A digital distraction? The role of digital tools and distributed intelligence in woodblock printmaking practice

2021 ◽  
pp. 1-23
Author(s):  
Tara Chittenden

Author(s):  
Salma Shickh ◽  
◽  
Sara A. Rafferty ◽  
Marc Clausen ◽  
Rita Kodida ◽  
...  


Author(s):  
Anabel Quan-Haase ◽  
Kim Martin

The move towards the digital humanities will see a growing interest in digital tools, such as Ebooks. This study examines the opinions and perception of historians about how Ebooks and other digital tools affect the research process. Findings indicate that historians are concerned that the digital environment reduces the possibility of chance encounters with a text. They continue to recreate the environment that encourages serendipity to occur within their field, and would readily welcome tools that facilitate this.Le passage vers les humanités numériques ira en grandissant, grâce à la popularité des outils électroniques et des livres électroniques particulièrement. Cette étude examine les opinions et les perceptions des historiens quant aux livres électroniques et autres outils numériques dans le cadre de leur processus de recherche. Les résultats indiquent que les historiens se soucient du fait que l’environnement électronique puisse réduire les possibilités de découvertes fortuites dans les texte. Ils continuent de récréer un environnement qui suscite la sérendipité dans leur domaine et adopteraient volontiers un outil qui leur faciliterait la tâche à cet égard.



Author(s):  
Sylvi Thun ◽  
Pål F. Kamsvåg ◽  
Birgit Kløve ◽  
Eva A. Seim ◽  
Hans Y. Torvatn

The ongoing digitalization of manufacturing work processes resulting from Industry 4.0—defined as digitalization, automation, and data exchange in manufacturing—challenges how we see and define the role of operators and managers. Consequently, this study investigates the extent to which digital tools are used and available to managers and operators in manufacturing who are experiencing digitalization due to Industry 4.0 movements. A cross-sectional study of production managers and operators (n = 417) was conducted among 10 Norwegian manufacturing companies. Results from independent t-tests and Chi-square tests indicate that, compared with operators, production managers report higher satisfaction with different digitalization experiences, more extensive use of digital systems for registration and documentation, and greater availability of digital tools. Thus, digitalization and digital tools based on the Industry 4.0 concepts seem to have only reached the managerial level, and the revolution seems to be top down.



2021 ◽  
Vol 5 ◽  
pp. 53-57
Author(s):  
Alexey G. Osipov ◽  
Vyacheslav N. Savinykh ◽  
Natalya N. Makarenko

The paper considers the application of such a driver of the VI technological order as geocognitive modeling for the implementation of the spatial strategy of the socio-economic development of the Siberian region. The role of this driver for the development of new approaches in assessing the potential of the Siberian Federal District (SFD) is shown. The importance of theoretical approaches and digital tools based on artificial intelligence for the introduction of geocognitive technologies into the practice of state and corporate governance is noted. The prospect of using geocognitive tools in researching the problems of spatial economics is assessed.



2021 ◽  
Vol 56 (4) ◽  
pp. 457-469
Author(s):  
Yasmeen Nzam Abu Mukh ◽  
Safia Tarteer

Recently published work has revealed that the dire consequences of Covid-19 have affected different life sectors worldwide, especially education. Supporting the ICT centers will enforce the infrastructure; this will lead to strong remote learning during crises. This study encouraged the ICT center to practice the professors and support both teachers and students in using digital tools such as mobile in their learning. For this study, it was interesting to identify the technical support types provided by the ICT centers in selected Palestinian Universities for lecturers. Therefore, we analyzed the possibility of improving ICT centers' quality and investigated whether we can enrich the outcomes of ICT centers from the lecturers' perspective. For data collection, online interviews were conducted with 8 participants from different Palestinian Universities. We seek an overarching framework according to the grounded theory. Slightly superior results are achieved with our framework. We found that the types of technical services from the ICT center at Palestinian universities were graded in time according to the motives of the need. The paper concludes by arguing that universities should hone lecturers' ICT app skills. These findings provide a potential mechanism for lecturers to enhance their ability to employ online tools appropriately in teaching to ensure the smooth continuation of the learning process in Palestine.





2021 ◽  
Author(s):  
John Halamka ◽  
Paul Cerrato

State-of-the-art digital tools that take advantage of machine learning-derived algorithms and advanced data analytics have the potential to transform regenerative medicine by enabling investigators and clinicians to extract intelligence and actionable insights from published studies, electronic health records, pathology images and a variety of other sources. Used in isolation, however, these tools are not as effective as they can be integrated into a comprehensive strategy – a platform. We discuss the value of a platform strategy by summarizing several initiatives that have been launched at Mayo Clinic, including a clinical data analytics platform, a remote diagnostics and management platform and a virtual care system.



Author(s):  
Karol Kowalczuk

The text presents the complexity of the educational process taking place during the period of digital transformation and the role of the teacher in the changing didactic reality. The need to modify the existing digital tools adapted to the requirements of modern students was pointed out. The author’s assumption was to draw attention to computer games that can be part of the strategies for creating effective teaching tools tailored to the needs of digital natives. The article presents the features of games that may be key to the effective use of gaming in teaching. It also presents the strategy of educational game design. Despite the research conducted on the use of the potential of computer games in education, this topic still does not seem to be sufficiently exhausted, as exemplified by the teachers’ approach to virtual reality of games, which they mostly treat only as a ludic area.



2014 ◽  
Vol 45 (6) ◽  
pp. 1023-1035 ◽  
Author(s):  
Stefano Za ◽  
Paolo Spagnoletti ◽  
Andrea North-Samardzic


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