groups individually created their own designs after observing several examples by the way of the above two presentation modes. These designs were evaluated by two evaluators in terms of similarity, originality, and completeness. Statistical analysis showed that no significant difference was found in similarity and originality between the two groups, whereas the designs of the physical group outperformed those of the pictorial group in terms of completeness. This finding indicated that the two groups showed the same degree of design fixation, as multiperspective pictures presented most of the form information of the physical object. The results suggest that when instructing design novices, it is essential to control how to present design examples at different stages of the design process.


2004 ◽  
Author(s):  
Ko-Hsiu Hou ◽  
Yuexi Xiong ◽  
Bert He ◽  
John Murphy

An innovative design system for analysis and manufacturing of steam turbine buckets has been developed in this work in order to improve design quality and increase productivity. Several enabling technologies have been deployed in the development of the new design system such as Intelligent Master Modeling (IMM), automated mesh generation, and Linked Model Environment (LME) for analysis and manufacturing. The novel features in the system include a modeling framework that helps standardize bucket geometry construction, an automation scheme that minimizes reliance on custom coding, a set of generic and easy to use graphical user interfaces, and parametric airfoil sections for manufacturing inspection. The system has been extensively validated and is being used for production applications.


2012 ◽  
Vol 557-559 ◽  
pp. 2176-2180
Author(s):  
Ming Xia Yan

3D modeling, virtual assembly and motion simulation of an up-open fan gate mine skip were completed with Pro/Engineer software. During virtual design, faults of a mine skip such as static and dynamic interference can be found out prior to be made, which is helpful to optimize it. Furthermore, it is effective to shorten design period of mine skip and save development cost and improve design quality.


2013 ◽  
Vol 690-693 ◽  
pp. 2933-2937
Author(s):  
Yong Xu

Virtual prototype technology is an advanced design methods, introducing the virtual prototype technology into the development of the loader, realized three-dimensional modeling and the FEA of the loader based on pro/E, it help us enhance the design quality and level of the loader.


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