Virtual Realism

Author(s):  
Michael Heim

His words hovered in my mind for months, then boomeranged with painful irony. What he said over lunch held the future in a horrible way that neither of us could grasp at the time. His words foreshadowed a tragedy that would injure him and implicate our schizophrenic culture. At the time, the prophetic words were innocent of the shadowy terrorist the FBI calls “the Unabomber.” Lunch was at a Sheraton Hotel on the second day of a national conference on virtual reality held in Washington, D.C., December 1-2, 1992. I had organized the conference for the Education Foundation of the Data Processing Management Association, and Professor David Gelernter was the keynote speaker. I had been looking forward to talking with him, and lunch seemed a perfect opportunity. The Yale computer scientist had invented the Linda programming language and had also written eloquently about the human side of computing. I knew him not only as a writer but also as a friendly reader of my books. I looked forward to an exchange of ideas. Our conversation moved from pleasantries to questions about how to humanize the computer. Several of David Gelernter’s sentences imprinted themselves on my memory and later played back to me in ways I could not—would not—have imagined: “We are on a social collision course,” he warned. “One portion of our population is building computer systems—the software cathedrals of this era — while another portion grows increasingly alienated from computers. This situation holds the greatest danger of a cultural collision.” Here was a premonition about the cyberspace backlash. Seven months later, on June 24, 1993, David Gelernter opened a mail package on the fifth floor of the Watson computer science building at Yale, and the package blew up in his face. The office was in flames, and David barely escaped. He staggered to the campus clinic, arriving just in time to save his life. The permanent injuries he suffered from the mail bomb included a partially blinded right eye, damage in one ear, and a maimed right hand.

Information ◽  
2021 ◽  
Vol 12 (3) ◽  
pp. 130
Author(s):  
Feng Tian ◽  
Yan Zhang ◽  
Yingjie Li

Focusing on virtual reality (VR) and film cutting, this study compared and evaluated the effect of visual mode (2D, VR) and cutting rate (fast, medium, slow) on a load, to make an attempt for VR research to enter the cognitive field. This study uses a 2 × 3 experimental research design. Forty participants were divided into one of two groups randomly and watched films with three cutting rates. The subjective and objective data were collected during the experiment. The objective results confirm that VR films bring more powerful alpha, beta, theta wave activities, and bring a greater load. The subjective results confirm that the fast cutting rate brings a greater load. These results provide a theoretical support for further exploring the evaluation methods and standards of VR films and improving the viewing experience in the future.


2011 ◽  
Vol 65 ◽  
pp. 295-298 ◽  
Author(s):  
Fan Yang ◽  
Cai Li Zhang

Considering the insufficient ability of data processing existed in configuration software, a scheme integrated both advantages of advanced programming language and configuration software is provided. In this scheme real-time data acquisition and complex processing are achieved by advanced programming language, the human-computer interface and other functions of the monitoring system are achieved by configuration software. Configuration software achieves the purpose of expanding data processing ability by data communications between advanced programming language and configuration software based on OLE technology. The practical application result indicates that the data processing ability of configuration software can be effectively expanded based on OLE technology, which has well stability and real-time, and can play significant performance in complex parameters and data processing related monitoring system.


2020 ◽  
Author(s):  
Alex Pantaleev ◽  
Adrian Ieta ◽  
Carolina Ilie

2018 ◽  
Vol 4 (4) ◽  
pp. 149-172 ◽  
Author(s):  
Liliane S. Machado ◽  
Thaise Kelly de Lima Costa ◽  
Ronei Marcos de Moraes

O desenvolvimento de aplicações computacionais deve ser guiado pelas necessidades do cliente, considerando todas as etapas do projeto de um software. Quando estas aplicações são voltadas para educação em saúde, observa-se a necessidade de abordar aspectos relacionados a pelo menos quatro áreas: educação, saúde, estatística e computação, evidenciando a necessidade de uma abordagem multidisciplinar para a produção de ferramentas efetivas e eficientes para os problemas a que se destinam. Este artigo apresenta e discute etapas consideradas fundamentais no processo de desenvolvimento de serious games e simuladores de treinamento para a saúde baseados em realidade virtual.   PALAVRAS-CHAVE: realidade virtual; jogos em saúde; serious games.     ABSTRACT The development of computer applications must be guided by clients’ needs and must consider all step of software project. It is necessary to integrate knowledge of four areas: education, health, statistics and computer science when those applications are for education in health what makes evident the need of a multidisciplinar approach for the production of effective and efficient tools for the purpose expected. This paper presents and discusses fundamental steps for the development of serious games and training simulators for health based on virtual reality   KEYWORDS: virtual reality; games for health; serious games.     RESUMEN El desarrollo de las aplicaciones informáticas debe guiarse por las necesidades de los clientes y debe considerar todos los pasos del proyecto de software. Es necesario integrar el conocimiento de cuatro áreas: educación, salud, estadística e informática cuando esas aplicaciones son para la educación en salud, lo que hace evidente la necesidad de un enfoque multidisciplinario para la producción de herramientas eficaces y efectivas para el propósito esperado. Este artículo presenta y discute los pasos fundamentales para el desarrollo de juegos serios y simuladores de entrenamiento para la salud basados en la realidad virtual.   PALABRAS CLAVE: realidad virtual, juegos para salud, serious games.  


Repositor ◽  
2019 ◽  
Vol 1 (1) ◽  
pp. 47
Author(s):  
Nina Mauliana Noor Fajriah ◽  
Yufis Azhar ◽  
Gita Indah Marthasari

Expert system is one of the AI Development fields. AI (Artificial Intelligence) is part of a computer science which used the computer to imitate the human thoughts and behavior. The usage of a method in Expert System is very important. Thus, the most compatible method to use is the Certainty Factor method. This method is suitable to be used on Expert System to measure things and diagnosed it, will it be very sure or unsure. For example, Expert System to diagnose disease on strawberry plants. This software allows the user to diagnose the disease on strawberry plants before taking a further action. This software is using PHP programming language and store the data using MySQL system database. When the user consulting to the software, the software will show the symptoms of the disease and the user can choose the level of certainty from the chosen disease symptom. The final result from the software is a form which includes the guide of how to take the measurement of the disease based on the chosen symptoms.


Author(s):  
Sheyla Yadira Esquivel ◽  

Well, the data process is created by the need to process the data more quickly and efficiently since the manual process that was carried out no longer met the expectations of people and companies, for this reason the data process arises automatic. In an automatic data process, the computer has different physical elements that allow it to carry out these same processes. That is, practically the speed of operation of the system is limited by human control. The entry by electromechanical type machines, as well as the exit, have a higher operating speed than the conventional one (until then this was achieved by tachy-typing). We can define data processing as the technique of converting data into information by any means, whether manual or automatic. Manual data processing is the technique of converting data into information using tools such as pencil, pens, typewriters, etc. The automatic data process within its objectives is the technique of converting data into information using appropriate methods, procedures and equipment for this purpose; such as interviews, surveys, computer. Automatic data processing came to renew the world, creating a special science for its study, such as computer science.


2016 ◽  
Vol 28 (5) ◽  
pp. 517-527
Author(s):  
Adam Stančić ◽  
Ivan Grgurević ◽  
Zvonko Kavran

Integration of the collected information on the road within the image recorded by the surveillance system forms a unified source of transport-relevant data about the supervised situation. The basic assumption is that the procedure of integration changes the image to the extent that is invisible to the human eye, and the integrated data keep identical content. This assumption has been proven by studying the statistical properties of the image and integrated data using mathematical model modelled in the programming language Python using the combinations of the functions of additional libraries (OpenCV, NumPy, SciPy and Matplotlib). The model has been used to compare the input methods of meta-data and methods of steganographic integration by correcting the coefficients of Discrete Cosine Transform JPEG compressed image. For the procedures of steganographic data processing the steganographic algorithm F5 was used. The review paper analyses the advantages and drawbacks of the integration methods and present the examples of situations in traffic in which the formed unified sources of transport-relevant information could be used.


KOMTEKINFO ◽  
2019 ◽  
Vol 6 (1) ◽  
pp. 97-107
Author(s):  
Yuhandri

At the time of image processing where we only need a certain part of an image according to the needs called the Region of Interest (ROI), in order to obtain that, the processing is carried out in a cropping process. Cropping is mostly done by researchers, especially those who research in the field of image processing in order to do data processing on an image, the results of cropping process on an image are usually done to make it easier for researchers to focus on something that is needed only. In this study is to compare existing cropping methods to get a motif found in an image of West Sumatra songket fabric. In this study using the method of cropping rectangle, square, circle, ellipse, polygon and tested using the Matlab programming language. The results of comparison of 5 cropping methods for taking certain motifs on the songket image with 5 different songket image samples, shows that the best results are obtained by using the polygon method. Polygon method can reach certain coordinate points in a songket image, so that the results of cropping are better and other motives that are carried along during the cropping process can be reduced.


2013 ◽  
Vol 321-324 ◽  
pp. 1971-1976
Author(s):  
Pu Liu ◽  
Zheng Hong Peng

Virtual reality technology is a hot research topic in computer science and the introduction of virtual roaming to the field of urban planning provides a new means for urban design. This paper first analyzes the development, features and technology of virtual reality technology and the virtual city roaming and its applications and advantages in urban planning with focus on how to implement a virtual city roaming system by means of the scene development software Vega and finally concludes the importance of virtual city roaming in urban planning.


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