7. Youth

Author(s):  
Craig Jeffrey

One in ten people in the world are an Indian youth aged under 30. This enormous population is poised to make a major contribution to the future of their country and the world. In India, as elsewhere, the hopes of the nation are projected onto youth. But are the conditions in India conducive to young people fulfilling societal hopes? If not, what can young people do to improve the situation in which they live? A large young adult population can be a ‘demographic dividend’ for a country, but only if the institutional and infrastructural environment is right. ‘Youth’ considers the state of education and healthcare in India today along with employment prospects for the young and youth politics.

2019 ◽  
Vol 112 (3) ◽  
pp. e67
Author(s):  
Megan R. Sax ◽  
Tara Schafer-Kalkhoff ◽  
Brycen Ferrara ◽  
Olivia Jaworek Frias ◽  
Lesley Breech ◽  
...  

Author(s):  
Keon M. Parsa ◽  
Ish A. Talati ◽  
Haijun Wang ◽  
Eugenia Chu ◽  
Lily Talakoub ◽  
...  

AbstractThe use of filters and editing tools for perfecting selfies is increasing. While some aesthetic experts have touted the ability of this technology to help patients convey their aesthetic goals, others have expressed concerns about the unrealistic expectations that may come from the ability for individuals to digitally alter their own photos in these so-called “super-selfies.” The aim of the study is to determine the changes that individuals seek when enhancing selfies. Twenty subjects participated in this study between July 25 and September 24, 2019. Subjects had two sets of headshots taken (neutral and smile) and were provided an introduction on the use of the Facetune2 app. Subjects received a digital copy of their photographs and were asked to download the free mobile app. After 1 week of trialing the different tools for enhancing their appearance, subjects submitted their self-determined most attractive edited photographs. Changes in marginal reflex distance (MRD) 1 and 2, nose height and width, eyebrow height, facial width, skin smoothness, skin hue, and saturation as well as overall image brightness were recorded. Paired two-tailed t-test was used to evaluate pre- and post-facial measurements. There were no statistically significant changes identified in the analysis of the altered photos in neutral expression. Analysis of all smiling photographs revealed that subjects increased their smile angle (right: +2.92 mm, p = 0.04; left: +3.58 mm, p < 0.001). When smiling photographs were assessed by gender, females were found to significantly increase their MRD2 (right: +0.64 mm, p = 0.04; left: +0.74 mm, p = 0.05) and their smile angle (right: +1.90 mm, p = 0.03; left: +2.31 mm, p = 0.005) while also decreasing their nose height (−2.8 mm, p = 0.04). Males did not significantly alter any of the facial measurements assessed. This study identifies the types of changes that individuals seek when enhancing selfies and specifies the different aspects of image adjustment that may be sought based on a patient's gender.


1992 ◽  
Vol 145 (1) ◽  
pp. 48-52 ◽  
Author(s):  
Lucy W. Ng'ang'a ◽  
Pierre Ernst ◽  
Maritta S. Jaakkola ◽  
Graziella Gerardi ◽  
James H. Hanley ◽  
...  

2011 ◽  
Vol 26 (S2) ◽  
pp. 95-95
Author(s):  
L. Romo ◽  
A. Morvannou ◽  
N. Cheze ◽  
C. Legauffre ◽  
C. Lucas ◽  
...  

Gambling behaviors of young adults may begin in adolescence and continue or even worsen in adulthood (Goudriaan et al., 2009).Even if the young adult population is not an homogeneous group, studies show that almost 5% of young people, against 1% in general population showed pathological gambling (Dyke, 2009)Our objective was to study the presence of problem gambling among a population of young adults in professional-schools.We included 629 people, average age 20 and 66.4% of men. We used a battery of assessment scales of consumption of alcohol, tobacco, cannabis, pathological gambling, compulsive shopping, video games addiction, anxiety and depression.The results show a prevalence of 1.6% of young people with a score of pathological gambling in the Canadian Problem Gambling Index (CPGI) and 7% with a score of problematic use.The findings regarding depression, anxiety and other dependencies will be discussed.


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