Developing actionable biometric insights for production teams

Author(s):  
Pierre Chalfoun ◽  
Jonathan Dankoff

In this chapter we describe the challenges and learnings in establishing processes for developing actionable biometric procedures for production teams. The chapter, divided in four main sections, describes the ongoing efforts of recent years to facilitate the incorporation of the science of biometrics into the culture of video game production, as illustrated through several case studies. The end goal is making biometric data an accessible option in the tool chest of user researchers and an ally in the team’s decision-making processes. Throughout the chapter, references to related work in games user research and academia are presented.

Author(s):  
S. M. Amin Hosseini ◽  
Albert de la Fuente ◽  
Oriol Pons ◽  
Carmen Mendoza Arroyo

AbstractOne of the main challenges in assisting displaced persons who have lost their homes as a result of a natural hazard is the provision of adequate post-disaster accommodations, such as temporary housing. Although the need for temporary housing has increased around the world in recent years, it has been criticized on economic, environmental, and social grounds. A universal approach to post-disaster accommodations cannot successfully deal with this issue because each recovery process involves a unique set of conditions. Therefore, rather than defining a specific strategy, this study aims to present an approach capable of producing customized strategies based on contextual and social conditions. To this end, first, the main factors influencing the choice of post-disaster accommodations are identified through five case studies. It is concluded that all of the factors can be organized into three main vertices to simplify the highly complex issues involved in post-disaster accommodations. The case studies also show that the decision-making process consists of two main parts. To date, a recurring failure to distinguish between these two parts has led to unsuitable outcomes. Thus, this paper presents a new decision-making methodology, consisting of multiple steps, phases, and indicators based on the main vertices.


Author(s):  
Jeanette Nasem Morgan

This chapter commences with a discussion of corporate and government decision-making processes and the management sciences that support development of decisions. Special decision-making considerations, trade-offs analyses, and cost-benefit studies all figure into decisions that result in outsourcing. Technologies that support different methods of decision-making include data warehouses and data mining, rules-based logic, heuristical processes, fuzzy logic, and expert-based reasoning are presented. The chapter presents case studies and current and evolving technologies. The following sections will address the decision-making methods that are used in considering, executing and monitoring outsourced MIS projects or in service lines related to provision of information services in the organization.


2009 ◽  
Vol 11 (02) ◽  
pp. 161-173 ◽  
Author(s):  
NICOLE KOVALEV ◽  
JOHANN KÖPPEL ◽  
ALEXANDER DROZDOV ◽  
ECKHARDT DITTRICH

Since 1988, the Russian Federation has required that laws, plans, programs and all kind of projects undergo an environmental assessment. A mandatory component of the EIA in Russia is public participation. In this paper different case studies are used to find out to what extent public could influence environmental decision making processes from the early eighties until 2002. The cases selected include several where the public was passive or where it had limited activities, but also some where the participation was strong and projects were improved or stopped. As far as these case studies highlighted, the civil society in Russia can be described as an organized and sometimes strong factor in the approval process. The behaviour displayed by decision-makers, however, revealed at times a remarkable democratic deficit.


Author(s):  
Fiona Brookman ◽  
Michelle Wright

This chapter examines the cognitive, affective, and situational factors that influence the decision-making processes of those who kill. With little existing research that specifically focuses on homicide offender decision making, this chapter brings together criminological and psychological research on violence-related cognition, affect, and the situational dynamics of violent encounters. The authors make the case for combining these three perspectives in order to better understand decision making and homicide. Four case studies, two cases of homicide and two of sublethal encounters, illuminate offenders’ thoughts and feelings prior to and during the commission of the offense and illustrate the complex interplay of cognitive, affective, and situational factors in lethal and near-lethal events. The chapter concludes with proposed avenues for future research.


2017 ◽  
Vol 17 (4) ◽  
pp. 661-677 ◽  
Author(s):  
Aikaterini Argyrou ◽  
Robert J. Blomme ◽  
Tineke Lambooy ◽  
Henk Kievit

Purpose This paper aims to examine the concept of participatory governance through membership in the context of the tailor-made legal form for social enterprises in Greece, i.e. the social cooperative enterprise (Koinsep). As such, the paper aims to contribute to the theoretical discussion regarding the participation of stakeholders in the governance of social enterprises not only as a theoretical construct prescribed by law but also by examining its implementation in practice. Design/methodology/approach The development of two in-depth case studies demonstrate whether and how the application and implementation of legal requirements regarding governance and membership permit and encourage stakeholders to participate in the decision-making processes of social enterprises. The study accordingly showcases the influence exerted by the legal regime over the social enterprise. Findings The case studies demonstrate how participatory governance is not realised in a formal manner in the organisational set-up of two social enterprises. It thereby shows how stakeholders and employees participate informally in the decision-making processes of Greek social enterprises, although legislation is conducive to formal means of participation. Research limitations/implications This study is part of a larger project involving a comparative research of tailor-made legal forms of social enterprises and corresponding organisations in three jurisdictions, i.e. Greece, Belgium, and the UK. In this study, the research was limited to the legal form of Koinsep. Practical implications This paper also contributes to the development of a better understanding of the Koinsep as a new tailor-made legal form for social enterprises in Greece. It therefore, sheds light in its function and its participatory governance structure. Originality/value The study is an original attempt to theoretically and practically examine the subject of participatory governance in the Greek social enterprises context.


2008 ◽  
pp. 1355-1368
Author(s):  
Jeanette Nasem Morgan

This chapter commences with a discussion of corporate and government decision-making processes and the management sciences that support development of decisions. Special decision-making considerations, trade-offs analyses, and cost-benefit studies all figure into decisions that result in outsourcing. Technologies that support different methods of decision-making include data warehouses and data mining, rules-based logic, heuristical processes, fuzzy logic, and expert-based reasoning are presented. The chapter presents case studies and current and evolving technologies. The following sections will address the decision-making methods that are used in considering, executing and monitoring outsourced MIS projects or in service lines related to provision of information services in the organization.


Author(s):  
Ian Endresen ◽  
Dan Nathan-Roberts

Decision-making performance in video games play a vital role in player success and frustration. As video games become more complex, designers will need to develop appropriate methods to assist players to address the increased learning requirements. To understand current research on player decisions and behaviors, a systematic review was performed, identifying 202 articles and fully analyzing a total of 14 studies. After the analysis of all studies, it was determined that efficient on-boarding and decision-making design strategies requires a multi-disciplinary approach. Future research should bridge the gap of independent disciplines into a cohesive methodology for effective video game design.


Sign in / Sign up

Export Citation Format

Share Document