The Concept of Slope: Comparing Teachers’ Concept Images and Instructional Content

2013 ◽  
Vol 6 (2) ◽  
pp. 1-18 ◽  
Author(s):  
Courtney Nagle ◽  
Deborah Moore-Russo
2018 ◽  
Vol 16 (3) ◽  
pp. 290-302
Author(s):  
Esther Charlotte Moon

Purpose The purpose of this paper is to demonstrate how changes in K-12 educational delivery methods in the USA impacts students as 1:1 device programs become a required tool for learning. This change produces gaps in knowledge and understanding of the digital environment and exposes minors to risk. Mandatory technology integration by school districts places the ethical responsibility on school districts to prepare students to use the digital environment to mitigate risk. Design/methodology/approach The author’s literature review focused on the impact of personal device integration in education on students. The author surveyed teachers in the district on what they perceived as risk to students accessing the digital environment and what they believe creates value in digital citizenship instructional content. The author also gathered information while serving on the school district technology steering committee and digital citizenship working group. Findings Mandatory 1:1 device programs used for learning provide unlimited access to the digital environment. This technology integration creates digital knowledge gaps in understanding among students and exposes them to risk or dangers such as loss of privacy, psychological harms and engaging in or being a victim of illegal online activities. School districts are responsible for providing a remedy to close this gap and mitigate risk by developing learning content resources for teachers. Social implications As 1:1 device programs continue to grow in school districts in the USA, it is essential for students to learn to apply protocols and understand norms of the digital world. Providing a digital citizenship curriculum in a format such as a Google Site will offer educators access to instructional content that teaches students to apply protocols, understand norms of the internet and social media and foster critical thinking to analyze power structures, biases and recognize manipulation online. Student must learn how to apply rules that challenge assumptions behind the digital content they see, and they must be able to identify and resolve digital practices and behaviors that are problematic, so they are prepared to participate in a digital society. Originality/value This perspective may be relevant to school districts contemplating personal device integration, providing insight into how 1:1 device use impacts students and develops an ethical position for creating digital citizenship resources for teachers.


Author(s):  
Andre R. Denham ◽  
Javier Gonzalez-Sanchez ◽  
Maria-Elena Chavez-Echeagaray ◽  
Robert K. Atkinson

Mobile learning (mLearning) is a rapidly expanding area of educational research. Theorists, researchers, and instructional designers are excited about the potential contributions of mobile technology to the field of education. Mobile tools such as Apple’s iPad or Galaxy Tab have sparked this interest based on their ability to provide high-powered computing within a small, extremely portable form factor. Learners are no longer constrained by the desktop or the power cord of a laptop. Unfortunately, much of mLearning research has focused on transferring eLearning on to mobile devices, instead of investigating the unique characteristics of mobile tools that can be used to define mLearning as a distinct type of learning. This paper begins the task of situating mLearning as a distinct type of learning by first considering the theoretical and pedagogical affordances unique to it. Then, the authors transition into a discussion of embodied learning and how the literature related to this field supports the use of mobile tools for educational purposes that go well beyond the deliver of eLearning instructional content. From there, the authors move to a discussion of the logistical challenge of melding mobile tools within formal learning environments. Next, the paper reports the results of an investigation into the current state of mLearning applications and how the majority of these applications fail to leverage the hardware features of mobile tools that can potential result in deeper understanding of concepts and skills. Finally, the authors provide implications and future directions for developers and educators.


2020 ◽  
Vol 5 (1) ◽  
pp. 8
Author(s):  
Gemachu Oli ◽  
Teklu Tafase Olkaba

The main purpose of this study was to investigate the practices and challenges of continuous assessment in colleges of teachers’ education in western Oromia region. For this study, the researchers selected three colleges of teachers education purposely based on the job experience. The researchers selected Nekemte, Dembi Dollo and Shambo colleges teachers education from well, medium, lower experienced respectively. A descriptive survey design involving both qualitative and quantitative approaches was employed. 134 student-teachers and 178 college teachers were selected and participated in the study. The quantitative data was collected through a questionnaire and observation checklist and analyzed using frequency and percentage, whereas, the qualitative data interview and document analysis were analyzed using the narrative form and interpretative way. The finding of the study revealed that the extent of practicing continuous assessment in class is low. The study also showed that teachers have positive perceptions toward continuous assessment and they accepted continuous assessment as important to improve the achievement of learners. The finding disclosed that large class size, shortage of time, teachers workload, the low interest of students, large instructional content, and lack of commitment among teachers as the major factors hindering the practice of continuous assessment in colleges of teachers education. The researchers recommend that educational authorities and stockholders should make effort to students per class to manageable numbers, College administrators should allow teachers to cover the minimum workload than overloading above the standard set for the college of teachers education.


2020 ◽  
Vol 18 (4) ◽  
Author(s):  
Didik Dwi Prasetya ◽  
Aji Prasetya Wibawa ◽  
Tsukasa Hirashima ◽  
Yusuke Hayashi

Blended learning is a hybrid of traditional face‑to‑face and different types of online learning services. Blended learning offers synchronous and asynchronous learning experiences that combine the conveniences of online courses while maintaining in‑person contact. Blended learning addresses the needs of students who are unable to attend classes entirely, but who nonetheless demand opportunities for personal interaction. The appropriate instructional content design becomes one of the crucial components to support the success of blended learning activities. This study proposed the development and practical use of document‑based rich and interactive content in EPUB3 to provide an exciting instructional content model. EPUB3 is a digital publishing standard with prosperous features and flexible implementation that is widely accepted in academic and industry. The EPUB3 digital book content was integrated into a Moodle learning management system to support synchronous and asynchronous blended learning environments. A questionnaire was applied to find out the learners' responses and involved 155 undergraduate students at The State University of Malang, Indonesia. The questionnaire results showed the developed content model was feasible and suitable to be implemented in a blended learning environment. Students seem interested and enthusiastic about being involved in various learning activities that add new experiences.


Author(s):  
Darlene A. Smucny ◽  
Courtney Baker ◽  
Monisha Tripathy

High-agency learning activities empower students to take more active roles in their own learning, directed by their interests, curiosities, and choices. Educators, particularly K-12, have long asserted that student choice of learning activities encourages a greater degree of personal engagement with instructional content, leading to more confident, interested, imaginative, and creative students (e.g., Kohn, 1993; Ronan, 2015).  However, implementing these strategies at the college level often proves challenging as course instructors merge learner engagement strategies, such as student choice, while still sufficiently addressing course objectives and content. Additionally, creating  supportive classroom environments that promote “open-ended” assignments at times are met with student resistance. This session is designed to provide ideas and tips to instructors wishing to employ student choice to enhance active learning, imagination, and creativity in their courses.  Presenters will share best practices for implementing student choice in learning activities and assignments, primarily using examples from asynchronous and synchronous online courses across various disciplines at George Mason University. We also will encourage participants to reflect on how learning activities and assignments in their own courses might be adapted to include student choice to promote imagination and creativity in university-level learning across course delivery formats.ReferencesKohn, A. (1993). Choices for Children: Why and How to Let Students Decide. The Phi Delta Kappan, 75(1), 8–20. Retrieved from http://www.jstor.org/stable/20405017Ronan, A. (2015, March 20). 7 Ways to Hack Your Classroom to Include Student Choice. Retrieved March 16, 2016, from http://www.edudemic.com/7-ways-to-hack-your-classroom/


Author(s):  
Sonia Gouri

Once Dr. Bob Kizlik had said that learning, regardless of how it is defined, is ultimately the responsibility of the learner, not the teacher. Today problem based learning with appropriate use of ICTs has emerged to achieve the objectives of learning in a more effective manner since teaching-learning process has also become learner-centered now. We are moving towards the new techniques of quality teaching by using digital pedagogy, a new way of engaging students with the curriculum. One such instructional strategy of teaching is a flipped class room- a type of blended learning that reverses the traditional learning environment by delivering instructional content, often online, outside of the classroom. Present paper focuses on the significance of using digital pedagogy & flipped classroom in teaching-learning process, which changes homework activities into the classroom thereby, promotes sustainable learning since this is relevant and responsive to students’ needs. KEYWORDS- Flipped learning; Pedagogy, Digital; Sustainable


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